Tzefira Posted February 25, 2018 Share Posted February 25, 2018 DarkladyLexy, I deleted the offending z=0 record from 'Obsidian Mountain Fogs.esp', checked it for UDRs and ITMs (none), rebuilt my "Weather Systems Merged" mod/Bashed Patch/DynDOLOD, and DynDOLOD no longer tells me that "References with z height = 0.0 were ignored by DynDOLOD." The problem was deleted with the wildedit record. I scanned the log and you can see where DynDOLOD processed "Weather Systems Merged". I also went to the Mod page, found your comment about the wildedit, and added my comment about it.Did the same for now, deleted the z=0 record. After I rebuilt my merge and replaced the esp with the fixed one I opened the new (downloaded) merged esp in SSEDIT out of curiosity and it found 5 ITMs just fyi. Also confirming, I have the same Bruma-related errors in my DynDolod log as Decoupage123. Link to comment
Decopauge123 Posted February 25, 2018 Share Posted February 25, 2018 (edited) Did the same for now, deleted the z=0 record. After I rebuilt my merge and replaced the esp with the fixed one I opened the new (downloaded) merged esp in SSEDIT out of curiosity and it found 5 ITMs just fyi. Also confirming, I have the same Bruma-related errors in my DynDolod log as Decoupage123.I loaded my "Weather Systems Meged" mod in SSEdit and also found 5 ITMs. [spoiler=SSEEdit Output from 'Removing ITMs"][Filtering done] Processed Records: 1555491 Elapsed Time: 00:24Removing: DLC1_SkyrimClearFV_A [WTHR:02010E10]Removing: DLC1_SkyrimCloudyFV [WTHR:02010E0E]Removing: DLC1_SkyrimCloudyFV_A [WTHR:02010E0B]Removing: DLC1MagicAurielBowCloudyWeather [WTHR:0200F89D]Removing: DLC1AurielsBowClearWeather [WTHR:0200F89C][Removing "Identical to Master" records done] Processed Records: 2087, Removed Records: 5, Elapsed Time: 00:00[undeleting and Disabling References done] Processed Records: 2082, Undeleted Records: 0, Elapsed Time: 00:00 Edited February 25, 2018 by Decopauge123 Link to comment
dcads Posted February 25, 2018 Share Posted February 25, 2018 ImmersiveVendors.esp Fallen Trees has been updated with a new filename and compatibility with Inigo Link to comment
DarkladyLexy Posted February 25, 2018 Author Share Posted February 25, 2018 DarkladyLexy, I deleted the offending z=0 record from 'Obsidian Mountain Fogs.esp', checked it for UDRs and ITMs (none), rebuilt my "Weather Systems Merged" mod/Bashed Patch/DynDOLOD, and DynDOLOD no longer tells me that "References with z height = 0.0 were ignored by DynDOLOD." The problem was deleted with the wildedit record. I scanned the log and you can see where DynDOLOD processed "Weather Systems Merged". I also went to the Mod page, found your comment about the wildedit, and added my comment about it.OK thanks I will add instructions to clean the wild edit and I will update the merged version I provided via my Dropbox. Link to comment
mavanaic Posted February 25, 2018 Share Posted February 25, 2018 ImmersiveVendors.esp Fallen Trees has been updated with a new filename and compatibility with Inigoimmersive vendors? Isn't that from Fallout 4? Link to comment
DarkladyLexy Posted February 25, 2018 Author Share Posted February 25, 2018 OK guys I have updated the "Fixed" Merged Weather system esp I cleaned out the ITMs and delete the offending Obsidian Mountain Fogs record so all should be good there now and hopefully no more complains from DynDOLOD on that subject. I have also add a "TESTING" CR Updated for 1.02 to fix a lot of the lighting issues I noticed with ELFX + some other bits and bobs so try that out for me. Link to comment
dcads Posted February 25, 2018 Share Posted February 25, 2018 immersive vendors? Isn't that from Fallout 4?Immersivefallentrees.esp is what I meant. Time for me to throw this crappy predictive text out of the window. Link to comment
mavanaic Posted February 25, 2018 Share Posted February 25, 2018 Immersivefallentrees.esp is what I meant. Time for me to throw this crappy predictive text out of the window.Actually there's Immersive Merchants..Forgot about it..so..great find Link to comment
Defaulteduser Posted February 25, 2018 Share Posted February 25, 2018 Well, I was CRAZY happy to find this the other day, and had to try installing it! I’ve been waiting for almost a year for SE to catch up so I could play a modded Skyrim SE game, and as I am sick had the time at home to go through your instructions and install it! I haven’t done much in game yet, but am noticing one thing that I’m damned if I know where it came from. When I am outside, it is SUPER bright, even in the dark. When I change time outside, it’s the right darkness, but if I go inside and back out again, it’s very bright again. Anyone else experience this? Or perhaps have an idea for what I’ve done? I’ll be trying to re-install the ENB stuff, hoping that I screwed that up somehow, and seeing if it’ll make a difference. Other than that, this is a beautiful guide! Thanks for the hard work on it Link to comment
