Tovien Posted June 28, 2020 Posted June 28, 2020 Hi all! I just downloaded and ran the S.T.E.P. core guide. I like it so far, it seems like a great foundation for modding! I had one problem I wanted some feedback on. I haven't done any deep research on it yet, just noticed it yesterday night and started looking into it today. It seems like the grass is loading in, but that it's loading as if the "landscapes" part of the Skyrim Landscape and Water Fixes mod wasn't active. It was active during my load order, and it still is active now. Both "Landscape and Water Fixes - Patch Relighting Skyrim.esp" and "Landscape and Water Fixes.esp" are under "Available ESPs", and no files are being overwritten by it. The only major deviations from the S.T.E.P. guide I've done so far is to install NEMESIS instead of FNIS, and I'm using the nemesis PCEA along with Combat Gameplay Overhaul and 360 movement (neither of which should mess up the grass, right?).Context:https://wiki.step-project.com/User:Tovien/SystemSpecsname of your mod manager: MO2LOOT load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccbgssse016-umbra.esm 6 6 Unofficial Skyrim Special Edition Patch.esp254 FE 0 MajesticMountains_Moss.esp254 FE 1 Landscape and Water Fixes.esp 7 7 Skyrim Project Optimization - Full Version.esm 8 8 FISS.esp254 FE 2 UHDAP - en0.esp254 FE 3 UHDAP - en1.esp254 FE 4 UHDAP - en2.esp254 FE 5 UHDAP - en3.esp254 FE 6 UHDAP - en4.esp254 FE 7 UHDAP - MusicHQ.esp 9 9 MajesticMountains_Landscape.esm254 FE 8 AHZmoreHUD.esl254 FE 9 AHZmoreHUDInventory.esl 10 a Lanterns Of Skyrim II.esm254 FE a RealisticWaterTwo - Resources.esm 11 b FarmhouseChimneys.esp DynDOLOD.esm 12 c SkyUI_SE.esp 13 d dD - Enhanced Blood Main LITE.esp 14 e Enhanced Vanilla Trees SSE.esp254 FE b Butterflies.esp 15 f UnlimitedBookshelves.esp 16 10 Landscape Fixes For Grass Mods.esp 17 11 SkyrimImprovedPuddles-DG-HF-DB.esp 18 12 SMIM-SE-Merged-All.esp 19 13 Audio Overhaul Skyrim.esp 20 14 Gildergreen Regrown.esp 21 15 Better Dynamic Snow.esp254 FE c MajesticMountains.esp 22 16 Cathedral Landscapes.esp 23 17 Better Dynamic Ash.esp254 FE d Better Dynamic Snow - Snowy Farmhouses.esp 24 18 RelightingSkyrim_SSE.esp 25 19 SmoothShores.esp 26 1a Cutting Room Floor.esp 27 1b Book Covers Skyrim.esp 28 1c dD-No Screen Blood.esp 29 1d DeadlySpellImpacts.esp 30 1e DustEffectsSSE.esp 31 1f Elemental_Staffs.esp 32 20 Footprints.esp254 FE e Frost Meshes Patch.esp 33 21 GQJ_DG_vampireamuletfix.esp 34 22 ORM-Arvak.esp 35 23 SparklesSE.esp 36 24 IHSS.esp 37 25 CrittersAintSnitches.esp 38 26 Dragon Stalking Fix.esp254 FE f Landscape and Water Fixes - Patch - Relighting Skyrim.esp 39 27 ReasonableMovementSpeed.esp 40 28 Waterbreathing Breathless Emerge SSE.esp 41 29 GIST soul trap.esp 42 2a RUSTIC SOULGEMS - Sorted - GIST.esp 43 2b AI Overhaul.esp 44 2c Realistic Boat Bobbing.esp 45 2d Guard Dialogue Overhaul.esp 46 2e Weapons Armor Clothing & Clutter Fixes.esp 47 2f ClavicusArgonianMasque.esp 48 30 imp_helm_legend.esp 49 31 WACCF_Armor and Clothing Extension.esp254 FE 10 Hearthfires Houses Building Fix.esp 50 32 Point The Way.esp254 FE 11 BetterQuestObjectives.esp 51 33 Oakwood.esp 52 34 Thieves Guild Requirements.esp 53 35 Run For Your Lives.esp 54 36 Oblivion Gates Remade.esp 55 37 EmbersHD.esp 56 38 Bring Out Your Dead.esp 57 39 Book Covers