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Lexy's: Legacy of The Dragonborn Special Edition


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Hey guys, is anyone else having some issues with the Dragonborn Museum lately? Namely, I've gotten a couple of CTDs right after entering, though not every time, and the lighting indoors looks suspiciously vanilla (it is fine everywhere else). This has only happened since the last two updates (I did the 12/17 and 12/18 at the same time) and I'm not sure what could possibly have changed.

 

Not a big deal and should be fixed with some futzing around; just thought I'd see if anyone had similar issues before trying some testing and/or re-installation.

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When I start up SSEEdit from MO2, it's not loading any of my MO plugins. How do I resolve this? Or is this later in the guide? I'm still towards the beginning but I just wanted to look at a file real quick.

I just had to add administrator privileges to MO2, I thought I had but must not have hit save. It's working fine now, sorry!

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Glad to report that I'm 'finished' and the game is running.  Wow it is beautiful and the framerate is great (gtx1080).  I might even try running DyDOLOD on High as I am seeing some tree draw-in that is a bit undesirable and apparently I have frames to spare.  Any other suggestions for further 'ultra' graphic settings that I can activate are welcome.  But as it stands it's jaw-droppingly beautiful.  Thanks so much to DarkladyLexy and the team that produced this guide!  I'm truly grateful to return to this classic game in style.

 

Of course, I have a few questions still.  Mainly I want to decide whether some small issues I've noticed might indicate that I've borked the install somehow.

 

1) During initial MCM setup, as I go through the options as in the guide, when I get to Keep It Clean, nothing is shown when I select this mod.  However, if I leave MCM, then go back in, the Mod options for KIC are then shown and I can activate it, etc.  I have seen this with some other mods, and it usually happens after I've gone through a few tabs first.  Is this slightly glitchy behaviour to be expected with MCM?.  I seem to remember a bit of it with Vegas...

 

2) Racemenu.  I picked a Nord and had empty lists for all the facepaint, handpaint, etc.  Are these class specific?  Should not there be populated entries there?  I don't see why a Nord can't put on face paint. Scars were available though.

 

3) I encountered a giant battle between Stormcloaks and Imperials on the way to Whiterun.  At someone's cottage.  ON the front steps, maybe 10 stormcloaks just slaughtered 10 imperials.  Is it open warfare like this already?  I don't remember this type of thing happen when I played vanilla back in 201X but if it's a feature I'm okay with it, just seemed a little extreme - this giant mosh pit melee...

 

4) Carry weight, with all the side packs, front packs, and back pouches, and back packs I found among the dead imperials, gave me >500 carryweight.  I was able to haul all their armor and weapons back to whiterun and sell it all for cash.  It's bit immersion breaking to be able to carry an entire armoury worth of gear on my back (and sprint with it).  After all, I'm a bard.  I had a look through the MCM settings but wasn't able to turn it down.  With all Bethesda games I find that there is way too much money/loot in the world and I want to have to claw at every septim to get ahead to the inevitable position of unlimited and unspendable wealth. 

 

5) Can we turn down health regen rate anywhere?

 

6) should we be adjusting the game overall difficulty with the vanilla difficulty setting (e.g. adept, expert, etc.)?

 

Thanks in advance for all your help with these pesky questions, and I apologize if these have already been answered in this forum; I wasn't able to find them readily. 

Again I'm more than grateful to be immersed in the now _stunning_ world of Skyrim once again.  You.Are.Amazing.  Thank you.

1) MCM is always finicky, but I've not seen it behave quite like that. If all the options do come up eventually, then it's not something I'd worry about over much. 

 

2) There are a couple places you can do paints - handpaints are a leftover from the LE version that (as far as I know) still hasn't been ported over completely. Facepaints can be applied in two places, IIRC - once on the face features page and again much much later. That second one is like the handpaints above, so if you are trying to do it there, that would be the issue. This was set up like this to allow multiple facepaints at once, and isn't supported in SE just yet. Again, that's my understanding of it, so I could be way off base. Not like that hasn't happened before.

 

3) I know the place - SW of the crossroads near a bandit fort. Happens every time I pass by. That's intended.

 

4) Those pouches are being added in by Bandolier, and are not adjustable at the moment. Once CCOR gets updated (Christmas present, please, Kryptopter?) there will be an MCM page that will allow for that, but for now, we're stuck. It's meant more to allow you to carry more stuff back to the museum at once, but as you've seen, in practice it allows for other uses as well. If it bothers you that much, just police yourself - that's about all that can be done.

 

5) Not the rate of regain, no. There is an option in Vigor (?) that controls when it kicks in (one of the MCM settings Lexy mentions in the guide), but the actual rate of regain is not controllable.

 

6) Yes, but a couple mods also make adjustments to them (Wildcat for sure, possible one or two more) so they kind of all need to be tweaked in concert. Overall difficulty is still controlled by that main setting though, so use that as a first tweak, then use the mods to tweak it in the rest of the way to a place you like.

 

 Hey, guys have pushed through all my latest changes to the Nexus build so those of you using that check the changelog. This will be my last update of the Year Merry Christmas to you all.

See you on the flip side, Lexy. You and the hubby enjoy the time off. 

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Hi, I have an "issue" in Forsaken Cave, near Fort Kastav (on the road along the fort) and in an other dungeon that i don't remember the name. The issue: CTD. In each case it is a lot of skeletons... If I walk staring at my foot, no ctd. I suppose a mesh is missing.

