Hi folks, I was recently reading through the description of the new Face Discoloration Fix plugin on the Nexus and it struck me that, at least in theory, this could enable a user to put leveled list references on NPC records in the PNAM field for hairstyle or even facial hair randomization. Without a fix like the one linked above, of course, this would a fast track to dark face bug, but now... there are possibilities. Unfortunately I couldn't test the theory because xEdit locks this field to PNAM entries only.
Theoretically, if a LVLI record was inserted instead, what would happen? Would the game just crash? I'm cogitating on hacky ways to work around this, but if the outcome is a known quantity I can focus my efforts elsewhere.
Likewise, what would happen if someone showhorned a leveled list into a template data field, say for a magical item. Imagine I have, through excessive modding, added 25 iron sword variants to my game. It would be a lot cleaner from a technical standpoint if they just got randomly pulled as template data rather than having a separate, otherwise identical magic item entry for each variant.
Question
Gregaaz
Hi folks, I was recently reading through the description of the new Face Discoloration Fix plugin on the Nexus and it struck me that, at least in theory, this could enable a user to put leveled list references on NPC records in the PNAM field for hairstyle or even facial hair randomization. Without a fix like the one linked above, of course, this would a fast track to dark face bug, but now... there are possibilities. Unfortunately I couldn't test the theory because xEdit locks this field to PNAM entries only.
Theoretically, if a LVLI record was inserted instead, what would happen? Would the game just crash? I'm cogitating on hacky ways to work around this, but if the outcome is a known quantity I can focus my efforts elsewhere.
Likewise, what would happen if someone showhorned a leveled list into a template data field, say for a magical item. Imagine I have, through excessive modding, added 25 iron sword variants to my game. It would be a lot cleaner from a technical standpoint if they just got randomly pulled as template data rather than having a separate, otherwise identical magic item entry for each variant.
Thanks in advance for your insight!
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