Skyrim - Lost Library.esp 58 3a Better Stealth AI for Followers.esp 59 3b Realistic AI Detection 2 SE - Medium Interior, Medium Exterior.esp 60 3c Simple AUA.esp254 FE 12 TavernAIFix.esp 61 3d Disease Descriptions.esp 62 3e GoOnAhead.esp 63 3f Improved Traps.esp 64 40 Snotgurg Simple Drop Lit Torches.esp 65 41 Torches Ignite Oil - Shock Edition.esp254 FE 13 BetterQuestObjectives - BCS Patch.esp254 FE 14 BetterQuestObjectives-CRFPatch.esp254 FE 15 BetterQuestObjectives-DBForevertoMisc.esp 66 42 Helarchen Creek.esp 67 43 PilgrimsDelight.esp 68 44 NotSoFast-MainQuest.esp 69 45 The Paarthurnax Dilemma.esp254 FE 16 BetterQuestObjectives-PaarDilemmaPatch.esp 70 46 TimingIsEverything.esp 71 47 Lock_Overhaul.esp 72 48 Beards.esp 73 49 Brows.esp 74 4a NB-Scars.esp 75 4b SPTConsistentOlderPeopleSE.esp 76 4c TESIVLucienLachance.esp 77 4d VWA_VanillaWarpaintsAbsolution.esp 78 4e Chesko_LoreBasedLoadingScreens.esp 79 4f iHUD.esp 80 50 RaceMenu.esp 81 51 XPMSE.esp 82 52 RaceMenuPlugin.esp 83 53 ViewableFactionRanks.esp254 FE 17 LoS II - Oakwood patch.esp 84 54 Landscape For Grass Mods -Immersive Citizens PATCH.esp254 FE 18 Oblivion Gates Remade - Mountain Texture with MM Shader.esp 85 55 Cathedral Weathers.esp 86 56 getSnowy.esp254 FE 19 CathedralWeatherMCM.esp254 FE 1a LoS II - Helarchen Creek patch.esp 87 57 NotSoFast-MageGuild.esp254 FE 1b LoS II - SMIM patch.esp254 FE 1c Oblivion Gates Remade - Map Markers.esp254 FE 1d StormLightning.esp 88 58 WondersofWeather.esp254 FE 1e BDS - MM Patch.esp254 FE 1f imp_helm_legend_WACCF_Patch.esp254 FE 20 Cutting Room Floor - Better Dynamic Snow Patch.esp254 FE 21 Helarchen Creek - Better Dynamic Snow Patch.esp254 FE 22 WACCF - CRF Consistency Patch.esp 89 59 Nemesis PCEA.esp 90 5a DSer360MovementBehavior.esp 91 5b DSerCombatGameplayOverhaul.esp FNIS.esp 92 5c Trade & Barter.esp 93 5d Complete Crafting Overhaul_Remastered.esp 94 5e Smithing Perks Overhaul SE.esp 95 5f Complete Alchemy & Cooking Overhaul.esp254 FE 23 ButterfliesUnchained.esp254 FE 24 ButterfliesUnchained(ESL) - CACO Patch.esp254 FE 25 Complete Alchemy & Cooking Overhaul_CCOR_Patch.esp254 FE 26 CACO_USSEP_Patch.esp 96 60 Alternate Start - Live Another Life.esp 97 61 Relationship Dialogue Overhaul.esp 98 62 TheChoiceIsYours.esp 99 63 Convenient Horses.esp254 FE 27 BetterQuestObjectives-AlternateStartPatch.esp254 FE 28 TCIY_CRF_Patch.esp254 FE 29 Cutting Room Floor - Relationship Dialogue Overhaul Patch.esp254 FE 2a The Choice is Yours - WACCF Consistency Patch.esp100 64 Luminosity Lighting Overhaul.esp101 65 RealisticWaterTwo.esp102 66 Step Skyrim SE - CR Patch.esp254 FE 2b Realistic Water Two - Landscape For Grass Mods Patch.esp103 67 STEP Skyrim SE - L&W Patch.esp104 68 Modern Brawl Bug Fix.esp DynDOLOD.esp254 FE 2c Occlusion.esp enb ini: NA, not using an ENBWas using vanilla BETHini .ini settings when the error occurred (not the recommended ones, just "medium")Screenshots: Lemme get some real quickDescription: I loaded in to the AS-LAL prison, broke out, and ran around the watch and up to Ivarstead. It was on the way to Ivarstead that I noticed grass all over the path and leaves covering the road in the town (those people really need to learn to rake! haha)Thanks ahead of time for the responses and for the awesome guide, it's increased my modding knowledge tenfold!