DarkladyLexy Posted February 25, 2018 Author Share Posted February 25, 2018 Well, I was CRAZY happy to find this the other day, and had to try installing it! I’ve been waiting for almost a year for SE to catch up so I could play a modded Skyrim SE game, and as I am sick had the time at home to go through your instructions and install it! I haven’t done much in game yet, but am noticing one thing that I’m damned if I know where it came from. When I am outside, it is SUPER bright, even in the dark. When I change time outside, it’s the right darkness, but if I go inside and back out again, it’s very bright again. Anyone else experience this? Or perhaps have an idea for what I’ve done? I’ll be trying to re-install the ENB stuff, hoping that I screwed that up somehow, and seeing if it’ll make a difference. Other than that, this is a beautiful guide! Thanks for the hard work on itI think it is come from Claralux you can adjust it's lighting setting use the Testing Facility, which can be found near the exit of Riverwood towards Whiterun (You can also fidn on you map a fast travel there). I am still playing around with these settings, the main to adjust is the "GLOW" setting i have set mine to "1" Link to comment
DarkladyLexy Posted February 25, 2018 Author Share Posted February 25, 2018 hey guy I am curious what settings did you all pick for KS Dragon Overhaul? Just fought Mirmulnir and he was laughably easy I didn't take a hit and he went down too quickly. I Also noted the in animations from Cinematic Dragon Soul Absorption didn't occur i got the sound a every but not the animation i picked. Edit: Realized what i need to do get the animations to work. To Trigger animation automatically you will need to buy and read the book "Meditations of the Dovahkiin" from the Riverwood Trader. Once read the book will provide you with a new hidden skill which will run the scripts to trigger the animations automatically. As usual Reading failed me Link to comment
Tzefira Posted February 25, 2018 Share Posted February 25, 2018 Well, I was CRAZY happy to find this the other day, and had to try installing it! I’ve been waiting for almost a year for SE to catch up so I could play a modded Skyrim SE game, and as I am sick had the time at home to go through your instructions and install it! I haven’t done much in game yet, but am noticing one thing that I’m damned if I know where it came from. When I am outside, it is SUPER bright, even in the dark. When I change time outside, it’s the right darkness, but if I go inside and back out again, it’s very bright again. Anyone else experience this? Or perhaps have an idea for what I’ve done? I’ll be trying to re-install the ENB stuff, hoping that I screwed that up somehow, and seeing if it’ll make a difference. Other than that, this is a beautiful guide! Thanks for the hard work on itMight also be the Adaptation acting weird in your ENB if you're using one. Try opening the GUI and look for it in the left hand section where you can enable/disble bloom, DOF, ambient occlusion etc and disable Adaptation and see if that does anything. Link to comment
Tzefira Posted February 25, 2018 Share Posted February 25, 2018 Last night discovered the CBP Physics is kind of hilarious if you're female wearing cloth robes. Sneaking, when you come to a stop your rear has its own slow motion twerk-esque inertia. Link to comment
Tzefira Posted February 25, 2018 Share Posted February 25, 2018 (edited) btw Lexy, have you noticed anything to be aware of with Interesting NPCs w/EFF? I used iAFT on classic so a bit unfamiliar with EFF and how it affects followers, but I remember there was a patch for EFF-3DNPC on classic. Addition: Also, looks like ENB was updated to 0.327 forum: https://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=5810d/l: https://enbdev.com/mod_tesskyrimse_v0327.htm Edited February 25, 2018 by Tzefira Link to comment
DarkladyLexy Posted February 25, 2018 Author Share Posted February 25, 2018 btw Lexy, have you noticed anything to be aware of with Interesting NPCs w/EFF? I used iAFT on classic so a bit unfamiliar with EFF and how it affects followers, but I remember there was a patch for EFF-3DNPC on classic.I have not actually experimented with followers from Interesting NPCs yet I actually forgot there was a patch for EFF but they're just scripts so should be OK to add but that will need testing first. Link to comment
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