DarkladyLexy Posted February 10, 2018 Author Share Posted February 10, 2018 I didn't know it needed to be run through SSE INF Opt twice. Perhaps that needs to be in the instructions.maybe i should i just assumed everyone would of watched the video i linked by dirty weasel explaining how to use SSE Nif Optimizer. Link to comment
godescalcus Posted February 10, 2018 Share Posted February 10, 2018 (edited) I didn't know it needed to be run through SSE INF Opt twice. Perhaps that needs to be in the instructions.It's one way of doing it. Head parts can't be processed with the same parameters as other meshes, so NIF optimizer gives you the option to do it separately. If you process head parts FIRST (this is important) by ticking the "head parts only" option, the second run on the same folder/subfolders will ignore those because they're already optimized, so just UNCHECK "head parts only" and do a second run. The other way is to process the subfolders insider the main meshes folder separately, carefully picking the ones containing head parts and doing those with "head parts only" selected, and the others without (I think this is what Weasel did in the first video I watched for this). But this is very prone to error and I've never been sure of which meshes are "head parts" (should be facegen only, but what about hairs and stuff?). So the two step using the "recursive folders" option on both steps and processing from the main meshes folder is the best way to go, just never forget to do head parts first. Once those are optimized, you can optimize a second time and the program will ignore the meshes that have already been optimized. You can verify all of this by checking the log file in the NIF optimizer folder after each run. Edited February 10, 2018 by godescalcus Link to comment
BuddyKidd Posted February 10, 2018 Share Posted February 10, 2018 Thank you for that explanation godescalcus. Link to comment
DarkladyLexy Posted February 10, 2018 Author Share Posted February 10, 2018 It's one way of doing it. Head parts can't be processed with the same parameters as other meshes, so NIF optimizer gives you the option to do it separately. If you process head parts FIRST (this is important) by ticking the "head parts only" option, the second run on the same folder/subfolders will ignore those because they're already optimized, so just UNCHECK "head parts only" and do a second run.This is what I did as it was far easier the faffing around with it all and yes SSE is officially doing my head in. If it is not one issue it another maybe things aren't as stable as i hoped when i first deiced to create this guide. I guess it too much ask for a mod that is supposed to have been made for SSE to work properly on SSE without faffing around the CK, or SSE Nif opt. I am at the point now in saying if a mod made for SSE doesn't work out of the box and you have to faff around it ain't going in cos this is really really pissing me off now. Mini rant over and with that I am out off here smell you later. 1 Link to comment
Mandalay Posted February 10, 2018 Share Posted February 10, 2018 And if you are using McAfee Endpoint Security 10.5.3 solution (this is NOT a home user product), you have to desactivate Real Protect submodule in Advanced threat Prevention module. If not, you can have strange result with Nif Optimizer tool execution. Mandalay Link to comment
BuddyKidd Posted February 10, 2018 Share Posted February 10, 2018 Thank you for all your hard work Lexy. Is there any fast easy way to delete all those .tga files in Massive NPC Facelift Overhaul SE? Link to comment
BuddyKidd Posted February 10, 2018 Share Posted February 10, 2018 (edited) This is what I did as it was far easier the faffing around with it all and yes SSE is officially doing my head in. If it is not one issue it another maybe things aren't as stable as i hoped when i first deiced to create this guide. I guess it too much ask for a mod that is supposed to have been made for SSE to work properly on SSE without faffing around the CK, or SSE Nif opt. I am at the point now in saying if a mod made for SSE doesn't work out of the box and you have to faff around it ain't going in cos this is really really pissing me off now. Mini rant over and with that I am out off here smell you later.I think the reason is many of the ported mods were not done by the original authors. A lot of the people doing the porting are not experienced at making or porting mods. Edited February 10, 2018 by BuddyKidd Link to comment
Decopauge123 Posted February 10, 2018 Share Posted February 10, 2018 (edited) LOOT was updated to v0.12.3 at 12:47 today. LOL, I found out 12 minutes after WrinklyNinja posted the update on GitHub. Edited February 10, 2018 by Decopauge123 Link to comment
cptmcsplody Posted February 10, 2018 Share Posted February 10, 2018 (edited) Is there any fast easy way to delete all those .tga files in Massive NPC Facelift Overhaul SE?folder search for .tga, ctrl A and delete. Edited February 10, 2018 by cptmcsplody Link to comment
cptmcsplody Posted February 10, 2018 Share Posted February 10, 2018 (edited) I think the reason is many of the ported mods were not done by the original authors. A lot of the people doing the porting are not experienced at making or porting mods.And some of them ignore/delete bug reports. Had to basically harass the guy who ported Animated Clutter.Some of its meshes (sacks was one) were not being rendered, you would only notice it if you knew the objects should be there. Edited February 10, 2018 by cptmcsplody Link to comment
Darth_mathias Posted February 10, 2018 Share Posted February 10, 2018 Thank you for all your hard work Lexy. Is there any fast easy way to delete all those .tga files in Massive NPC Facelift Overhaul SE?just navigate to the folder sort by "type" and delete all files ending in .tga Link to comment
Darth_mathias Posted February 10, 2018 Share Posted February 10, 2018 Guys on the subject of Massive NPC Facelift Overhaul SE if we also delete the defaultfemale.hkx and defaultfemale.hkx would stop the FNIS T-pose issue? Link to comment
cptmcsplody Posted February 10, 2018 Share Posted February 10, 2018 (edited) Guys on the subject of Massive NPC Facelift Overhaul SE if we also delete the defaultfemale.hkx and defaultfemale.hkx would stop the FNIS T-pose issue?Are those two being flagged by FNIS as being bad? The 3rd option in fnis will check for bad active animation files. I would also try deleting the fnis overwrite and run from scratch. Edited February 10, 2018 by cptmcsplody Link to comment
Decopauge123 Posted February 10, 2018 Share Posted February 10, 2018 This is what I did as it was far easier the faffing around with it all and yes SSE is officially doing my head in. If it is not one issue it another maybe things aren't as stable as i hoped when i first deiced to create this guide. I guess it too much ask for a mod that is supposed to have been made for SSE to work properly on SSE without faffing around the CK, or SSE Nif opt. I am at the point now in saying if a mod made for SSE doesn't work out of the box and you have to faff around it ain't going in cos this is really really pissing me off now. Mini rant over and with that I am out off here smell you later.FWIW, I'm in agreement with your rant: If a mod made for SSE doesn't work out of the box, don't include it in the Guide. With all the mods that are (and will be) in it, it's extra work that shouldn't be needed. Link to comment
Darth_mathias Posted February 10, 2018 Share Posted February 10, 2018 Are those two being flagged by FNIS as being bad? The 3rd option in fnis will check for bad active animation files. I would also try deleting the fnis overwrite and run from scratch.no they are not flagged a bad it just your character and all NPCs's will be in a T-pose until you install FNIS (I am trying to nip user question/moan in the butt before it happens). Plus i really don't see why a mod that is basically a Retetxure for NPC has those in there but it does. Link to comment
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