Tovien Posted June 28, 2020 Author Posted June 28, 2020 (edited) So I guess it won't let me post screenshots? but no matter! Here's Imgur to save the day: https://imgur.com/a/vzoY0J0 Edited June 28, 2020 by Tovien
Tovien Posted June 29, 2020 Author Posted June 29, 2020 Ah! So I did some more digging, I got Skyrim Landscape and Water Fixes confused with Landscape Fixes For Grass Mods - the landscape fixes for grass mods mod is the one that I meant to refer to!I found that I've had the Immersive Citizens patch turned on this whole time (installation, LOD generation, etc.), which I meant only to turn on once I had installed Immersive Citizens.I'm going to disable that immersive citizens patch for Landscape Fixes For Grass Mods, re-sort my load order, and see if that fixes it, after which I will rerun my LOD generation if needed (big oof, because, I kid you not, that took over two hours on my HDD )
Tovien Posted June 29, 2020 Author Posted June 29, 2020 (edited) Yea I turned that patch off and tried on a new save, got the same problem with the grass. Haven't re-run DynDoLoad - is grass part of the LOD in Skyrim? Could that Immersive Citizens patch have caused weird grass all the way in Ivarstead? Edited June 29, 2020 by Tovien
Tovien Posted June 29, 2020 Author Posted June 29, 2020 skyrim.ini as found in MO2: [Actor]bUseNavMeshForMovement=0[Animation]fMaxFrameCounterDifferenceToConsiderVisible=0.06666667[Archive]bLoadArchiveInMemory=1sArchiveToLoadInMemoryList=Skyrim - Animations.bsasResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa[Audio]fMenuModeFadeInTime=1.0fMenuModeFadeOutTime=3.0fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0[Camera]fMouseWheelZoomSpeed=10.00[Combat]f1PArrowTiltUpAngle=0.7f1PBoltTiltUpAngle=0.7f3PArrowTiltUpAngle=2.5fMagnetismLookingMult=0.0fMagnetismStrafeHeadingMult=0.0[Controls]fMouseHeadingSensitivityMax=0.0625fMouseHeadingXScale=0.0200fMouseHeadingYScale=0.8500[Decals]uMaxSkinDecalPerActor=20[Display]bEnableSnowMask=0bEnableSnowRimLighting=0bLockFrameRate=0bVolumetricLightingDisableInterior=1fDDOFFocusCenterweightExt=2fDecalLifetime=240fDefaultWorldFOV=80.00fDOFMaxDepthParticipation=10000fDynamicDOFFarBlur=0.4fFirstSliceDistance=2000fGlobalBrightnessBoost=0.0000fGlobalContrastBoost=0.0000fGlobalSaturationBoost=0.0000fLightLODRange=9623fLightLODStartFade=3500.0fShadowDirectionalBiasScale=0.3fSnowGeometrySpecPower=3.00fSnowNormalSpecPower=2.00fSnowRimLightIntensity=0.30fSparklesDensity=0.85fSparklesSize=6.00fSunShadowUpdateTime=1fSunUpdateThreshold=0.5fTreesMidLODSwitchDist=9999999.0000iLandscapeMultiNormalTilingFactor=1sScreenShotBaseName=E:\2 Yoda Data I Want\Steam Games\SteamLibrary\steamapps\common\Skyrim Special Edition\ScreenShot[General]bBackgroundLoadVMData=1bModManagerMenuEnabled=0fEncumberedReminderTimer=300fFlickeringLightDistance=8192sIntroSequence=sLanguage=ENGLISHSLocalSavePath=__MO_Saves\sTestFile1=Dawnguard.esmsTestFile2=HearthFires.esmsTestFile3=Dragonborn.esmuExterior Cell Buffer=36uGridsToLoad=5[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.[Grass]bAllowCreateGrass=1bAllowLoadGrass=0bDrawShaderGrass=1fGrassFadeRange=3000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000fGrassWindMagnitudeMax=65fGrassWindMagnitudeMin=5iGrassCellRadius=2iMaxGrassTypesPerTexure=2iMinGrassSize=40[HAVOK]fMaxTime=0.01666667fMaxTimeComplex=0.03333333[imagespace]iRadialBlurLevel=2[interface]bShowTutorials=0[Launcher]bEnableFileSelection=1[LightingShader]fDecalLODFadeEnd=0.3fDecalLODFadeStart=0.2fEnvmapLODFadeEnd=0.4fEnvmapLODFadeStart=0.3[LOD]fDistanceMultiplier=1.00[MapMenu]bWorldMapNoSkyDepthBlur=1fMapWorldMaxPitch=90fMapWorldMinPitch=0fMapWorldYawRange=400fWorldMapDepthBlurScale=0fWorldMapMaximumDepthBlur=0fWorldMapNearDepthBlurScale=0[Menu]iConsoleSizeScreenPercent=40iConsoleTextSize=20[Papyrus]bEnableLogging=0bEnableProfiling=0bEnableTrace=0bLoadDebugInformation=0fPostLoadUpdateTimeMS=2000[saveGame]iAutoSaveCount=3[Trees]bEnableTreeAnimations=1bEnableTrees=1fUpdateBudget=1.5[Water]bReflectLODLand=1bReflectLODObjects=0bReflectLODTrees=1bReflectSky=1
DoubleYou Posted June 29, 2020 Posted June 29, 2020 I see that you have Skyrim installed inside a rather long file path. I think I have seen where this could cause strange bugs due to certain paths becoming longer than allowed by Mod Organizer. I am not certain if this is still a possibility with MO2. Your INI is fine, so that isn't the problem.
