Shadriss Posted September 12, 2018 Posted September 12, 2018 (edited) Simply Knock will make you CTD at startup now, in case anyone has that installed.Versions (game and mod)? I've been running it in the old version of SSE for a few weeks now with no issues. Also, new files up on Nexus... this one may be of interest to us. Edited September 12, 2018 by Shadriss
DarkladyLexy Posted September 12, 2018 Author Posted September 12, 2018 Versions (game and mod)? I've been running it in the old version of SSE for a few weeks now with no issues. Also, new files up on Nexus... this one may be of interest to us.already on Trello board for testing
adrianoz Posted September 12, 2018 Posted September 12, 2018 Ok Quick report I updated to v1.5.50 Updated SKSE, SSE Engine Fixes, RaceMenu, MoreHud, MoreHud Inventory. FISS. PapyrusUtil and now I am CTDIng on startup so things are still not stable so I Still recommend not updating Edit: Some of the guys over on discord think it could be related to DynDOLOD so I guess we continue to wait for a bit longer. Do we need to update skill uncapper too?
MongeHDS Posted September 12, 2018 Posted September 12, 2018 Simply Knock will make you CTD at startup now, in case anyone has that installed.Elys made an update! u can test.
DarkladyLexy Posted September 12, 2018 Author Posted September 12, 2018 Do we need to update skill uncapper too?possible thou the last time SKSE was updated it didn't need one.
MongeHDS Posted September 12, 2018 Posted September 12, 2018 Ok Quick report I updated to v1.5.50 Updated SKSE, SSE Engine Fixes, RaceMenu, MoreHud, MoreHud Inventory. FISS. PapyrusUtil and now I am CTDIng on startup so things are still not stable so I Still recommend not updating Edit: Some of the guys over on discord think it could be related to DynDOLOD so I guess we continue to wait for a bit longer. Lexy I have the same mods (plus JContainers64 4.1.3 for Violens work I guess) updated and have not CDT. Just a quick checklist?SKSE v2.08SSE Engine Fixes v2.10.1.5.50RaceMenu 2.0.6MoreHUD v3.5.3MoreHUB Inventory Edition v1.0.6FISSES v1.3.4Papyrus Util v3.5After Engine Fixes the Intro Music has muted :(, besides it runs as normal...
DarkladyLexy Posted September 12, 2018 Author Posted September 12, 2018 hey, guys just a heads up SirJesto has confirmed SSE Engine fixes is bugged game sounds are gone as well as glitched camera movement in 3rd person. So I am staying away from, updating for a little while yet.
AthlonAI Posted September 12, 2018 Posted September 12, 2018 (edited) deleted! Edited September 12, 2018 by AthlonAI
adrianoz Posted September 12, 2018 Posted September 12, 2018 hey, guys just a heads up SirJesto has confirmed SSE Engine fixes is bugged game sounds are gone as well as glitched camera movement in 3rd person. So I am staying away from, updating for a little while yet.Hi, are there any major updates incoming this month? Or just updates for SKSE?
berndaroy Posted September 12, 2018 Posted September 12, 2018 hey guys rumors of my demise have been greatly exaggeratedHey Darth great to hear the master is still around...hope all is well..try not be a stranger, or has this last stint in the dog house lasted so long, before the girl council voted on your release...https://www.youtube.com/watch?v=Twivg7GkYts
Darth_mathias Posted September 12, 2018 Posted September 12, 2018 Hey Darth great to hear the master is still around...hope all is well..try not be a stranger, or has this last stint in the dog house lasted so long, before the girl council voted on your release...https://www.youtube.com/watch?v=Twivg7GkYtsyes, I went before the review board and the let me out on good behaviour. Actually been super busy Work has been manic the last few months.
CosmicDan Posted September 12, 2018 Posted September 12, 2018 So, can we talk about VRAM usage? I have followed the guide to a T, adding a few little extras at the end that would have no significant on performance (Maids II, some UI mods, Play Voicesets, things like that) and my GTX 970 is maxed-out on VRAM when outside, causing drops to 40fps I disabled DynDOLOD and Verdant, since I saw reports of those being a hog, and it had absolutely no bearing on performance - still 40-55fps outdoors, and still 3.99GB VRAM usage. Anybody have any tips? Do I just need to go through and find lower-quality texture versions of some of the landscape mods (paying special attention to ones with the HQ tag)? Maybe we can work something out to put onto the guide, like a new tag/tip for mods where x variant or optional mod is recommended for lower VRAM. I might go through and see if this is even possible - it could very well be likely that a 4GB card simply cannot keep up with this. 40fps isn't HORRIBLE by any means, though I will investigate this as 60fps with a minor fidelity loss would be ideal for many.
DarkladyLexy Posted September 12, 2018 Author Posted September 12, 2018 So, can we talk about VRAM usage? I have followed the guide to a T, adding a few little extras at the end that would have no significant on performance (Maids II, some UI mods, Play Voicesets, things like that) and my GTX 970 is maxed-out on VRAM when outside, causing drops to 40fps I disabled DynDOLOD and Verdant, since I saw reports of those being a hog, and it had absolutely no bearing on performance - still 40-55fps outdoors, and still 3.99GB VRAM usage. Anybody have any tips? Do I just need to go through and find lower-quality texture versions of some of the landscape mods (paying special attention to ones with the HQ tag)? Maybe we can work something out to put onto the guide, like a new tag/tip for mods where x variant or optional mod is recommended for lower VRAM. I might go through and see if this is even possible - it could very well be likely that a 4GB card simply cannot keep up with this. 40fps isn't HORRIBLE by any means, though I will investigate this as 60fps with a minor fidelity loss would be ideal for many.Well, you could use lower xLODGEN settings the should reduce VRAM I have been meaning to add a 4GB option to that. I could come up with a new tag for lower texture options. Verdant you use the 1K texture or if you feel up to if you can convert Veydosebrom and that isn't as heavy.
CosmicDan Posted September 12, 2018 Posted September 12, 2018 (edited) Well, you could use lower xLODGEN settings the should reduce VRAM I have been meaning to add a 4GB option to that. I could come up with a new tag for lower texture options. Verdant you use the 1K texture or if you feel up to if you can convert Veydosebrom and that isn't as heavy.That edit timeout is a little frustrating! Update: I turned off a bunch of features on the Phoenix ENB and now I get constant 60fps, so it's that. Yeah my VRAM is still 3.9GB, but I just suppose that means my graphics card is being used properly (after all, as they say - "Free RAM is wasted RAM"). There may be cases where I will get minor FPS drop when moving around but ENB settings was definitely the main culprit for sub-60 fps in my case. As I said, I completely turned off Verdant and DynDOLOD (isn't xLODGEN only used as a prerequisite for building DynDOLOD?) and it had no bearing on VRAM usage. I think max VRAM use is just a red herring for low FPS really (or badly optimized rendering engines) except in extreme cases like a previous poster had with using 4k textures on everything (if downgrading actually helped his FPS? I don't recall reading confirmation on that). Anyway, so don't worry too much about it - just the usual "ENB's are heavy" stuff. I will look into finding a good balance of performance and quality for my setup. Edited September 12, 2018 by CosmicDan
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