TMike73 Posted February 17, 2018 Share Posted February 17, 2018 mmmm tempting The Brotherhood of Old - Open Beta - https://www.nexusmods.com/skyrimspecialedition/mods/15322Yes please Lexy. I have always felt The Dark Brotherhood need more content, and that sounds like the best mod for it. Link to comment
Darth_mathias Posted February 17, 2018 Share Posted February 17, 2018 hey guys just a heads up I have begun rebuilding the CR this will take some time so I might release in phases. I am starting by going through the old CR Sub Guide from the classic build. Link to comment
Tzefira Posted February 17, 2018 Share Posted February 17, 2018 mmmm tempting The Brotherhood of Old - Open Beta - https://www.nexusmods.com/skyrimspecialedition/mods/15322Oooh yes! Link to comment
Rogvir Posted February 17, 2018 Share Posted February 17, 2018 Embers has been updated again to 1.395. Link to comment
Decopauge123 Posted February 18, 2018 Share Posted February 18, 2018 (edited) Lexy, just reporting back that fixing the Stunning Statues did indeed solve the Dyndolod crash issue. Thank you!!! Edited February 18, 2018 by Decopauge123 Link to comment
darabp Posted February 18, 2018 Share Posted February 18, 2018 Stupid Question: Do you delete the BSA files after extracting when told to do so? I was just curious because some mods like the [unofficial Skyrim Special Edition Patch] have BSA files but are not extracted so the files must be used by the game... BTW great guide, I followed Darths a couple years ago and again a year ago, glad to see this guide now! I have been reading this forum every day since mid January and am finally getting around to building it. Thank you everyone for the amazing effort put into this. Link to comment
Decopauge123 Posted February 18, 2018 Share Posted February 18, 2018 Stupid Question: Do you delete the BSA files after extracting when told to do so? I was just curious because some mods like the [unofficial Skyrim Special Edition Patch] have BSA files but are not extracted so the files must be used by the game... BTW great guide, I followed Darths a couple years ago and again a year ago, glad to see this guide now! I have been reading this forum every day since mid January and am finally getting around to building it. Thank you everyone for the amazing effort put into this.Yes, delete the .BSA file after extracting it to the mod's folder. Link to comment
Archangel221 Posted February 18, 2018 Share Posted February 18, 2018 (edited) I'm not sure if they were left out deliberately or not, but I noticed a few mods that were missing from the original guide that have SE conversions. I figured I'd post them here just in case. The Wheels of Lull: https://www.nexusmods.com/skyrimspecialedition/mods/748Typo Patches: https://www.nexusmods.com/skyrimspecialedition/mods/5245True Soldiers - Guards Stormcloak and Imperial Legion Armors Fix: https://www.nexusmods.com/skyrimspecialedition/mods/11250You Hunger: https://www.nexusmods.com/skyrimspecialedition/mods/9143 Also, as a replacement to Smart Souls I saw Acquisitive Soul Gems Multithreaded: https://www.nexusmods.com/skyrimspecialedition/mods/1469. Thanks for all the work you've put into this guide! Edited February 18, 2018 by Archangel221 Link to comment
DarkladyLexy Posted February 18, 2018 Author Share Posted February 18, 2018 Yes please Lexy. I have always felt The Dark Brotherhood need more content, and that sounds like the best mod for it.well I think I will add The Dark brotherhood is the only faction I have ever completed so more is good plus you guys have been on a me about improving the Dark Brotherhood this time around. I'm not sure if they were left out deliberately or not, but I noticed a few mods that were missing from the original guide that have SE conversions. I figured I'd post them here just in case. The Wheels of Lull: https://www.nexusmods.com/skyrimspecialedition/mods/748Typo Patches: https://www.nexusmods.com/skyrimspecialedition/mods/5245True Soldiers - Guards Stormcloak and Imperial Legion Armors Fix: https://www.nexusmods.com/skyrimspecialedition/mods/11250You