Decopauge123 Posted February 17, 2018 Share Posted February 17, 2018 I believe I followed the right directions for Statues but I'll reinstall just in case. Oooh, could you use LAL for me and load up the new member of mage guild start??? I just want to know if you crash when loading into Winterhold, as if you don't then I know I've def done something wrong.I started a new game as a new Mage Guild member, my PC was placed in the College of Winterhold where I talked to Mirabelle and got the tour. Link to comment
Tzefira Posted February 17, 2018 Share Posted February 17, 2018 I started a new game as a new Mage Guild member, my PC was placed in the College of Winterhold where I talked to Mirabelle and got the tour.Ok yeah, Lexy did too so I did something wrong somewhere. Going to start with reinstalling the stunning statues. Trying to be clear on that, you made new folder Prometheus and subfolders within that mod, right? After copy/renaming did you delete the original nif or left them there? Link to comment
DarkladyLexy Posted February 17, 2018 Author Share Posted February 17, 2018 Ok yeah, Lexy did too so I did something wrong somewhere. Going to start with reinstalling the stunning statues. Trying to be clear on that, you made new folder Prometheus and subfolders within that mod, right? After copy/renaming did you delete the original nif or left them there?you need the originals left where they are as well as the newly renamed ones so that's your problem Link to comment
Decopauge123 Posted February 17, 2018 Share Posted February 17, 2018 (edited) Thank you!! Def on my end then. Reinstalling statues to start...just making 100% sure I did this right, when you said to copy and rename the files you means create a new Prometheus folder and those subfolders within the Stunning Statues right? After copying the original mesh to there and renaming, delete the old one or no?Here's the structure of my 'SSoS - Installer Fix-3375-v1-5' [spoiler=SSoS Meshes Folder & subfolders]Folder PATH listing for volume Skyrim SEVolume serial number is 7CFF-5227I:.| SSoS_Meshes_File_Tree.txt|+---architecture| +---sovengarde| | sovngardestatue01.nif| | sovngardestatue02.nif| | sovngardestatue03.nif| | sovngardestatue04.nif| || \---winterhold| magestatue.nif|+---clutter| +---Mehrunes| | shrinemehrunes01.nif| || \---statues| clavicusvileshrine01.nif| clavicusvileshrinenodog.nif| malacathstatue01.nif| nocturnalstatue.nif| shrineofazura01.nif| shrineofboethiah01.nif| statuedibella.nif| statuedibellagold01.nif| statuefalmer.nif| statuemara01.nif| statuenamira.nif| statueofmeridia01.nif| statuevaermina.nif| statueysgramor.nif|\---prometheus\---architecture\---statuessnowazurastatuesnow_only.nifmagestatuesnow_only.nifmalacathstatuesnow_only.nifmehrunesdagonsnow_only.nifstatuedibellasnow_only.nifstatueofmeridiasnow_only.nif My $0.02 worth is that you can leave the original files in-place. DarkladyLexy might tell you differently. Edited February 17, 2018 by Decopauge123 Link to comment
Tzefira Posted February 17, 2018 Share Posted February 17, 2018 you need the originals left where they are as well as the newly renamed ones so that's your problem Here's the structure of my 'SSoS - Installer Fix-3375-v1-5' meshes folder and subfolders. [spoiler=SSoS Meshes Folder & subfolders]Folder PATH listing for volume Skyrim SEVolume serial number is 7CFF-5227I:.| SSoS_Meshes_File_Tree.txt|+---architecture| +---sovengarde| | sovngardestatue01.nif| | sovngardestatue02.nif| | sovngardestatue03.nif| | sovngardestatue04.nif| || \---winterhold| magestatue.nif|+---clutter| +---Mehrunes| | shrinemehrunes01.nif| || \---statues| clavicusvileshrine01.nif| clavicusvileshrinenodog.nif| malacathstatue01.nif| nocturnalstatue.nif| shrineofazura01.nif| shrineofboethiah01.nif| statuedibella.nif| statuedibellagold01.nif| statuefalmer.nif| statuemara01.nif| statuenamira.nif| statueofmeridia01.nif| statuevaermina.nif| statueysgramor.nif|\---prometheus\---architecture\---statuessnowazurastatuesnow_only.nifmagestatuesnow_only.nifmalacathstatuesnow_only.nifmehrunesdagonsnow_only.nifstatuedibellasnow_only.nifstatueofmeridiasnow_only.nif My $0.02 worth is that you can leave the original files in-place. DarkladyLexy might tell you differently.lol derp, PEBKAC error Ok reinstalling and will re-run Dyndolod fresh in a bit and see if that fixes it. Fingers crossed. Link to comment
berndaroy Posted February 17, 2018 Share Posted February 17, 2018 Lexy hi! Have you or any body else had this issue. Opened MO2 to start building the profile and computer started going wonky and my malwarebytes instantly quarantined the the whole folder(MO2) as ransomware. Prior to this, MO2 ran, and i had a look at loot on previous "Cleaned Vanilla ESM" and it shows it as dirty again. Yes i know i have to set the folder as ignore in Malwarebytes, but cannot understand why Loot on each open session registers Cleaned esm as dirty. So for now back to CLEAN Install again!!!!!!! Link to comment
