Jump to content
TechAngel85

AI Overhaul SSE (by mnikjom/SpiderAkiraC)

Recommended Posts

I'm going through all my mods while waiting for the mods to be updated to work with .640 and noticed AI Overhaul SSE was updated 20 days ago to include a non-scripted version and an ESL lite version.

Edited by Kattmandu

Share this post


Link to post
Share on other sites
11 hours ago, Kattmandu said:

I'm going through all my mods while waiting for the mods to be updated to work with .640 and noticed AI Overhaul SSE was updated 20 days ago to include a non-scripted version and an ESL lite version.

Those were added in 1.8 I think in early-mid Aug, and we have opted for the scripted version as indicated in the wiki instructions

Share this post


Link to post
Share on other sites
1 minute ago, z929669 said:

Those were added in 1.8 I think in early-mid Aug, and we have opted for the scripted version as indicated in the wiki instructions

Ah okay, I haven't gone through my mods since earlier this year.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By CorneliusC
      Starting a list for all the mods in the current STEP guide, which are in need to be updated (or already are) to work with the current game version 1.6.640. I'm listing only relevant mods in each category (please correct me if i missed anything).
      For a more comprehensive view on SKSE dependencies please see https://modding.wiki/en/skyrim/users/skse-plugins
       
       
    • By mooit
      Hi,
      I'm using DynDOLOD Alpha99...
      In the past I was able to get my distance grass colors more balanced, looking similar, now the farthest distance out is a greener color, then the rest of the grass.
      Here's a screen shot of the grass I am referring to with red boxes around it, that appears greener than the rest...
      Green Grass — Freeimage.host
      I'm using Complex Grass... 
      To balance the colors, is this just playing around the TexGen Direct/Ambient?
      In DynDOLOD I've tried default settings and these settings for the complex grass.
      ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ; make bottom darker to fake shadowing ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 THANKS
    • By TechAngel85
      Discussion topic:
      Particle Patch for ENB by mindflux
      Wiki Link
       
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.