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DynDOLOD Beta for Skyrim Special Edition, Skyrim VR and Enderal SE 2.98


sheson

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I get errors when building lod with dyndolod64.exe, using latest version 2.60 SSE.

 

Logfiles: http://www.mediafire.com/file/tsunckd5rafeobd/Logs.rar/file

 

edit: It says

Error reading meshes\terrain\Tamriel\Tamriel.4.4.-12.btr from BSA/BA2 The lz4 assembly requires the Microsoft Visual C++ 2015 runtime installedlz4.AnyCPU.loader

Am I missing VS 2015 runtime?? I have them though..

 

 

Edit again: Ok, I read the OP again and grabbed the VS17 runtime from the link. Somehow that version wasn't installed, and I try it again now. But before 2.60 it built fine, and I didn't changed anything.. Is that requirement new? Cannot find it in the changelog.

 

Good you solved it , but since you asked :)

 

That requirement exists since Skyrim SE / LZ4 support was added to LODGen.exe 2 and half years ago and then DynDOLOD 2.22. The LODGen.exe/LODGenx64.exe in 2.60 is the same as in 2.59.

Edited by sheson
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Got an exception when running the new beta.

I did recently remove Enhanced Vanilla Trees and install Simply Bigger Trees (along with the Skyrim is Windy) patch, is it possible something about that caused the crash? The error does seem to be caused by a missing tree, but I thought I did uninstall EVT properly...

 

Bugreport: https://pastebin.com/L4D51bTR

Log p1: https://pastebin.com/dbsusgjc

Log p2: https://pastebin.com/D2xmvQHL

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Hello Sheson, I have problems with the new version of DynDOLOD 2.60. Ð¡onstantly, almost at the end produces such an error  

Error: Access violation at address 0000000000C470AA in module 'DynDOLODx64.exe'. Read of address FFFFFFFFFFFFFFFF

From DynDOLOD

https://pastebin.com/upP1fptW

From bugreport.txt

https://pastebin.com/4fxgBp2B

and if need -logs

https://mega.nz/#!DfYihS5D!6--6YRiI144P1GUoNztOR8oHWFYTsGZz99mhfOvUOms

 

Game  SSE, windows 10, Microsoft Visual C++ 2017 Redistributable last version.

I had no problems with previous versions, Bashed patch and Merged are disabled

Edited by blo0dik
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Got an exception when running the new beta.

I did recently remove Enhanced Vanilla Trees and install Simply Bigger Trees (along with the Skyrim is Windy) patch, is it possible something about that caused the crash? The error does seem to be caused by a missing tree, but I thought I did uninstall EVT properly...

 

Bugreport: https://pastebin.com/L4D51bTR

Log p1: https://pastebin.com/dbsusgjc

Log p2: https://pastebin.com/D2xmvQHL

 

Is that error repeatable when you try again?

 

Edit:

Can you also upload these files if they exist:

DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_atlas_map_tamriel.txt
DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_flat_textures.txt
DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_lodgen.txt
DynDOLOD\Edit Scripts\DynDOLOD\cache\DynDOLOD_SSE_arnimaduplicate003_textures_used.txt
 
Which mod is textures\lodgen\skyrim.esm\reachtreestump01_000b8a75.dds from? HD-Lods?
 
Please test with version 2.61, I think I found and fixed that error.
Edited by sheson
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Hello Sheson, I have problems with the new version of DynDOLOD 2.60. Ð¡onstantly, almost at the end produces such an error  

Error: Access violation at address 0000000000C470AA in module 'DynDOLODx64.exe'. Read of address FFFFFFFFFFFFFFFF

From DynDOLOD

https://pastebin.com/upP1fptW

From bugreport.txt

https://pastebin.com/4fxgBp2B

and if need -logs

https://mega.nz/#!DfYihS5D!6--6YRiI144P1GUoNztOR8oHWFYTsGZz99mhfOvUOms

 

Game  SSE, windows 10, Microsoft Visual C++ 2017 Redistributable last version.

I had no problems with previous versions, Bashed patch and Merged are disabled

Does the entire load order load into xEdit and can build references OK?

 

Does it work when you generate DLC01SoulCairnby itself?

 

Use the legal version of the game.

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Is that error repeatable when you try again?

 

Yes all time.

Does the entire load order load into xEdit and can build references OK?

