Hi all! I just downloaded and ran the S.T.E.P. core guide. I like it so far, it seems like a great foundation for modding! I had one problem I wanted some feedback on. I haven't done any deep research on it yet, just noticed it yesterday night and started looking into it today.
It seems like the grass is loading in, but that it's loading as if the "landscapes" part of the Skyrim Landscape and Water Fixes mod wasn't active. It was active during my load order, and it still is active now. Both "Landscape and Water Fixes - Patch Relighting Skyrim.esp" and "Landscape and Water Fixes.esp" are under "Available ESPs", and no files are being overwritten by it. The only major deviations from the S.T.E.P. guide I've done so far is to install NEMESIS instead of FNIS, and I'm using the nemesis PCEA along with Combat Gameplay Overhaul and 360 movement (neither of which should mess up the grass, right?).
name of your mod manager: MO2
LOOT load order:
enb ini: NA, not using an ENB
Was using vanilla BETHini .ini settings when the error occurred (not the recommended ones, just "medium")
Screenshots: Lemme get some real quick
Description: I loaded in to the AS-LAL prison, broke out, and ran around the watch and up to Ivarstead. It was on the way to Ivarstead that I noticed grass all over the path and leaves covering the road in the town (those people really need to learn to rake! haha)
Thanks ahead of time for the responses and for the awesome guide, it's increased my modding knowledge tenfold!
HD Terrain LOD Mesh by Dlizzio
STEP SE Notes:
Test Files: Main File (meshes) only!
Test against current STEP SE. We used to have a mod for this in the LE Guide, so this should be an easy add. It'll require regenerating with the xLODGen process.
This mod is redundant with xLODGen, but the "Light" noise map itself is a big improvement. Need to verify that it behaves in transitions and weathers.
I have modded the hell out of Skyrim, following the SR:LE and REGS guides and then adding a dozen or so others on top (mostly extended functionality or gameplay tweaks). In general it's pretty stable and most of the time it looks great.
However, since I started this bout of modding a couple of months ago, I've been plagued by an issue with the texture that's getting loaded for some distant snow drifts. The issue is that it appears to be made from about three massive white pixels. This isn't the case for the snow around it, so not only does it look bad, the inconsistency is jarring. Once I get within what I imagine to be uGrid range (i.e. when all the little shrubs and what-not around it start to pop in) it uses the nice texture it's supposed to.
Here are some examples:
https://steamcommunity.com/sharedfiles/filedetails/?id=506430559 (centre, to left of tower)
https://steamcommunity.com/sharedfiles/filedetails/?id=506430480 (centre and left)
Here are my load order:
Any of you hip young gun-slingers got any ideas? It's doing my nut.
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