Tovien Posted June 30, 2020 Author Posted June 30, 2020 I did some research, I'm troubleshooting by using a vanilla game (with only USSEP enabled) adding mods one by one. Ivarstead and surrounding roads looked fine with that vanilla base, so did Whiterun and other roads I ran by. After adding on only Landscape Fixes For Grass Mods to that base, I noticed *slight* oddities, like a bush right in the middle of the road in Ivarstead and some short grass kind of weirdly placed on the road.However, is Landscape Fixes For Grass Mods causing the bug because of the current load order of S.T.E.P.? On the mod's Nexus page for the Landscape Fixes mod, it says, Load These mods after this mod.Open CitiesAlternate StartImmersive CitizensRealistic Water Twounder "Load Order Information." Is it because Alternate Start loads after Landscape Fixes For Grass Mods that I'm seeing clipping? That's what I'm testing now.
Tovien Posted June 30, 2020 Author Posted June 30, 2020 Ok I'm reinstalling Landscape Fixes For Grass Mods, following the S.T.E.P. guide instructions, to see if that fixes it.
Tovien Posted June 30, 2020 Author Posted June 30, 2020 Yea I misspoke, I saw that it's OK that Alternate Start loads after Landscape Fixes two messages up. I just kept getting these messages: You seem to be using Alternate Start, but you have not enabled a compatibility patch for this mod. A compatibility patch is provided on this plugin's mod page.You seem to be using Cutting Room Floor, but you have not enabled a compatibility patch for this mod. A compatibility patch is provided on this plugin's mod page.under Landscape Fixes For Grass Mods, so that's why I thought reinstalling that mod with the patches would work in the message directly above. I'm still getting those messages in LOOT though, so I don't know what to do exactly. It seems like I installed those patches correctly. The step patches don't touch that mod either.
Tovien Posted June 30, 2020 Author Posted June 30, 2020 Aha! After extensive digging, the Cathedral Landscapes mod seems to be causing it. I'm not sure why though.
Tovien Posted July 4, 2020 Author Posted July 4, 2020 Well I've tested with the latest Blended Roads (1.7, versus the 1.6 that comes with Cathedral Landscape 3.0.1) overwriting Cathedral Landscape 3.0.1, and even tested Cathedral Landscape 3.0.0 by itself (which came with Blended Roads 1.5). I tested these with and without other mods like LAL, SMIM, CRF, and Landscape Fixes for Grass Mods.None of the above tests worked. I'm giving up on Cathedral Landscapes - until I can get it to stop covering roads and towns with grass, I'll either use Verdant or disable it, enable blended roads, and live with vanilla grass.P.S. DoubleYou, I tried changing my directory as well, but ran into a weird problem where LOOT didn't recognize the new location of the directory, so I just went back to using the original directory.
Tovien Posted July 6, 2020 Author Posted July 6, 2020 I stumbled upon No Grassias, and using it's ultimate version in conjunction with Landscape Fixes For Grass Mods helped slightly but didn't fix anything.It definitely helped remove some grass and leaves on the roads, still had a lot of grass though.
Tovien Posted July 6, 2020 Author Posted July 6, 2020 I tried using Verdant on a different load order and noticed the same problems. There's for some reason just grass everywhere, all over the roads and villages. This mod, Verdant no Road water grass and landscape edits, maybe could fix the problem, but it looks like it's for LE only. How is this not a bigger problem for everyone using these mods? There must be something I've done wrong, I just have no idea
DoubleYou Posted July 6, 2020 Posted July 6, 2020 Could you open the console in game and enter the following:getini "bAllowLoadGrass:Grass"Let me know if it returns a 1 or a 0.
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