 

Does it work when you generate DLC01SoulCairnby itself?

 

Use the legal version of the game.

1. dont know

2. did not try, im try later and answer you.

3. I'm sorry but I am a poor disabled person and I don’t spend money on games 

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Yes all time.

1. dont know

2. did not try, im try later and answer you.

3. I'm sorry but I am a poor disabled person and I don’t spend money on games 

Only with DLC01SoulCairn everything is generated normally, without errors.

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The log is saved to file when closing the program. Otherwise copy and paste the entire message window.

 

This might happen because something is preventing read/write access.

 

From the DynDOLOD Standalone archive copy the content of the 'DynDOLOD' folder, which contains the files DynDOLOD.exe, TexGen.exe, DynDOLOD_QuickStart.html and the sub folders 'Docs' and 'Edit Scripts' with all their content into a new 'DynDOLOD' folder outside of special OS folders like 'Programs Files' or 'Program Files (x86)', the SteamApps or game folders and Mod Organizers virtual file structure. Do not mix with old versions or xEdit installation.

It dosn't work... Even with ver 2.60.

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If OS, antivir etc prevent read/write access the version of DynDOLOD doesn't matter. Though I wonder if the error message is different.

Here is a video:

Can't get the log file because the program can't exit normally.

Sometimes the program crashes directly.

Edited by Elzee
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Here is a video:

Can't get the log file because the program can't exit normally.

Sometimes the program crashes directly.

Troubleshoot and fix the OS, antivir etc preventing read/write access. 

 

The native language message after EFCreateError: "Can not create file..." probably has the reason/answer.

 

It is possible to copy and paste all log messages from the message window in case saving to txt does not work.

Edited by sheson
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Encountered an error while trying to run version 2.60.

 

Here is the whole log report as it appears in the bugreport.txt 

 

https://pastebin.com/uFuTGP98

If problem persists post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt (if it exists) and ..DynDOLOD\Logs\DynDOLOD_[GAMEMODE]_log.txt or a screenshot of the error to https://forum.step-project.com/forum/101-shesons-dyndolod-support 

 

The bugreport alone is not very helpful.

 

From the DynDOLOD Standalone archive copy the content of the 'DynDOLOD' folder, which contains the files TexGen.exe/TexGenx64.exe, TexGen.exe/TexGenx64.exe, DynDOLOD_QuickStart.html and the sub folders 'Docs' and 'Edit Scripts' with all their content into a new 'DynDOLOD' folder outside of special OS folders like 'Programs Files' or 'Program Files (x86)', the SteamApps or game folders and Mod Organizers virtual file structure. Do not mix with old versions or xEdit installation.

 

Do not install DynDOLOD into special windows folders. That includes the User or Desktop folders.

Edited by sheson
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If problem persists post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt (if it exists) and ..DynDOLOD\Logs\DynDOLOD_[GAMEMODE]_log.txt or a screenshot of the error to https://forum.step-project.com/forum/101-shesons-dyndolod-support 

 

The bugreport alone is not very helpful.

 

From the DynDOLOD Standalone archive copy the content of the 'DynDOLOD' folder, which contains the files TexGen.exe/TexGenx64.exe, TexGen.exe/TexGenx64.exe, DynDOLOD_QuickStart.html and the sub folders 'Docs' and 'Edit Scripts' with all their content into a new 'DynDOLOD' folder outside of special OS folders like 'Programs Files' or 'Program Files (x86)', the SteamApps or game folders and Mod Organizers virtual file structure. Do not mix with old versions or xEdit installation.

 

Do not install DynDOLOD into special windows folders. That includes the User or Desktop folders.

There was no DynDOLOD_SSE.txt or log in the logs folder. I guess that was because I couldn't close the application automatically and had to resort to task manager. Anyway, this error was probably due to me as a user running DynDOLOD from the Desktop. I'll try running it again using the latest 2.61 version from a different location this time.

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There was no DynDOLOD_SSE.txt or log in the logs folder. I guess that was because I couldn't close the application automatically and had to resort to task manager. Anyway, this error was probably due to me as a user running DynDOLOD from the Desktop. I'll try running it again using the latest 2.61 version from a different location this time.

If the error still happens again after moving, copy and paste the log lines from the message window. Fingers crossed.

Edited by sheson
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