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DynDOLOD Beta for Skyrim Special Edition, Skyrim VR and Enderal SE 2.98


sheson

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11 minutes ago, SotiCoto said:

Okay.  I'll take your last bit of advice for sure. 
I think it might be too late for the other part since I'd already tried rebuilding the DynDOLOD files when I was trying to fix the issue.  I'd guess that the IDs probably change when it is rebuilt, though I don't know.  I mean... do they? 

Yes, most form IDs change with every run. If the CTD is caused by a problematic NIF or texture, the crash log should look similar and just show a different form ID for the reference.

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1 hour ago, sheson said:

Yes, most form IDs change with every run. If the CTD is caused by a problematic NIF or texture, the crash log should look similar and just show a different form ID for the reference.

Figured. 
Well, I just went through the motions installing the Version 3 alpha. 
I see this one is a bit stricter about not putting the Dyndolod folder in the Skyrim VR folder.  It didn't like that so I had to move it.  Also it didn't like the fact that I had to name the Skyrim VR registry "Skyrim Special Edition" to make the Creation Kit work.  Adding extra registry folder for Skyrim VR seemed to fix that. 
Well, at least if it stops me every single time it finds something wrong in the loading process, presumably that means fewer things that can go wrong in-game. 
Running DynDOLOD coughed out a ton of warning messages about overriding large references or somesuch, though I'd made sure to set "IgnoreLargeReferences=1" in the DynDOLOD_SSE.ini file.  Not sure if that was how it was meant to be.   I could vaguely see something about NOT ignoring warnings on the light-mode screen that popped up after the program finished, but I was too busy protecting my retinas from the searing hell of a white screen to take in what it was saying. 
Now I guess I have to load into the game, put myself in an interior cell and then load up the mod... right?  The old one I already went to interior, unticked the MCM, saved, exited, removed, etc. 

I swear... my University exams were easier than modding Skyrim VR.  I've had to start over 4 times already due to major mod issues, and I've sunk just enough time into the last to make it painful if I have to start a 5th.  

[Edit]:  Huh... The Version 3 doesn't have an ESM?  But it does have an Occlusion.esp file?  Is that right? 

Edited by SotiCoto
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46 minutes ago, SotiCoto said:

Figured. 
Well, I just went through the motions installing the Version 3 alpha. 
I see this one is a bit stricter about not putting the Dyndolod folder in the Skyrim VR folder.  It didn't like that so I had to move it.  Also it didn't like the fact that I had to name the Skyrim VR registry "Skyrim Special Edition" to make the Creation Kit work.  Adding extra registry folder for Skyrim VR seemed to fix that. 
Well, at least if it stops me every single time it finds something wrong in the loading process, presumably that means fewer things that can go wrong in-game. 
Running DynDOLOD coughed out a ton of warning messages about overriding large references or somesuch, though I'd made sure to set "IgnoreLargeReferences=1" in the DynDOLOD_SSE.ini file.  Not sure if that was how it was meant to be.   I could vaguely see something about NOT ignoring warnings on the light-mode screen that popped up after the program finished, but I was too busy protecting my retinas from the searing hell of a white screen to take in what it was saying. 
Now I guess I have to load into the game, put myself in an interior cell and then load up the mod... right?  The old one I already went to interior, unticked the MCM, saved, exited, removed, etc. 

I swear... my University exams were easier than modding Skyrim VR.  I've had to start over 4 times already due to major mod issues, and I've sunk just enough time into the last to make it painful if I have to start a 5th.  

[Edit]:  Huh... The Version 3 doesn't have an ESM?  But it does have an Occlusion.esp file?  Is that right? 

https://dyndolod.info/Help/Large-References
In case the large reference system is not used and stays disabled for good, a single DynDOLOD.esp can be generated. 

As explained on the page, the DynDOLOD.esm is needed because of the large reference system. If it is not used, there is no need for the DynDOLOD.esm.
If you set IgnoreLargeReferences=1, then you do not need to worry about warnings about large references.

This did not change between DynDOLOD 2/3.

https://dyndolod.info/Help/Occlusion-Data. DynDOLOD 2 already offered to generate the occlusion data into DynDOLOD.esp with an INI switch. With DynDOLOD 3, the options have been added to the advanced interface (while Wizard mode does things automatically), saving the extra step to generate Occlusion.esp with xLODGen.

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  • 4 months later...

