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Posted
On 1/28/2023 at 3:35 PM, mattski123 said:

Hey, so this worked. I've attached the debug file. Trying this with other mods to see if we can find a reason this stops creating. I've found the culprit! Skyrim Extended Cut - Saints and Seducers. Try it out and see if you get the same problem. I tested my entire LO without this mod, and it works. With this enabled, doesn't.

usvfs-2023-01-28_02-30-58.log 176.05 kB · 0 downloads

Just checking, is this still being looked into?

Posted
On 1/28/2023 at 3:35 AM, mattski123 said:

Hey, so this worked. I've attached the debug file. Trying this with other mods to see if we can find a reason this stops creating. I've found the culprit! Skyrim Extended Cut - Saints and Seducers. Try it out and see if you get the same problem. I tested my entire LO without this mod, and it works. With this enabled, doesn't.

usvfs-2023-01-28_02-30-58.log 176.05 kB · 1 download

This will be fixed in the next version.

Posted
12 minutes ago, mattski123 said:

Thank you! What was it? If you can explain simply.

Ii happens because the very last worldspace that is processed does not have suitable cells.

Posted
6 hours ago, mattski123 said:

This may be a silly question, but can DynDOLOD do everything xLodgen can? Or is it still better to use lodgen to create terrain & occlusion?

DynDOLOD can do everything except Terrain LOD.

Posted
9 hours ago, mattski123 said:

This may be a silly question, but can DynDOLOD do everything xLodgen can? Or is it still better to use lodgen to create terrain & occlusion?

https://dyndolod.info
Dynamic Distant Objects LOD (DynDOLOD) is the advanced and easier version of xLODGen to generate a comprehensive LOD mod for the entire load order of the different Skyrim and Enderal game versions for drastically enhanced and better matching tree LOD and object LOD plus optional dynamic LOD (hence the name), glow LOD, grass LOD, occlusion data and terrain underside in a few simple steps.

You will notice the description does not list terrain LOD.

https://dyndolod.info/Generation-Instructions
Typically generate terrain LOD meshes and textures with xLODGen before generating the LOD mod with DynDOLOD, as the terrain LOD meshes are used to optimize object LOD meshes. Existing object LOD or tree LOD meshes or textures do not affect the LOD mod generation with DynDOLOD and will typically be overwritten by the generated output anyways.

https://dyndolod.info/Help/Occlusion-Data
DynDOLOD offers both options - generate the occlusion data into the DynDOLOD.esp or a separate Occlusion.esp (which is equivalent to using xLODGen) - in the advanced mode options.

Posted (edited)

Hello! I really wanted to ask you a question about modding for Skyrim SE, which has been tormenting me for a long time. My problem is in the lods near Whiterun. If you look at the outside world from the Dragon's Reach balcony, that is, from the inner world of Whiterun to the outside world, then there is such a bug with lods. If you look at this space from the outside world from the same point, then everything is fine. To create lods, I used SSELODGen and DynDOLOD.

Can you tell me how to fix this error so that the view from the inside of Whiterun and the outside is the same as the view from the outside?

SkyrimSE 2023-02-06 21-38-50-57.jpg

SkyrimSE 2023-02-06 22-35-30-23.jpg

Edited by roland1970
Posted
10 hours ago, roland1970 said:

Hello! I really wanted to ask you a question about modding for Skyrim SE, which has been tormenting me for a long time. My problem is in the lods near Whiterun. If you look at the outside world from the Dragon's Reach balcony, that is, from the inner world of Whiterun to the outside world, then there is such a bug with lods. If you look at this space from the outside world from the same point, then everything is fine. To create lods, I used SSELODGen and DynDOLOD.

Can you tell me how to fix this error so that the view from the inside of Whiterun and the outside is the same as the view from the outside?

SkyrimSE 2023-02-06 21-38-50-57.jpg

SkyrimSE 2023-02-06 22-35-30-23.jpg

This is not a problem with LOD. LOD starts beyond the uGridsToLoad 5x5 cells around the player. The full cells inside this 5x5 area missing from the child world and also are not being loaded from the parent as they are supposed to.

DynDOLOD 3 should patch this automatically.

Posted

Thank you for your reply! I don't use DynDOLOD version 3 yet because it throws an error when generating the lod of the Silian Manor (SE), where my character lives in my game. Moreover, DynDOLOD version 2.92 generates Silian Manor  lods perfectly. Is it possible to fix this error in DynDOLOD 3?

 

Screenshot of Silan Manor (DynDOLOD 2.92):

SkyrimSE 2023-01-31 15-43-07-21.jpg

Posted
10 minutes ago, roland1970 said:

Thank you for your reply! I don't use DynDOLOD version 3 yet because it throws an error when generating the lod of the Silian Manor (SE), where my character lives in my game. Moreover, DynDOLOD version 2.92 generates Silian Manor  lods perfectly. Is it possible to fix this error in DynDOLOD 3?

 

Screenshot of Silan Manor (DynDOLOD 2.92):

SkyrimSE 2023-01-31 15-43-07-21.jpg

Read the first post of the DynDOLOD 3 Alpha thread https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-111/page/460/#comment-269264https://dyndolod.info/Messages and https://dyndolod.info/Official-DynDOLOD-Support-Forum

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