sm0kem Posted March 18, 2018 Share Posted March 18, 2018 Uhuh. So far i've witnessed evel low level enemies healing themselves with heal spells and without (potion simulation i assume). So it will definitely be an interesting playthrough Link to comment
Barachiel Posted March 18, 2018 Share Posted March 18, 2018 (edited) well only other mod i can think of is Ars Metallica - Smithing Enhancement.Yeah, but I've always used that mod. It doesn't touch that recipe. Hunterborn does, but I can't figure out a way to restore it. Uhuh. So far i've witnessed evel low level enemies healing themselves with heal spells and without (potion simulation i assume). So it will definitely be an interesting playthrough Yeah, I've seen that, too. Now that I've got Vigor toned down to just Injuries, letting Wildcat handle the rest of combat, it's been pretty interesting. Edited March 18, 2018 by Barachiel Link to comment
GiuseppeIII3 Posted March 18, 2018 Share Posted March 18, 2018 Some more mod suggestionsBowlegged Jump Animation Fix - Main File - https://www.nexusmods.com/skyrimspecialedition/mods/2215 Fixes the ugly vanilla skyrim bowlegged jump animationRagdoll Paralysis Redux SE - main file - https://www.nexusmods.com/skyrimspecialedition/mods/13575 Makes Paralysis cause the user to naturally fall down. Fixes multiple minor bugs from the original mod. Requires an esp but can be merged into bashed patchUnlimited Bookshelves - Main File - https://www.nexusmods.com/skyrim/mods/10891?tab=files Allows user to place any number of items onto bookshelves. Requires an espElemental Staffs SE - Apocalypse Main File - https://www.nexusmods.com/skyrimspecialedition/mods/5319/?tab=description Staff Retextures - Sadly requires ESP unless one wants to go in and rename all of textures and meshes to the correct skyrim equivalents.Acquisitive Soul Gems Multithreaded - Main File https://www.nexusmods.com/skyrimspecialedition/mods/1469 Forces soulgems to be filled by the highest level of soul they can hold. Also fixes the effect to be applied once for each gem being filled when multiple are being filled at the same time. Requires an ESPAlex's Higher Bounty Rewards - Lite Main File - https://www.nexusmods.com/skyrimspecialedition/mods/11294?tab=files Changes the amount of the bounty the play receives from various side quests. With this mod, the harder the challenge the greater the reward will be rather then is just staying a flat 100 septims. Requires an ESP but can be merged into bashed patchCirclets and Masks with all Robes and Hoods - Main File and Winter is Coming optional file https://www.nexusmods.com/skyrimspecialedition/mods/3732?tab=description Allows wearing of circlets and masks with hoods. Requires 2 esps 1 for mod and 1 for WiC patch but both can be merged into bashed patch.Lore-Based Loading Screens - Main File - https://www.nexusmods.com/skyrimspecialedition/mods/1185 Adds 160+ new loading screens Requires ESP Link to comment
Tzefira Posted March 18, 2018 Share Posted March 18, 2018 New LOTD Update is out ver 3.4.7 Link to comment
GiuseppeIII3 Posted March 18, 2018 Share Posted March 18, 2018 Is it safe for the zPatch to be merged into the bashed patch? Link to comment
GiuseppeIII3 Posted March 18, 2018 Share Posted March 18, 2018 Is there a reason not to use Consistent Older People? Link to comment
p4ck3tl055 Posted March 18, 2018 Share Posted March 18, 2018 Other than that you might need to change the volume in xedit but I have not looked into that method.Actually, I took it one step further...I edited every one of the Waterfall/Rapid/River audio files so that they were a lower volume. BY THE WAY, all of these files are part of Audio Overhaul 2. It works, but it's a sword over a scalpel type of solution. Link to comment
Kopacetic Posted March 18, 2018 Share Posted March 18, 2018 Is it safe for the zPatch to be merged into the bashed patch?Considering you have to make the bashed patch before creating the zPatch, I assume not. Link to comment
Dragonhearted Posted March 18, 2018 Share Posted March 18, 2018 Just wanted to double check as this is my first time through the guide, regarding DynDOLOD instructions, does the Generate Tree LOD need to be ticked as well? It has been pre-checked along with some of the other settings already indicated in the instruction set. DynDOLOD64Make sure DynDOLOD64.exe has been added as an executable in Mod Organizer 2.Run DynDOLOD using Mod Organizer.In the popup window Select where you want the DynDOLOD Output to go (For the purpose of the guide I recommend selecting the Mod Organizer 2 Mods Folder).click [Advanced >>>].In the top left selection box, check all of the boxes by right-clicking and then clicking "Select All".Below the preset buttons, check the boxes marked "Candles" and "FXGlow".In the options panel, tick the "Generate static LOD", "Generate DynDOLOD" "Windows", "High", "Fake lights in child worlds" "Create texture atlas" checkboxes.TIA for your help DH Link to comment
Decopauge123 Posted March 18, 2018 Share Posted March 18, 2018 (edited) DarlLadyLexy, is the zEdit patch supposed to be deactivated before running TEXGEN/DynDOLOD?"I don't think it matters either way." was the response when I asked matortheeternal in the zEdit Discord channel "Should 'zPatch.esp' be deactivated in MO2's Left Pane before running TEXGEN/DynDOLOD, as is done with 'Bashed Patch, 0.esp'?". Edit: I'm going to leave zPatch.esp activated to see if there are any messages about it. Edited March 18, 2018 by Decopauge123 Link to comment
sm0kem Posted March 18, 2018 Share Posted March 18, 2018 does the Generate Tree LOD need to be ticked as well? It has been pre-checked You answered it yourself :). It is getting pre-checked when you make ini changes to enable ultra-trees. Link to comment
Dragonhearted Posted March 18, 2018 Share Posted March 18, 2018 You answered it yourself :). It is getting pre-checked when you make ini changes to enable ultra-trees. Thanks sm0kem appreciate your response, it is hard to know to follow the directions exactly or deviate, had no idea the ini change I made is what causes DynDOLOD to tick that box LOL. Now I know! :) Link to comment
sm0kem Posted March 18, 2018 Share Posted March 18, 2018 No worries man, it's some learning curve for all of us. Link to comment
Gilgamesh2k5 Posted March 18, 2018 Share Posted March 18, 2018 lol every new guide over the years requires a learning curve :)MOD IT TILL IT BREAKS Link to comment
sm0kem Posted March 18, 2018 Share Posted March 18, 2018 No way! Code feeze is in effect for me, only critical fixes. I need to start actually playing this damn game. I've been moding it on and off for 4 years and never actually got past Mages Guild LOL. Making my character build now and will start playthrough tonight... Eh... Link to comment
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