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Posted
  On 5/19/2021 at 5:30 PM, niston said:

Now I can accept the fact that the observed behavior cannot be rationally explained atm. I will keep you posted, should I find out more.

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Test generating object LOD with the checkbox "No vertex colors" checked. 

Posted
  On 5/18/2021 at 10:12 PM, OregonPete said:

Any idea what we can do so we get both water LOD and the mountain LOD underwater?

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xLODGen beta 82 now expects and uses a different options file name for terrain LOD generation to avoid conflicts of options and having to generate LOD in two separate sessions.

Posted
  On 5/19/2021 at 6:10 AM, sheson said:

As I said, generate object LOD in one session and the terrain LOD in another.

No clue, especially if it is the same water record. It's probably because of the LOD shader being different to the full water shader.

You probably have find to a trick, like placing water meshes directly with the IsFullLOD flag that cover each cell, or one large mesh that covers the entire area, or maybe just add reference that only have faces downwards just right below the water level.

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Sorry, must have misread what you wrote regarding generating object LOD in one and terrain LOD in another session. I'll certainly give that a try. 

Yeah, getting the water LOD to be transparent from below might be tricky. I'll have to think about that. I think the water meshes can't be scaled larger than 10x10, at least that's the restriction I get in the interior cells. Wish we had a IsFullLOD option for worldspace water in the CK,

Posted
  On 5/20/2021 at 8:10 PM, OregonPete said:

Sorry, must have misread what you wrote regarding generating object LOD in one and terrain LOD in another session. I'll certainly give that a try. 

Yeah, getting the water LOD to be transparent from below might be tricky. I'll have to think about that. I think the water meshes can't be scaled larger than 10x10, at least that's the restriction I get in the interior cells. Wish we had a IsFullLOD option for worldspace water in the CK,

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You can just place a mesh of any size and set its FullLODFlag and make it persistent.

Posted

I'm not sure if this is the right place to ask but I was using fo4 lodgen and everything was fine until I decided to regenerate the lod again (I had already done it several times without problems). The downside is that the Commonwealth option is no longer available as a selectable worldspace.
I would like some help as I am totally lost in this.

Posted
  On 5/23/2021 at 4:55 AM, Zorak22 said:

I'm not sure if this is the right place to ask but I was using fo4 lodgen and everything was fine until I decided to regenerate the lod again (I had already done it several times without problems). The downside is that the Commonwealth option is no longer available as a selectable worldspace.
I would like some help as I am totally lost in this.

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Read the text at the bottom of the xLODGen options screen. If a worldspace is not shown, then most likely there is no lodsettings file for it.
Most likely the games BA2 files are not loaded because of a messed up INI or a problem with the used mod manager.

Use xEdit Asset Browser (CTRL+F3) to filter for the lodsettings files to see which ones are available.

Posted (edited)

Have some news regarding the exterior LOD issue.

I managed to find someone else with custom Commonwealth LOD installed, and I asked them to verify if they can see the Mass Fusion building from inside Diamond City. They can't see it.

WIth vanilla LOD, that building is visible from there.

I have also undertaken extensive vertibird flights over the map, with custom LOD installed. I could not discern any defects in the custom LOD for the Worldspace.

 

 

Edited by niston
Posted
  On 5/27/2021 at 2:30 AM, niston said:

Have some news regarding the exterior LOD issue.

I managed to find someone else with custom Commonwealth LOD installed, and I asked them to verify if they can see the Mass Fusion building from inside Diamond City. They can't see it.

WIth vanilla LOD, that building is visible from there.

I have also undertaken extensive vertibird flights over the map, with custom LOD installed. I could not discern any defects in the custom LOD for the Worldspace.

 

 

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Posted (edited)

Yes!
Running Beta 82 with "no vertex colors" option appears to have fixed the issue!

CqPd256.png

Will retry without the option and post results.

Edited by niston
Posted (edited)

Reporting back after running Beta82 without the "no vertex colors" option:

6RgadYm.png

I could not see any difference in the worldspace LOD on my flights from Concord to Boston Airport, whether the option was on or off (it's currently night tho).
But enabling it appears to fix the exterior LOD in Goodneighbor and Hotel Rexford. I didn't check in Diamond City yet, but assume it is the same.

Thank you so much!

Edited by niston
  • 2 weeks later...
Posted
  On 6/7/2021 at 11:07 AM, Rapunzel said:

how to add certain textures to the ignore list when creating an atlas? if i don't want to add certain textures to the atlas.

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There is no such thing as an ignore list for textures since it typically doesn't make sense to not put a LOD textures onto the LOD atlas, since usually the only result is worse performance.

Posted (edited)

I need to put only tree lod textures in the atlas (build as object lod). Because these textures have the wrong source resolution (512*758 or 512*489 etc).

Edited by Rapunzel

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