godescalcus Posted May 23, 2018 Share Posted May 23, 2018 Jonx0r released an SSE version of Extended encouters https://archive.org/details/ExtendedEncounters1.4ASSE Their working on converting Wyrmstooth as well.Could this replace OBIS? I'm wondering about compatibility with ICAIO, Immersive Patrols, Morrowloot Ultimate. I've been playing Wyrmstooth, my port, with Legacy integration and really hope Jonx0r ports it "officially" soon. Link to comment
bradarichardson Posted May 23, 2018 Share Posted May 23, 2018 It's in the xLODGEN section of the Prerequisites page. It's the output from running xLODGEN.I ran xLODGEN but didn't get an output in the overwrite folder to create the SSELODGen_Output mod for the left pane. Link to comment
Kneph13 Posted May 23, 2018 Share Posted May 23, 2018 I ran xLODGEN but didn't get an output in the overwrite folder to create the SSELODGen_Output mod for the left pane. xLODGen doesn't place the output in overwrite. It places the output into the SSELODGen folder you created during xLODGen's installation. Create a mod for it in MO2's left pane, copy/paste and activate. Link to comment
Kneph13 Posted May 23, 2018 Share Posted May 23, 2018 What a sweet armor! Elite Rogue Armor The non-skimpy version looks like it might have some North Girl influences. Link to comment
bradarichardson Posted May 23, 2018 Share Posted May 23, 2018 xLODGen doesn't place the output in overwrite. It places the output into the SSELODGen folder you created during xLODGen's installation. Create a mod for it in MO2's left pane, copy/paste and activate.Sounds good. Maybe this should be included in the xLODGen section on the prerequisites page? Link to comment
Kneph13 Posted May 23, 2018 Share Posted May 23, 2018 What happened to the kye_mlu_patch.esp? Was this replaced by the KYE Armors-MLU Patch.esp? Link to comment
dreamer1986 Posted May 23, 2018 Share Posted May 23, 2018 (edited) I wanted to install KYE 6.0, but the FOMOD options changed a little and one instruction doesn't apply anymore. At the end of the FOMOD we get the option "No Books" while in the guide we see "None" with a checkmark. What do I select, do I click on "no books"? Also I noticed a Morrowloot Patch in the FOMOD, we don't need it? Edited May 23, 2018 by dreamer1986 Link to comment
Kal Posted May 23, 2018 Share Posted May 23, 2018 Sounds good. Maybe this should be included in the xLODGen section on the prerequisites page?No, that makes no sense as it still won't actually exist until after you run xLODGen, which isn't until the Finishing Line section - and the instructions are already there. Link to comment
angryteen Posted May 23, 2018 Share Posted May 23, 2018 (edited) Strange issue with the latest build followed to the teeth: in game the damage values for one handed swords become lower, and values for one handed axes/ maces become higher after some time. The values were correct at first, and suddenly drops as i play through (glass sword and glass war axe were 25 and 26 respectively with MLU, becomes 12 and 31 after sometime) This happened on a fresh level 1 character with no perks, when i spawn weapons through the console after that, the value for all swords are lower than normal and axes of all types were higher. Exiting game and reloading doesnt correct it. Edited May 23, 2018 by angryteen Link to comment
Battlestar1965 Posted May 23, 2018 Share Posted May 23, 2018 What a sweet armor! Elite Rogue Armor The non-skimpy version looks like it might have some North Girl influences.Nice ! I'll put it into my "WEAPONS & ARMOURS MERGED" plugin. Link to comment
DarkladyLexy Posted May 23, 2018 Author Share Posted May 23, 2018 What happened to the kye_mlu_patch.esp? Was this replaced by the KYE Armors-MLU Patch.esp? that become the MLU consistency Patch I wanted to install KYE 6.0, but the FOMOD options changed a little and one instruction doesn't apply anymore. At the end of the FOMOD we get the option "No Books" while in the guide we see "None" with a checkmark. What do I select, do I click on "no books"? Also I noticed a Morrowloot Patch in the FOMOD, we don't need it?don't pick anything. Strange issue with the latest build followed to the teeth: in game the damage values for one handed swords become lower, and values for one handed axes/ maces become higher after some time. The values were correct at first, and suddenly drops as i play through (glass sword and glass war axe were 25 and 26 respectively with MLU, becomes 12 and 31 after sometime) This happened on a fresh level 1 character with no perks, when i spawn weapons through the console after that, the value for all swords are lower than normal and axes of all types were higher. Exiting game and reloading doesnt correct it.that sound rigt Morrowloot changes values of weapons Link to comment
JUNKdeLUXE Posted May 23, 2018 Share Posted May 23, 2018 (edited) Guide requirements: Dawnguard.esm must also be cleaned twice to remove all duplicate records. When you clean Dawnguard.esm the first time, check "Backup Plugins". Do not check it the second time.[/size] Does anyone know why we choose to back it up? or is it something that never got changed from the old S.T.E.P guides on how to clean (the same step has been in all the guides I've done on this site). We've already saved the vanilla non-cleaned bethesda ESMs and the first cleaning pass of Dawnguard has been saved in the skyrim folder and is also the one that's being opened the 2nd pass.. so we never use the backup'ed dawnguard.esm (which now is called dawnguard.esm.backup or something and is located in the overwrite folder). It's always puzzled me. Edited May 23, 2018 by JUNKdeLUXE Link to comment
DarkladyLexy Posted May 23, 2018 Author Share Posted May 23, 2018 Guide requirements: Dawnguard.esm must also be cleaned twice to remove all duplicate records. When you clean Dawnguard.esm the first time, check "Backup Plugins". Do not check it the second time. Does anyone know why we choose to back it up? or is it something that never got changed from the old S.T.E.P guides on how to clean (the same step has been in all the guides I've done on this site). We've already saved the vanilla non-cleaned bethesda ESMs and the first cleaning pass of Dawnguard has been saved in the skyrim folder and is also the one that's being opened the 2nd pass.. so we never use the backup'ed dawnguard.esm (which now is called dawnguard.es.backup or something and is located in the overwrite folder). It's always puzzled me.personally I don't tick the Backup Plugins checkbox. Link to comment
JUNKdeLUXE Posted May 23, 2018 Share Posted May 23, 2018 just odd that the step is there in the first place :) Link to comment
DarkladyLexy Posted May 23, 2018 Author Share Posted May 23, 2018 just odd that the step is there in the first place :)been there since Neo's guide which is the grand daddy to this one really, I just never removed it Link to comment
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