Jump to content
sirtechfan

RUSTIC CLUTTER COLLECTION - Special Edition (by Gamwich)

Recommended Posts

Discussion topic:
RUSTIC CLUTTER COLLECTION - Special Edition by Gamwich
Wiki Link



Testing Results
Assuming we only use what we like from this mod...

 

STEP Recommends: 1K , which is still 2x vanilla resolution

Hide the following files/folders:

  • Textures\clutter\common (entire folder)
  • Textures\clutter\containers\satchel.dds
  • Textures\clutter\containers\satchel_n.dds
  • Textures\clutter\diningset (entire folder)
  • Textures\clutter\dwemer (entire folder)
  • Textures\clutter\ingredients (entire folder)
  • Textures\clutter\glazedpottery01.dds
  • Textures\clutter\glazedpottery01_n.dds
  • Textures\clutter\glazedpottery02.dds
  • Textures\clutter\glazedpottery02_n.dds
  • Textures\clutter\katariahclutter01.dds
  • Textures\clutter\moneybag01.dds
  • Textures\clutter\moneybag01_n.dds
  • Textures\clutter\sovngardeclutter01.dds
  • Textures\clutter\sovngardeclutter01_n.dds




Vanilla (unless STEP=vanilla, then omitted) > STEP > Rustic Clutter Collection

Safe: STEP=vanilla
Shot100.pngShot113.png

Silver: STEP=Ruins Clutter Improved
Shot123.pngShot101.pngShot114.png

Glazed: STEP=vanilla
Shot102.pngShot115.png

Mead: STEP=HQ Food and Ingredients
Shot125.pngShot104.pngShot116.png

Satchel & Strongbox: STEP=vanilla
Shot105.pngShot117.png

Pouch: STEP=RCI
Wine: STEP=Vanilla
Shot127.pngShot106.pngShot118.png

Dining Set: STEP=RCI
Shot128.pngShot107.pngShot119.png

Tankards: STEP=SMIM
Shot129.pngShot108.pngShot120.png

Metal Cage: STEP=SRO
Shot130.pngShot112.pngShot121.png
 



I was surprised to see this mod wasn't included in the guide given how many other RUSTIC mods are. Is there a specific reason this was excluded? Seems like a natural addition.

Share this post


Link to post
Share on other sites

https://www.nexusmods.com/skyrimspecialedition/mods/5795

 

I was surprised to see this mod wasn't included in the guide given how many other RUSTIC mods are. Is there a specific reason this was excluded? Seems like a natural addition.

I believe most of the stuff in that mod is covered by other mods in the Guide. I remember checking it out once a long time ago and it was all very similar to what we had. I've probably not looked at it on SE.

Share this post


Link to post
Share on other sites

I believe most of the stuff in that mod is covered by other mods in the Guide. I remember checking it out once a long time ago and it was all very similar to what we had. I've probably not looked at it on SE.

I'll take a closer look as well and see if these textures are being covered by the other mods. It just stuck out to me since this mod looks to be included in almost every other mod guide I looked at. Thanks for the reply and I'll post here once I get a chance to dig a little deeper.

Share this post


Link to post
Share on other sites

27/46 textures have no conflicts in STEP.

When placed in alphabetical order it overwrites some textures from SMIM (tankard), SRO (metalcage), Ruins Clutter Improved (dwemer pottery, pouch, flagon and some others)  and HQ Food and Ingredients (mead).

Then moneybag gets overwritten by Skyrim Redesigned.

Share this post


Link to post
Share on other sites

It could always be placed under foundation, near rustic clothing, if we plan to use it for the textures that do not confilct.

Share this post


Link to post
Share on other sites

When placed in alphabetical order it overwrites some textures from SMIM (tankard), SRO (metalcage), Ruins Clutter Improved (dwemer pottery, pouch, flagon and some others)  and HQ Food and Ingredients (mead).

Then moneybag gets overwritten by Skyrim Redesigned.

Agree, I just didn't want to type all the details. Either way, it still provides 27 textures to compare against vanilla. The rest need to be compared to the conflicting mods I guess.

Share this post


Link to post
Share on other sites

Agree, I just didn't want to type all the details. Either way, it still provides 27 textures to compare against vanilla. The rest need to be compared to the conflicting mods I guess.

Those vanilla textures seem to be:

strongbox

safewithlocks

satchel

meadblackbriar

meadtg03honningbrew

beerlabel

dwlorecube

glazedpottery

Mod also includes cubemap for: ore_silver

Share this post


Link to post
Share on other sites

Added compares to OP.

 

About 50% of the items are covered. The money bag isn't, but will be the same as the pouch texture with improved coins in the texture. Sovngarde gold items aren't included, but they'll look just like the silver (just gold). Most the mead bottles will has a similar look to the one included, but with better labels. I got tired of running around looking for the rest.

Share this post


Link to post
Share on other sites

Thanks for the compares ... I can take'em or leave'em. Some are slightly better, while some are not.

Share this post


Link to post
Share on other sites

I feel the same. Some I like and others I do not. Staying with STEP would be my the preferred option. I would say just use the wine. I already am because I dislike vanilla. Even so it is a subjective retexture.

Share this post


Link to post
Share on other sites

Of the compares so far,

  • The safe is better. The vanilla safe is just flat and ugly.
  • I much prefer RCI silver.
  • The vanilla glazed pottery never looked that bad to me. I don't really care for Gamwich's, but it's not bad. Take it or leave it.
  • The mead is a deviation from vanilla so STEP on that one too.
  • Satchel is just darker and less interesting, imo. The strongbox is something that also bothered me because it's very clearly "welded" and has modern welds at the seams. Gamwich looks like he's trying to hide that by mainly just blacking it out, which makes it hard to locate sometimes.
  • The pouch is better up close, but a bit new looking. The wine is the second one that I actually think is better and we're already using his potions.
  • Dining set looks like it's catered to the noble style and looks good with noble furniture. However, mixing it with farms and dungeons it looks out of place, which is why I took the picture I did.
  • The tankards from SMIM are closer to vanilla, imo.
  • The metal cage from Rustic just looks weird...I think it's the rivets...I prefer SRO, which is closer to vanilla, but still an improvement.

So that's the safe and wine so far that have my vote.

Share this post


Link to post
Share on other sites

@Tech

I have all of the same take-aways as you. Ditto. I was just too lazy to type it all out :D

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By CorneliusC
      Starting a list for all the mods in the current STEP guide, which are in need to be updated (or already are) to work with the current game version 1.6.640. I'm listing only relevant mods in each category (please correct me if i missed anything).
      For a more comprehensive view on SKSE dependencies please see https://modding.wiki/en/skyrim/users/skse-plugins
       
       
    • By mooit
      Hi,
      I'm using DynDOLOD Alpha99...
      In the past I was able to get my distance grass colors more balanced, looking similar, now the farthest distance out is a greener color, then the rest of the grass.
      Here's a screen shot of the grass I am referring to with red boxes around it, that appears greener than the rest...
      Green Grass — Freeimage.host
      I'm using Complex Grass... 
      To balance the colors, is this just playing around the TexGen Direct/Ambient?
      In DynDOLOD I've tried default settings and these settings for the complex grass.
      ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ; make bottom darker to fake shadowing ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 THANKS
    • By TechAngel85
      Discussion topic:
      Particle Patch for ENB by mindflux
      Wiki Link
       
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.