Tzefira Posted February 17, 2018 Share Posted February 17, 2018 Another dumb question...Bent Pines has meshes and textures in the original folder...after building the new Trees and Flora merge, do we keep the original mod activated or still deactivate completely? Link to comment
DarkladyLexy Posted February 17, 2018 Author Share Posted February 17, 2018 Another dumb question...Bent Pines has meshes and textures in the original folder...after building the new Trees and Flora merge, do we keep the original mod activated or still deactivate completely?in that case you need to keep any mod that contain assets active it similar to what we do for the NPC Retextures. Link to comment
DarkladyLexy Posted February 17, 2018 Author Share Posted February 17, 2018 Lexy hi! Have you or any body else had this issue. Opened MO2 to start building the profile and computer started going wonky and my malwarebytes instantly quarantined the the whole folder(MO2) as ransomware. Prior to this, MO2 ran, and i had a look at loot on previous "Cleaned Vanilla ESM" and it shows it as dirty again. Yes i know i have to set the folder as ignore in Malwarebytes, but cannot understand why Loot on each open session registers Cleaned esm as dirty. So for now back to CLEAN Install again!!!!!!!suggest you add MO2 to your exclusion list cos we know MO2 is not ransonware (if it was we would be screaming our heads off) it just might have similar behavior so your anitvirus quarantined it. Link to comment
Tzefira Posted February 17, 2018 Share Posted February 17, 2018 in that case you need to keep any mod that contain assets active it similar to what we do for the NPC Retextures.Okay thought so, just wanted to check. Thanks Lexy Link to comment
Decopauge123 Posted February 17, 2018 Share Posted February 17, 2018 DarkladyLexy, the [spoiler=RS Children Patches Merged] RS Children Patches MergedFiles to merge:RSC 3DNPC Patch.esp - RS Children Patch CompendiumRSC BoS Patch.esp - RS Children Patch CompendiumRSC CRF Patch.esp - RS Children Patch CompendiumRSC Falskaar Patch.esp - RS Children Patch CompendiumRSC Forgotten City Patch.esp - RS Children Patch CompendiumRSC HR Patch.esp - RS Children Patch CompendiumRSC LotD Patch.esp - RS Children Patch CompendiumRSC MoonAndStar Patch.esp - RS Children Patch CompendiumMerge name:---- RS Children Patches MergedFilename:RS Children Patches MergedLeft pane placement:Directly after RS Children Patches Merged.esp instructions tell us RS Children Patches MergedLeft pane placement: Directly after RS Children Patches Merged.esp Link to comment
DarkladyLexy Posted February 17, 2018 Author Share Posted February 17, 2018 DarkladyLexy, the [spoiler=RS Children Patches Merged] RS Children Patches Merged Files to merge: RSC 3DNPC Patch.esp - RS Children Patch CompendiumRSC BoS Patch.esp - RS Children Patch CompendiumRSC CRF Patch.esp - RS Children Patch CompendiumRSC Falskaar Patch.esp - RS Children Patch CompendiumRSC Forgotten City Patch.esp - RS Children Patch CompendiumRSC HR Patch.esp - RS Children Patch CompendiumRSC LotD Patch.esp - RS Children Patch CompendiumRSC MoonAndStar Patch.esp - RS Children Patch Compendium Merge name: ---- RS Children Patches Merged Filename: RS Children Patches Merged Left pane placement: Directly after RS Children Patches Merged.esp instructions tell us RS Children Patches Merged Left pane placement: Directly after RS Children Patches Merged.espah that needs to be RS Children Patch Compendium i'll sort that out Link to comment
Decopauge123 Posted February 17, 2018 Share Posted February 17, 2018 ah that needs to be RS Children Patch Compendium i'll sort that out Link to comment
cptmcsplody Posted February 17, 2018 Share Posted February 17, 2018 (edited) Just a note on merging with merge plugins throuh MO2 concerning scripts and other assets, load order in right panel must match install order in left panel.I was adding morehud(works fine) and skyhud(with iHud patch). install orderiHudSkyhud & iHud Patch Now loot can sort the plug-ins as follows.SkyHud.espiHud.espSkyhud - iHud Patch.esp (replaces some iHud scripts) Created merge, scripts from from iHud folder used. Changed load order toiHud.espSkyHud.espSkyhud - iHud Patch.esp Rebuilt merge, scripts from from SkyHud folder used. Edited February 17, 2018 by cptmcsplody Link to comment
Tzefira Posted February 17, 2018 Share Posted February 17, 2018 Lexy, just reporting back that fixing the Stunning Statues did indeed solve the Dyndolod crash issue. Thank you!!! Link to comment
Recommended Posts