Drbigt Posted June 14, 2018 Share Posted June 14, 2018 Ok Guys Hopefully I am there LOOT Rules UpdatedCos mine always ends up in the Skyrim SE Data folder Can you help me with my problem? Link to comment
Kal Posted June 14, 2018 Share Posted June 14, 2018 Ok Guys Hopefully I am there LOOT Rules UpdatedCos mine always ends up in the Skyrim SE Data folder How is that possible? With the VFS active nothing should be able to write into the actual Skyrim data folder, that's sort of the point of MO :) Link to comment
DarkladyLexy Posted June 14, 2018 Author Share Posted June 14, 2018 How is that possible? With the VFS active nothing should be able to write into the actual Skyrim data folder, that's sort of the point of MO :)I don't know it always done it doesn't bother me i just delete the file Link to comment
godescalcus Posted June 14, 2018 Share Posted June 14, 2018 You have Lucidity/Audio Overhaul/Immersive Sounds listed but the AO creator says Lucidity is not supported with Audio Overhaul. Audio Overhaul's files are in a .bsa, so that means lucidity's loose files will overwrite most of it's contents to my understanding. Are you extract the bsa and letting it overwrite Lucidity?I use the following procedure: - extract all bsa's for sound files when you install them- do the Audio Patches Merge as the guide says- manually copy all files from High Quality Music, Lucididy, audio overhaul, improved sounds compendium and werewolf sounds to the audio patches merge folder and overwrite IN THE SAME ORDER as they're installed in the left pane- temporarily move SKSE and merge folders out of the audio patches merge folder- use BSArch to repack those assets in bsa format without compression (really, it's as simple as a command: bsarch pack . "Audio Patches Merged.bsa" -sse)- delete all asset files and copy SKSE and merge folders back into the directory- activate the merge folder and deactivate all mods in the left pane You should have a merge folder containing the files Audio Patches Merged.esp, Audio Overhaul Skyrim.esp, Immersive Sounds - Compendium.esp, Audio Patches Merged.bsa and the SKSE and merge folders. The BSA will be loaded pretty late and you won't have to worry about overwrites except for other loose files hanging around. I keep most of my build packed in bsa and have no audio files overwriting these. Link to comment
DarkladyLexy Posted June 14, 2018 Author Share Posted June 14, 2018 I have not spotted any issue between AOS and Lucididy. Link to comment
Rogvir Posted June 14, 2018 Share Posted June 14, 2018 (edited) When I go to edit groups in LOOT I initially have only the Default group showing. The instructions say to add a few groups (Merge Patches, NPC Retextures etc), but then the diagram shows a whole lot more groups that aren't mentioned in the instructions. Am I missing something? EDIT: To clarify, by 'the diagram' I mean the image of what the setup should look like when done. Edited June 14, 2018 by Rogvir Link to comment
Kal Posted June 14, 2018 Share Posted June 14, 2018 When I go to edit groups in LOOT I initially have only the Default group showing. The instructions say to add a few groups (Merge Patches, NPC Retextures etc), but then the diagram shows a whole lot more groups that aren't mentioned in the instructions. Am I missing something? EDIT: To clarify, by 'the diagram' I mean the image of what the setup should look like when done.Yes, there should be a whole bunch of groups set up by default in LOOT, not just "Default". Link to comment
DarkladyLexy Posted June 14, 2018 Author Share Posted June 14, 2018 You need to make sure you run LOOT at least once outside MO so it's Masterlist updates. I have added a note about that I have always done this so it habit for me Link to comment
Rogvir Posted June 14, 2018 Share Posted June 14, 2018 You need to make sure you run LOOT at least once outside MO so it's Masterlist updates. I have added a note about that I have always done this so it habit for meThanks that worked. I had actually opened LOOT outside of MO after downloading, but didn't think to run a load order update. Once I did so outside of MO, returning to MO things were as they should be. Link to comment
DarkladyLexy Posted June 14, 2018 Author Share Posted June 14, 2018 Thanks that worked. I had actually opened LOOT outside of MO after downloading, but didn't think to run a load order update. Once I did so outside of MO, returning to MO things were as they should be.Ok glad you fixed it again I always Run LOOT on my LO once outside MO out of habit so I naturally assume most users would too but I guess not. Link to comment
Harlockin Posted June 14, 2018 Share Posted June 14, 2018 (edited) Hi, i'm having trouble running loot at the end. It give me this error message : Cyclic interaction detected between "Better Dynamic Snow - NSUTR Patch.esp" and "Alternate Start - Live Another Life.esp". Back cycle: Alternate Start - Live Another Life.esp, DBM_RelicHunter.esp, Darkwater Crossing.esp, Snazzy Overhaul Patches Merged.esp, Helarchen Creek.esp, Prometheus_No_snow_Under_the_roof.esp, Better Dynamic Snow - NSUTR Patch.espHere's a picture of my groups : Edit: if it can help you : Better Dynamic Snow - NSUTR Patch.esp is in default group Alternate Start - Live Another Life.esp is in High Priority Overrides group DBM_RelicHunter.esp is in default group Darkwater Crossing.esp has no group Snazzy Overhaul Patches Merged.esp is in default group Helarchen Creek.esp has no group Prometheus_No_snow_Under_the_roof.esp is in default group Edited June 14, 2018 by Harlockin Link to comment
DarkladyLexy Posted June 14, 2018 Author Share Posted June 14, 2018 Hi, i'm having trouble running loot at the end. It give me this error message :Here's a picture of my groups : Edit: if it can help you :Better Dynamic Snow - NSUTR Patch.esp is in default groupAlternate Start - Live Another Life.esp is in High Priority Overrides groupDBM_RelicHunter.esp is in default groupDarkwater Crossing.esp has no groupSnazzy Overhaul Patches Merged.esp is in default groupHelarchen Creek.esp has no groupPrometheus_No_snow_Under_the_roof.esp is in default groupput Darkwater crossing and Helarchen Creek back to the default group (Or whatever Group LOOT adds it too normally) Link to comment
Harlockin Posted June 14, 2018 Share Posted June 14, 2018 Ok thanks, seems like LOOT deleted some "default" group while i was following the guide and ****ed up my user metadata Link to comment
shadow1 Posted June 14, 2018 Share Posted June 14, 2018 (edited) Unpack "Immersive Citizens - AI Overhaul"? I assume yes, because it is getting merged, however it's not tagged with an unpack thingy. Same with "Relationship Dialogue Overhaul - RDO SSE"? Edited June 14, 2018 by shadow1 Link to comment
Harlockin Posted June 14, 2018 Share Posted June 14, 2018 (edited) I think the Conflict Resolution and Merge Plugins Standalone sections should be inversed in the guide. Whe are asked to merge a CR patch that's not yet installed in the merge section Edited June 14, 2018 by Harlockin Link to comment
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