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Posted

Quick dumb question.  LOOT reshuffled my load order so that it doesn't match the order when DynDOLOD was generated.  I don't think that this should matter, but wanted to confirm.  Thanks.

Posted (edited)
  On 10/4/2019 at 1:52 PM, Zanderat said:

Quick dumb question.  LOOT reshuffled my load order so that it doesn't match the order when DynDOLOD was generated.  I don't think that this should matter, but wanted to confirm.  Thanks.

There was no question and in reality nobody else but you can know if the changing the order has consequences or not.

The DynDOLOD LOD mod and plugins are laughably simple, some base records and references mostly self contained and some overwrites. It is possible that some of those intended overwrites are now loaded too early or actually reverting something because the source plugin or changed, which can result in unforeseen visual problems.

Edited by sheson
Posted
  On 10/6/2019 at 7:08 AM, sheson said:

Are you saying DynDOLOD is changing how the mist meshes look?

Yes. If I add mist after generating, it's look another (DynDoLOD.esp always last in order).

Posted
  On 10/6/2019 at 7:50 AM, Oliver said:

Yes. If I add mist after generating, it's look another (DynDoLOD.esp always last in order).

The mists seem to behave like in the video without DynDOLOD, Make sure to compare same weather and time of day etc. In any case, the next DynDOLOD version will have a mesh rule to ignore the mist meshes so the infinite version works as intended.

  • +1 1
Posted (edited)

About my problem with Pure Waterfalls. With new version of dyndolod and set esp as esm, flickering go away.

Edited by Oliver
Posted (edited)

Good afternoon

 

I have a small issue with Dyndolod. Some of the LODs are sticking out of the fog / mist. On a clear day, they look great but when the weather gets foggy, it's looks a little strange. Any ideas what could be the cause? Did i forget to check an option when i first ran it?

 

https://imgur.com/Qzte49y

 

Thanks

Edited by LordIceWolf
Posted
  On 10/6/2019 at 9:20 PM, LordIceWolf said:

Good afternoon

 

I have a small issue with Dyndolod. Some of the LODs are sticking out of the fog / mist. On a clear day, they look great but when the weather gets foggy, it's looks a little strange. Any ideas what could be the cause? Did i forget to check an option when i first ran it?

 

https://imgur.com/Qzte49y

 

Thanks

DynDOLOD is a set of tools to update textures and generate LOD. None of this changes weathers, fogs, image spaces, shaders or how the engine works. Look at ENBs, weather mods etc.

  • 4 weeks later...
Posted

Hi, in your thread for xlodgen you have recommended settings for first time users... is there anything like that here that I'm missing or do I just use the wizard ... and keep whatever settings are toggled by default in the advanced tab?

Posted (edited)
  On 10/29/2019 at 6:08 PM, Soulmancer said:

Hi, in your thread for xlodgen you have recommended settings for first time users... is there anything like that here that I'm missing or do I just use the wizard ... and keep whatever settings are toggled by default in the advanced tab?

As explained before - also for xLODGen - the initial settings are sane defaults, however recommendations can not be given because every load order, hardware and personal preference is different.

 

Use low, medium or high wizard mode. Advanced settings are for advanced users that have read the manual so they can generate with different settings themselves in order to compare results.

Edited by sheson
Posted
  On 10/29/2019 at 7:42 PM, sheson said:

As explained before - also for xLODGen - the initial settings are sane defaults, however recommendations can not be given because every load order, hardware and personal preference is different.

 

Use low, medium or high wizard mode. Advanced settings are for advanced users that have read the manual so they can generate with different settings themselves in order to compare results.

 

On a follow up do you recommend any specific LOD ranges and multipliers for DynDoLod? I am using BethINI and usually just go with their preset "ultra" But for you personally what do you find is the ideal object lod distance and multiplier?

 

Also I seem to get some subtle shimmering on the whiterun stone walls around maybe at the level 4 lod? I've done a bit of reading and can't really find an expansion, some people suggest fov, AF being too high or z-fighting.   

Posted
  On 10/29/2019 at 11:33 PM, Soulmancer said:

On a follow up do you recommend any specific LOD ranges and multipliers for DynDoLod? I am using BethINI and usually just go with their preset "ultra" But for you personally what do you find is the ideal object lod distance and multiplier?

 

Also I seem to get some subtle shimmering on the whiterun stone walls around maybe at the level 4 lod? I've done a bit of reading and can't really find an expansion, some people suggest fov, AF being too high or z-fighting.   

The distance settings depend on the load order, hardware and personal preference of the user.

 

Subtle shimmering sounds like aliasing or ambient occlusion.

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