Hi, im new to this forum thing  so if i do anything wrong for the etiquette im sorry in advance but anyways im getting some errors at the very end on my dyndolod script(?) when i try run it, and i have zero clue whats causing it as when it comes to software and coding and stuff im kind of stupid so even when therrors are obvious i dont particularly know whats going on, but yea poor excuses aside could one of the mods here take a look at the logs  and stuff and tell me what might be wrong if any of you can? ill attach them in file form so my post isnt miles long, i used that paste.ee thing but im not sure i did it right, was it meant to make a link?

Logs.txt Bug Report.txt

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11 minutes ago, Volplane said:

Hi, im new to this forum thing  so if i do anything wrong for the etiquette im sorry in advance but anyways im getting some errors at the very end on my dyndolod script(?) when i try run it, and i have zero clue whats causing it as when it comes to software and coding and stuff im kind of stupid so even when therrors are obvious i dont particularly know whats going on, but yea poor excuses aside could one of the mods here take a look at the logs  and stuff and tell me what might be wrong if any of you can? ill attach them in file form so my post isnt miles long, i used that paste.ee thing but im not sure i did it right, was it meant to make a link?

Logs.txt 298.15 kB · 1 download Bug Report.txt 140.31 kB · 1 download

Moved to t he DynDOLOD 2.x thread, since you not using DynDOLOD 3 Alpha. Consider using DynDOLOD 3 Alpha instead.

Use the x64 version of the tools so they do not run out of main memory.

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  • 2 months later...
59 minutes ago, Dreifels said:

a short question only: pack the content of DynDOLOD_Output (meshes, textures, skse) in an uncompressed DynDOLOD.bsa, will that work? Or necessary to keep all as loose files in SSE?

See ..\DynDOLOD\Docs\DynDOLOD-FAQ.txt 

Q: Pack DynDOLOD Resources or generated output into BSA?

A: No. It is not supported.
A: Asking if it is save to pack things into BSA probably means that not all aspects are fully understood. That is a strong hint not to do it.
A: See the 'Load/Overwrite Orders' section in the manual.
A: PapyrusUtil or DynDOLOD.DLL can not read *.[json|txt] data files from BSA.

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  • 4 months later...
54 minutes ago, skyrimmodyayyy said:

https://imgur.com/a/tkOF32V

the dyndolod worlds menu is supposed to show up but it is not

Read the log messages. Post the text of the log instead of posting screenshots of it.

The log shows this message:
Skyrim.esm is from Skyrim Special Edition. Start in SSE or TESVR mode.

You started DynDOLOD in the default game mode TES5 for Skyrim. You seem to have set the data folder to Skyrim Special Edition via a command line argument, instead of letting the tool discover the correct path via the Windows Registry entry.

As explained in DynDOLOD_QuickStart.html
By default the tools start in Skyrim mode, which is the same as adding the -tes5 command line parameter. Add -sse as a command line parameter to DynDOLOD.exe/DynDOLODx64.exe or TexGen.exe/TexGenx64.exe to start the tools in Skyrim Special Edition mode.

Use DynDOLOD 3 Alpha instead. DynDOLOD 2.x does not support the latest plugin version 1.71 of Skyrim Special Edition 1.6.1130 and newer.

Use a legal game version.

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Just looking for a solution I couldn't figure out with my own googling.

Trying to get DynDOLOD to work properly and was met with the error below. 

Full Message: 

"Error: Resources SE core files are newer than DynDOLOD Standalone.

Use DynDOLOD Standalone #.00 or Newer"

 

I am using MO2 for my manager. I was following the guide from GamerPoets step by step. I specifically downloaded the DynDOLOD Resources SE 3.00 and it is enabled, I also have the latest DynDOLOD DLL SE main file. I have also gone in to the assignemtn and added "-sse" to both textgen, which works fine, and the DynDOLOD.

 

I suspect this may have to do with the path to the game registry being incorrect. I started the game from steam and that did not fix it either.

 

Last lines of LOG.

[00:00:05.253]              DynDOLOD Worlds 2.97 (1) using SSELODGen by Ehamloptiran, Sheson and Zilav, starting...
[00:00:05.277]    
[00:00:05.291]    
[00:00:05.306]    DynDOLODx64.exe 2.97.0.0 11/21/2021 (1400215552)
[00:00:05.319]    LODGenx64.exe 3.0.0.0 5/13/2021 (1387106304)
[00:00:05.334]    
[00:00:05.348]    Started by C:\Modding\MO2\ModOrganizer.exe 2.5.0.0 11/26/2023
[00:00:05.362]    
[00:00:05.383]    DynDOLOD Resources SE: 2.88 <= 3.00 <= 2.97
[00:00:05.398]    Error: DynDOLOD Resources SE core files are newer than DynDOLOD Standalone.  Use DynDOLOD Standalone 3.00 or newer.
 