Hunger: https://www.nexusmods.com/skyrimspecialedition/mods/9143 Also, as a replacement to Smart Souls I saw Acquisitive Soul Gems Multithreaded: https://www.nexusmods.com/skyrimspecialedition/mods/1469. Thanks for all the work you've put into this guide!The Wheels of Lull - has been intentionally left out cos it is broken mess on SSE.Typo Patches - I forgot about these so i will add them.True Soldiers - Guards Stormcloak and Imperial Legion Armors Fix - didn't know this was on SSE so will look at.You Hunger - has been left out cos frankly it is pain to conflict resolve. If it was an xedit script you run on you whole load order that would be better and easier. I will takje a look at your suggestion about Acquisitive Soul Gems Multithreaded. Link to comment
DarkladyLexy Posted February 18, 2018 Author Share Posted February 18, 2018 Hey guys not too sure on this one while trying to create a weather merge, Merge Plugins spewed out ths error: Checking for errors in TrueStormsSE.esp TS_SolstheimAshParticlesWind [sPGD:0F001326] SPGD \ DATA - \ Data \ Box Size -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ Type -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures Y -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures X -> Expected 4 bytes of data, found 0 RainStormParticles [sPGD:0010780F] SPGD \ DATA - \ Data \ Box Size -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ Type -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures Y -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures X -> Expected 4 bytes of data, found 0 FXmRainParticles [sPGD:000E4CB4] SPGD \ DATA - \ Data \ Box Size -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ Type -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures Y -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures X -> Expected 4 bytes of data, found 0 SnowParticlesStorm [sPGD:000D299C] SPGD \ DATA - \ Data \ Box Size -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ Type -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures Y -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures X -> Expected 4 bytes of data, found 0 SnowParticlesLite [sPGD:0009EE7D] SPGD \ DATA - \ Data \ Box Size -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ Type -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures Y -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures X -> Expected 4 bytes of data, found 0 SnowParticlesMed [sPGD:00023C49] SPGD \ DATA - \ Data \ Box Size -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ Type -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures Y -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures X -> Expected 4 bytes of data, found 0 RainParticles [sPGD:00023C48] SPGD \ DATA - \ Data \ Box Size -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ Type -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures Y -> Expected 4 bytes of data, found 0 SPGD \ DATA - \ Data \ # of Subtextures X -> Expected 4 bytes of data, found 0All done! Looking in xedit it doesn't say there is an error so could this be a false positive?so i take it no one knows if this is a false positive from Merge Plugins or not Link to comment
sirjesto Posted February 18, 2018 Share Posted February 18, 2018 so i take it no one knows if this is a false positive from Merge Plugins or noti've seen a few mods with these errors in particles. Not sure why? Link to comment
DarkladyLexy Posted February 18, 2018 Author Share Posted February 18, 2018 i've seen a few mods with these errors in particles. Not sure why?OK the interesting thing is xedit doesn't say it's a error I was trying to do this merge Vivid WeathersSE.espVivid Weathers SE - Bruma Patch.espVivid Weathers SE - Falskaar.espMintyLightningMod.espVivid Weathers SE - LightingDuringStorm Patch.espAudio Overhaul Skyrim - Vivid Weathers Define Patch.espTrueStormsSE.espVivid_TS_Patch_Ominous_WaterFix.espVivid_TSPatch_Wet&Cold_AddOn.espObsidian Mountain Fogs.espWondersofWeather.esp Maybe I should spit it in two an not add True storms? Link to comment