My custom installation was done with the guide version october 2018.

 

Thank you for your help (and to forgive my bad english level)

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Hi, in the process of installing.. again, been more than 6 months, file madness I missed you..

 Jokes aside. I noticed some unnecessary steps. PhoenixVivid ENB-Reshade- Lexys recommended tweaks: enbbloom.fx.ini and enbeffect.fx.ini both get overwritten by installing Franken Phoenix, yet the values for each mods files are different. Should we use the Lexy tweaks or the Franken Phoenix?

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I was updating the guide and as soon as I downloaded XLODGen (not the esm) , Windows Defender detected a trojan in the download Trojan:Win32/Cloxer.D!cl     .....  Just left me baffled.

 

Should I ignore or what ?

 

False Positive due to recent update to Windows 10 tell your Antivirus to ignore it.

 

Hi, in the process of installing.. again, been more than 6 months, file madness I missed you..

 Jokes aside. I noticed some unnecessary steps. PhoenixVivid ENB-Reshade- Lexys recommended tweaks: enbbloom.fx.ini and enbeffect.fx.ini both get overwritten by installing Franken Phoenix, yet the values for each mods files are different. Should we use the Lexy tweaks or the Franken Phoenix?

Franken Pheonix comes with my recommened tweak I forget to remove during my last update.

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It's so unfortunate that no tool allows sharing of an overall mod download list and installer options configs to allow people to just distribute a Skyrim compilation pack that downloads and configures everything needed. I just don't have the time and patience to go through all these endless circles anymore to get a good Skyrim mod setup.

 

I wanted to note a couple things:

  • Vortex seems to be pretty much rock solid now so far as I can tell. It uses hard virtual links instead of soft in terms of the Data directory, so you can see and make a backup of your data folder after you have a solid setup and from then on just restore the backup to have your fully working Skyrim mod setup (windows will copy the hard links as if they were the actual files).
  • RSO was updated some time ago. It's still by far the best overall texture pack to maintain the original look and feel. https://www.moddb.com/mods/skyrim-realistic-overhaul/downloads 
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1) MCM is always finicky, but I've not seen it behave quite like that. If all the options do come up eventually, then it's not something I'd worry about over much. 

 

2) There are a couple places you can do paints - handpaints are a leftover from the LE version that (as far as I know) still hasn't been ported over completely. Facepaints can be applied in two places, IIRC - once on the face features page and again much much later. That second one is like the handpaints above, so if you are trying to do it there, that would be the issue. This was set up like this to allow multiple facepaints at once, and isn't supported in SE just yet. Again, that's my understanding of it, so I could be way off base. Not like that hasn't happened before.

 

3) I know the place - SW of the crossroads near a bandit fort. Happens every time I pass by. That's intended.

 

4) Those pouches are being added in by Bandolier, and are not adjustable at the moment. Once CCOR gets updated (Christmas present, please, Kryptopter?) there will be an MCM page that will allow for that, but for now, we're stuck. It's meant more to allow you to carry more stuff back to the museum at once, but as you've seen, in practice it allows for other uses as well. If it bothers you that much, just police yourself - that's about all that can be done.

 

5) Not the rate of regain, no. There is an option in Vigor (?) that controls when it kicks in (one of the MCM settings Lexy mentions in the guide), but the actual rate of regain is not controllable.

 

6) Yes, but a couple mods also make adjustments to them (Wildcat for sure, possible one or two more) so they kind of all need to be tweaked in concert. Overall difficulty is still controlled by that main setting though, so use that as a first tweak, then use the mods to tweak it in the rest of the way to a place you like.

 

See you on the flip side, Lexy. You and the hubby enjoy the time off. 

I appreciate the answers Shadriss - thank you. 

 

I have forged ahead and have a level 9 character.  All is well, save for a few CTDs.  Of course I"d like to have no CTDs so I"m looking into it.  In particular, the CTDs seem to be follower-related.  I've have two followers for most of my 9 levels so far - Gorr and Jenassa.  I don't think I've had a single CTD With just the two of them, and have done many dungeons, gone into Whiterun, Riverwood, stores there, inns, etc, all good. 

 

The problems seemed to start when I picked up a third follower.  The first was Hjoromir in Riverwood.  I met him, and took him on, so three followers total, and then immediately entered the Riverwood Inn and after the scene loaded I turned to face the innkeeper and got a CTD.  So I reloaded, did not take on Hjoromir, and was able to enter the Inn with no CTD.  Not sure if it was a coicidence or not.  Went on for several more hours of play without a CTD.  THen, in Whiterun, after receiving the second Nettlebane quest at the temple, Maurice Jondrell came up to me and asked to accompany me on the mission.  I said yes, feeling that the past fear of >2 followers might have been unwarranted.  However, shortly after that I entered the Banded Mare, and the scene loaded, I approached the shopkeeper and CTD.  I reloaded, did a few things, and then entered the Whiterun trader, approached the shopkeeper and CTD.  So that was 2 CTDs within say ten minutes of having taken on a 3rd follower, but no CTDs for hours before that including many scene changes, dungeons, towns, etc.  So I'm wondering, is there an NPC related CTD happening here with interiors. 

 

Has anyone else experienced this by chance?  I wonder about the Interesting NPCs mod, but then while Hjoromir is added by that mod, Maurice is not I think.

 

Also, could someone advise me on a way to debug this?  I'd like to try to achieve stability here.  I wonder if there is a crash log I can access to help determine the conflict. 

 

Thanks!

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