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darabp

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darabp last won the day on February 27 2018

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About darabp

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  • Birthday 01/28/1989

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    Detroit, MI
  1. FYI regarding: DynDOLOD - V2.36 Beta 9 - by Sheson The download link gives us the following message: "The file you are trying to download is no longer available." I hope the version I have (V2.36 Beta 8) is OKAY. Any idea why V2.36 Beta 9 was taken down?
  2. Great! everything is built and stable. No CTD. FPS 50-60. all my textures (so far) have been displaying. checking the revision history page daily and keeping current. The only deviation I made from the guide was I used never nude versions of "Vitruvia - Skin texture overhaul for males" and "UNP Blessed Body SE" and added "AddItemMenu - Ultimate Mod Explorer" (for testing)
  3. You're not supposed to esmfiy "Better Dynamic Snow - NSUTR Patch.esp" ever Instead esmify ONLY "Better Dynamic Snow.esp" and "Prometheus_No_snow_Under_the_roof.esp" THEN load and save Better Dynamic Snow - NSUTR Patch.esp in CK Afterwards esmify "Better Dynamic Snow.esp" and "Prometheus_No_snow_Under_the_roof.esp" back to normal. Maybe this is what you understood but I was unsure when I read this and the following responses so I wanted to chime in!
  4. Yes, see my post at the bottom of Page 101. I opened and saved in CK and those are the only masters those plugins now have. I must now re-install those mods, esmify the masters I want them to keep then open and save in CK. EDIT: well for Better Dynamic Snow - NSUTR Patch.esp and UniqueBorderGates-All-PointTheWay.esp
  5. That is my understanding, I'll be testing it soon. The re-saved .esps still have all their masters right? Also remember to un esmify what you esmified.
  6. FYI to everyone. I have been keeping a little Excel document that helps me keep track of all the changes/merges and thought I'd share it. It is not SO useful and it could be so much more but one thing that it has is a list of masters needed in each merge. Lexy does a great job telling you what files (and mod folders) are being merged but leaves it up to us to activate the respective masters. Anyways this is how I bridge the gap and it may help others keep track if they don't currently "have a system". https://www.dropbox.com/s/whrdo6ukz30hgv4/Lexys_LOTD_SE.xlsx?dl=0
  7. OKAY. I admit I read about this on the Forums before but as I was not at that stage of the guide at the time I put it in the back of my mind and forgot about it. Below is a list of plugins that were Opened and Saved in the Creation Kit then Sorted and Cleaned in SEEdit: IcePenguinWorldMap.esp (A Quality World Map)Enabled Masters: Dragonborn.esm, Skyrim.esm, Update.esm Better Dynamic Snow - NSUTR Patch.esp (Better Dynamic Snow SE)Enabled Masters: Dawnguard.esm, Dragonborn.esm, HearthFires.esm, Skyrim.esm, Unofficial Skyrim Special Edition Patch.esp, Update.esm SRG Enhanced Trees Activator.esp (Enhanced Vanilla Trees SSE)Enabled Masters: Skyrim.esm UniqueBorderGates-All-PointTheWay.esp (Unique Border Gates SE)Enabled Masters: Dawnguard.esm, Dragonborn.esm, HearthFires.esm, Skyrim.esm, Update.esm RogueArmorHD.esp (UNP Rogue Armor for SE)Enabled Masters: Skyrim.esm NOTE: "SRG Enhanced Trees Activator.esp" and "RogueArmorHD.esp" don't exist in the final profile plugin list but these were the masters they had prior to merge. MY QUESTION: Which if any of these plugins have missing masters now? The instructions in "A Note about Converting Old Plugins" did not mention I had to "esmify" plugins prior to using the CK so I never even looked at the original plugin masters prior to using it.
  8. Yes, run bae.exe outside of MO2 and extract to the MO2 Mods folder. Delete the .bsa after extracting. Its not a bad idea to make sure the extracted files showed up in the correct location.
  9. TexGen64 Output: 54.7 MB (57,439,224 bytes) DynDOLOD64 Output: 1.42 GB (1,526,314,202 bytes)
  10. Also I fixed my missing textures from Immersive Armours. Apparently you should confirm the files extracted from .bsa files prior to deleting them... somehow it didn't work or I goofed up (I probably goofed up)
  11. After running Wrye Bash we keep the auto disabled plugins disabled correct? also after Running DynDOLOD I am not sure why DynDOLOD.esm and DynDOLOD.esp are not automatically enabled but make sure you enable them prior to running LOOT one last time, I overlooked this at first.
  12. You're correct Lexy, my eyes skipped over the L. Anyone seeing missing textures on Ralof. I think he is wearing Stormcloak officer armour but I checked and I have all 10 texture files installed from aMidianBorn Stormcloak Officer Armor. I clicked around in other armour mods and Immersive Armours but saw nothing out of place... I also saw someone in the distance wearing what I though was a hood to keep the rain off but the hood was also that weird blue texture.
  13. I saw that same texture missing last night. Also Ralof's armor is all blue. going to fix it today and I'll let you know. If you know what you did wrong please chime in! Other than that I cant get this thing to crash and it looks amazing! 50-60 fps all the time.
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