sirjesto Posted February 18, 2018 Share Posted February 18, 2018 (edited) OK the interesting thing is xedit doesn't say it's a error I was trying to do this merge Vivid WeathersSE.espVivid Weathers SE - Bruma Patch.espVivid Weathers SE - Falskaar.espMintyLightningMod.espVivid Weathers SE - LightingDuringStorm Patch.espAudio Overhaul Skyrim - Vivid Weathers Define Patch.espTrueStormsSE.espVivid_TS_Patch_Ominous_WaterFix.espVivid_TSPatch_Wet&Cold_AddOn.espObsidian Mountain Fogs.espWondersofWeather.esp Maybe I should spit it in two an not add True storms?Funny, i get the errors for this in xEdit. I actually got the error in Thunderchild. I was also able to fix it by inputting the same values into the fields and saving. Weird. It is possible that the errors are actually from another plugin in that list too. Edited February 18, 2018 by sirjesto Link to comment
DarkladyLexy Posted February 18, 2018 Author Share Posted February 18, 2018 Funny, i get the errors for this in xEdit. I actually got the error in Thunderchild. I was also able to fix it by inputting the same values into the fields and saving. Weird. It is possible that the errors are actually from another plugin in that list too.when you check for errors on the individual plugins premerge xedit report on issue post merge xedit spitts out this: [00:00] Checking for Errors in [0A] Weathers Merged.esp[00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] [00:02] All Done! which i guess is true storms so maybe merge plugins doesn't like that plugin for some reasons like it best to spit the merge in two. Link to comment
sirjesto Posted February 18, 2018 Share Posted February 18, 2018 when you check for errors on the individual plugins premerge xedit report on issue post merge xedit spitts out this: [00:00] Checking for Errors in [0A] Weathers Merged.esp[00:02] <Warning: Unused data in: \ [0A] Weathers Merged.esp \ [12] GRUP Top "SPGD" \ [0] RainParticles [sPGD:00023C48] \ [2] DATA - Data>[00:02] <Warning: Unused data in: \ [0A] Weathers Merged.esp \ [12] GRUP Top "SPGD" \ [0] RainParticles [sPGD:00023C48] \ [2] DATA - Data>[00:02] <Warning: Unused data in: \ [0A] Weathers Merged.esp \ [12] GRUP Top "SPGD" \ [1] SnowParticlesMed [sPGD:00023C49] \ [2] DATA - Data>[00:02] <Warning: Unused data in: \ [0A] Weathers Merged.esp \ [12] GRUP Top "SPGD" \ [1] SnowParticlesMed [sPGD:00023C49] \ [2] DATA - Data>[00:02] <Warning: Unused data in: \ [0A] Weathers Merged.esp \ [12] GRUP Top "SPGD" \ [2] SnowParticlesLite [sPGD:0009EE7D] \ [2] DATA - Data>[00:02] <Warning: Unused data in: \ [0A] Weathers Merged.esp \ [12] GRUP Top "SPGD" \ [2] SnowParticlesLite [sPGD:0009EE7D] \ [2] DATA - Data>[00:02] <Warning: Unused data in: \ [0A] Weathers Merged.esp \ [12] GRUP Top "SPGD" \ [3] SnowParticlesStorm [sPGD:000D299C] \ [2] DATA - Data>[00:02] <Warning: Unused data in: \ [0A] Weathers Merged.esp \ [12] GRUP Top "SPGD" \ [3] SnowParticlesStorm [sPGD:000D299C] \ [2] DATA - Data>[00:02] <Warning: Unused data in: \ [0A] Weathers Merged.esp \ [12] GRUP Top "SPGD" \ [4] FXmRainParticles [sPGD:000E4CB4] \ [2] DATA - Data>[00:02] <Warning: Unused data in: \ [0A] Weathers Merged.esp \ [12] GRUP Top "SPGD" \ [4] FXmRainParticles [sPGD:000E4CB4] \ [2] DATA - Data>[00:02] <Warning: Unused data in: \ [0A] Weathers Merged.esp \ [12] GRUP Top "SPGD" \ [5] RainStormParticles [sPGD:0010780F] \ [2] DATA - Data>[00:02] <Warning: Unused data in: \ [0A] Weathers Merged.esp \ [12] GRUP Top "SPGD" \ [5] RainStormParticles [sPGD:0010780F] \ [2] DATA - Data>[00:02] <Warning: Unused data in: \ [0A] Weathers Merged.esp \ [12] GRUP Top "SPGD" \ [6] TS_SolstheimAshParticlesWind [sPGD:0A001326] \ [2] DATA - Data>[00:02] <Warning: Unused data in: \ [0A] Weathers Merged.esp \ [12] GRUP Top "SPGD" \ [6] TS_SolstheimAshParticlesWind [sPGD:0A001326] \ [2] DATA - Data>[00:02] All Done! which i guess is true storms so maybe merge plugins doesn't like that plugin for some reasons like it best to spit the merge in two.I might be able to fix that merge for you if you send it to me. Just the .esp. Link to comment
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