 

 

 

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7 hours ago, CZenn said:

Just looking for a solution I couldn't figure out with my own googling.

Trying to get DynDOLOD to work properly and was met with the error below. 

Full Message:

"Error: Resources SE core files are newer than DynDOLOD Standalone.

Use DynDOLOD Standalone 3.00 or Newer"

I am using MO2 for my manager. I was following the guide from GamerPoets step by step. I specifically downloaded the DynDOLOD Resources SE 3.00 and it is enabled, I also have the latest DynDOLOD DLL SE main file. I have also gone in to the assignemtn and added "-sse" to both textgen, which works fine, and the DynDOLOD.

I suspect this may have to do with the path to the game registry being incorrect. I started the game from steam and that did not fix it either.

Last lines of LOG.

[00:00:05.253]              DynDOLOD Worlds 2.97 (1) using SSELODGen by Ehamloptiran, Sheson and Zilav, starting...
[00:00:05.277]    
[00:00:05.291]    
[00:00:05.306]    DynDOLODx64.exe 2.97.0.0 11/21/2021 (1400215552)
[00:00:05.319]    LODGenx64.exe 3.0.0.0 5/13/2021 (1387106304)
[00:00:05.334]    
[00:00:05.348]    Started by C:\Modding\MO2\ModOrganizer.exe 2.5.0.0 11/26/2023
[00:00:05.362]    
[00:00:05.383]    DynDOLOD Resources SE: 2.88 <= 3.00 <= 2.97
[00:00:05.398]    Error: DynDOLOD Resources SE core files are newer than DynDOLOD Standalone.  Use DynDOLOD Standalone 3.00 or newer.

As the log messages state, The installed DynDOLOD Resources SE 3 is to be used with DynDOLOD 3 Standalone. They can not be used with DynDOLOD 2.97.

The Gamer Poets video shows (and also has the link to it in the video description) to download DynODLOD 3 Alpha from https://www.nexusmods.com/skyrimspecialedition/mods/68518

See https://dyndolod.info/Downloads, https://dyndolod.info/Installation-Instructions, https://dyndolod.info/Generation-Instructions

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Posted (edited)

 

15 hours ago, sheson said:

As the log messages state, The installed DynDOLOD Resources SE 3 is to be used with DynDOLOD 3 Standalone. They can not be used with DynDOLOD 2.97.

The Gamer Poets video shows (and also has the link to it in the video description) to download DynODLOD 3 Alpha from https://www.nexusmods.com/skyrimspecialedition/mods/68518

See https://dyndolod.info/Downloads, https://dyndolod.info/Installation-Instructions, https://dyndolod.info/Generation-Instructions

Thanks for the reply. However, I do have resources SE 3.00 downloaded. Which is the main issue. Sorry I accidentally mistyped "#.00".

Its telling me to do something I'm already doing.

Edited by CZenn
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On 5/28/2024 at 11:20 PM, CZenn said:

Thanks for the reply. However, I do have resources SE 3.00 downloaded. Which is the main issue. Sorry I accidentally mistyped "#.00".

Its telling me to do something I'm already doing.

The log clearly says you are using DynDOLOD 2.x
The installed DynDOLOD Resources SE 3 can not be used with DynDOLOD 2.x
The installed DynDOLOD Resources SE 3 are for DynDOLOD 3 Alpha.

If you want to keep using DynDOLOD 2.x, you need to download/install DynDOLOD Resources SE 2.98 for it.

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  • 4 weeks later...

Hi. I hope I'm posting in the right place to get some help/advice. I'm regenerating Dyndolod on a large modlist and am having an issue with one of the mods. The error I get is: No Minion for 43_-22 ACatsLifeesp_02C723_DynDOLOD_LOD [REFR:ED0046E6] (places RTPlayerHouse01_DynDOLOD_LOD [STAT:EC0012CA] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 43,-22)

Here is a pastebin link of the full relevant error log https://paste.ee/p/HrifV

I had a look through the forums and only saw a few instances of this issue with only 1 that I thought might help https://stepmodifications.org/forum/topic/14953-dyndolod-error-list-index-out-of-bounds-1/ (talking about the cell needing to be added). I tried both solutions offered: 1) opening in CK so the cell could be added and 2) using the add function in xEdit. Neither solution resolved the issue as from what I could tell, the cell was included just fine in the mod already. What is particularly odd, though, is that the reference cell mentioned in the error (43, -22) is not the cell that contains the item RTPlayerHouse01. That item is contained in the adjacent cell 43, -23.  I also verified in CK that the item was not on the border of the two cells.

I'd be very grateful if you could let me know what might be happening and how I can fix it. Thanks!

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