sirjesto Posted June 2, 2018 Share Posted June 2, 2018 (edited) Not quite what you asked for, but Tech's SSE Guide has Circlets or Masks with all Robes and Hoods which is an esp plugin that does that. Possible merge candidate?Basically all you need to do is remove the "circlet" flag from any helmet and hood's BOD2 - Biped Body Template. Edited June 2, 2018 by sirjesto 1 Link to comment
BlackJackal Posted June 2, 2018 Share Posted June 2, 2018 (edited) Other issues to resolve.1) Missing/Scrambled Meshes for Trophy Heads in Jars LOTD Collection.2) iHUD not registered in MCM, seems to function other wise. but have no control over it.3) a Matter of Time Not registered in MCM.4) Ask Inn Keepers to show room SE not functioning/no option available in chat menu.5) Simple Automatic unequip Arrow Not Functioning.my only idea would be to remove them from their associated merges, rebuild the Merges, and possibly Smash patch. I do not have those issues with those files in the merge BlackJackal. Something went wrong with your merge.idk what it would be, i followed the instructions and had no problems when creating it. Edited June 2, 2018 by BlackJackal Link to comment
sirjesto Posted June 2, 2018 Share Posted June 2, 2018 (edited) Other issues to resolve. 1) Missing/Scrambled Meshes for Trophy Heads in Jars LOTD Collection. Kal confirmed, for him anyways, that it was an ENB issue. (press Shift-F12 in game to turn it off) Edited June 2, 2018 by sirjesto Link to comment
redirishlord Posted June 2, 2018 Share Posted June 2, 2018 (edited) ... Futurama mod? ... All Glory to the HypnoToad !!! back on topic, I'm finding the left handed rings quite rare in my limited testing. Circlets also seem infrequent, MLU thing I guess? More testing needed. Thanks to the tip re- Omega I'm re-building around that. Should go quick, Lexy has already taken us there with this guide. I am quite excited about Classic Classes (loved Krypto's Disparity mod, looking forward to her bringing it back) in the whole Omega framework. @ SirJesto: thanks re- Circlets, you learned me something :-) Edited June 2, 2018 by redirishlord Link to comment
OCDCoder Posted June 2, 2018 Share Posted June 2, 2018 All Glory to the HypnoToad !!! back on topic, I'm finding the left handed rings quite rare in my limited testing. Circlets also seem infrequent, MLU thing I guess? More testing needed. Thanks to the tip re- Omega I'm re-building around that. Should go quick, Lexy has already taken us there with this guide. I am quite excited about Classic Classes (loved Krypto's Disparity mod, looking forward to her bringing it back) in the whole Omega framework. @ SirJesto: thanks re- Circlets, you learned me something :-) I don't remember finding left-handed rings back when I used it with SLE, there was something you could do to turn any ring to be left-handed or right. (I'll have to read the page again when my husband isn't waving food at me.) All Glory to the HypnoToad !!! Link to comment
zvansom Posted June 2, 2018 Share Posted June 2, 2018 Kal confirmed, for him anyways, that it was an ENB issue. (press Shift-F12 in game to turn it off)Thanks SirJesto! Unsurprisingly, that fixed it for me too. Link to comment
DarkladyLexy Posted June 2, 2018 Author Share Posted June 2, 2018 Kal confirmed, for him anyways, that it was an ENB issue. (press Shift-F12 in game to turn it off)Might be worth Letting Boris know Link to comment
sirjesto Posted June 2, 2018 Share Posted June 2, 2018 Might be worth Letting Boris knowI'm not sure if it is ENB in general or just the ENB being used because they look fine with my ENB. Link to comment
DarkladyLexy Posted June 2, 2018 Author Share Posted June 2, 2018 I'm not sure if it is ENB in general or just the ENB being used because they look fine with my ENB.oh right I will take a look at the jars with Phoenix which is what I am personally using and if needed I'll switch. Link to comment
sirjesto Posted June 2, 2018 Share Posted June 2, 2018 oh right I will take a look at the jars with Phoenix which is what I am personally using and if needed I'll switch.I believe I'm using Skyrim Re-engaged. Link to comment
Brotherofcats Posted June 2, 2018 Share Posted June 2, 2018 The reloading and running the meshes through the nif processor worked for Rolaf, as stated a couple of days ago. BUt Eorlund was still missing in action. Then I started a new game to go to Whiterun, and there he was with all of his armor. Not sure why it didn't show up before, when Rolaf did. But then again, computers are black magic. Link to comment
sirjesto Posted June 2, 2018 Share Posted June 2, 2018 The reloading and running the meshes through the nif processor worked for Rolaf, as stated a couple of days ago. BUt Eorlund was still missing in action. Then I started a new game to go to Whiterun, and there he was with all of his armor. Not sure why it didn't show up before, when Rolaf did. But then again, computers are black magic.That makes me wonder if targeting him in the old save and typing recycleactor or resetinventory in the console would have worked? Link to comment
Kal Posted June 2, 2018 Share Posted June 2, 2018 I believe I'm using Skyrim Re-engaged.I was using re-engaged too, but with the "Ultimate" quality setting, so it could be something to do with the few settings that change between high and ultimate. Or it could be something else! I'll switch back to the high pack and take another look later today. Link to comment
rhodsey Posted June 2, 2018 Share Posted June 2, 2018 (edited) Other issues to resolve. 3) a Matter of Time Not registered in MCM. Make sure you extracted the BSA for this one. I had the same thing with Extended UI and it turns out I'd missed that. I also cheated instead of remerging. When I extracted the BSA manually (find it in Archives and right click>extract) I chose the merge as the target which is all the merge plugins would have done anyway. Then you can delete the BSA for space (not that it's big). t that worked for extended UI but if you've got problems just redo the merge. Edit Actually probably the same for iHUD since that has an extract BSA tag. Also looked and both innkeepers and simple unequip have BSA extracted tags as well. I'd double check all of them if you extracted the BSA or not. You'll be able to tell if the BSA is still in the mod folder. The built in BSA extractor would have removed it if it was on. Edited June 2, 2018 by rhodsey Link to comment
uncleseano Posted June 2, 2018 Share Posted June 2, 2018 I was using re-engaged too, but with the "Ultimate" quality setting, so it could be something to do with the few settings that change between high and ultimate. Or it could be something else! I'll switch back to the high pack and take another look later today.I'm getting the same funk with NVT. The latest .343 (that's the one from yesterday and not from a week ago, thanks Boris for your wonderful version control) seemed to fixed my crazy acid strobe affect but I do get the weird trippy shader wall stuff Link to comment
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