Decopauge123 Posted March 8, 2018 Posted March 8, 2018 hey just a heads up I have added Dawnguard and Dragonborn Delayed they are included in the Miscellenous Merge so no extra esp slots used. If you have self port Timing is everything you don't need these 2 mods. I decided to wait for an official port.I've been testing Timing is Everything for a couple of weeks without issues, so I'll continue to use it and not install these two mods.
BuddyKidd Posted March 8, 2018 Posted March 8, 2018 When you run DynDOLOD you end up with DynDOLOD.esp and DynDOLOD.esm. Should you then run Loot to get DynDOLOD.esm up in the load order with the other .esm's?
sm0kem Posted March 8, 2018 Posted March 8, 2018 Yes. But make sure you also run loot right before generating dyndolod so your plugin order doesn't change (not counting dydolod esm and esp)
Darth_mathias Posted March 8, 2018 Posted March 8, 2018 When you run DynDOLOD you end up with DynDOLOD.esp and DynDOLOD.esm. Should you then run Loot to get DynDOLOD.esm up in the load order with the other .esm's?Manually place DynDOLOD.esm after Gray Fox Cowl.esm.
cptmcsplody Posted March 8, 2018 Posted March 8, 2018 Hmmmm Am missing RaceMenu pretty badly...It's easy to get it working,Download oldrim version, delete skse folder, unpack bsa.Load and save both esp, very quick since they have no masters. Download skseplugins64 https://github.com/expired6978/SKSE64Plugins/releasesInstall SKEE, and that's it. No need to change anything.
Nozzer66 Posted March 8, 2018 Posted March 8, 2018 Thanks capt. I had a read through the posts on RaceMenu's oldrim page and now have it working as far as I need it to. :)
Tzefira Posted March 8, 2018 Posted March 8, 2018 not sure i like the latest MoreHud Update do i really need to know the level of my enemy.Just tried it out and I'm not liking that either. Going back to older version, myself.
Nozzer66 Posted March 8, 2018 Posted March 8, 2018 Only issue I've seen in my limited play so far is a texture issue on the Eidar cheese wheels and wedges. I suspect it's a mesh issue but can't track it down. Anyone else seen this?
sm0kem Posted March 8, 2018 Posted March 8, 2018 Rustic cooking. Hide cheese02.dds and cheese02_n.dds 1
Nozzer66 Posted March 8, 2018 Posted March 8, 2018 (edited) Gotcha. Cheers. Sorted. Have a +1 Edited March 9, 2018 by Nozzer66
Tzefira Posted March 9, 2018 Posted March 9, 2018 (edited) Is it not configurable in MCM?Forgot it had MCM, I'll have a look. Is anyone else having this odd waterline right outside Riverwood? It's right before the bridge as you're leaving Riverwood towards Whiterun. Can't get a image to show directly on the forum for some reason, but linked. Edited March 9, 2018 by Tzefira
Leonidous Posted March 9, 2018 Posted March 9, 2018 So I have finished installed the mod pack, and it runs fine in the Alternate Starts jail. The game only crashes once I try and exit out into skyrim either through the statue or trying to escape myself. Does anyone have any idea what could be causing it or how I can begin to troubleshoot this and see what the problem is? I would like to avoid having to start all over again if possible... :(
sm0kem Posted March 9, 2018 Posted March 9, 2018 @Tzefira - double check that realistic water esp is placed as late in LO as possible @Leonidous - similar, go over LOOT rules in a guide and make sure you have all of them added correctly. Run sort again after
Tzefira Posted March 9, 2018 Posted March 9, 2018 (edited) So I have finished installed the mod pack, and it runs fine in the Alternate Starts jail. The game only crashes once I try and exit out into skyrim either through the statue or trying to escape myself. Does anyone have any idea what could be causing it or how I can begin to troubleshoot this and see what the problem is? I would like to avoid having to start all over again if possible... :(If it's crashing at all alternate start attempts, try also reinstalling XPMSSE. Arthmoor has said that skeleton issues will crash the game when ASLAL attempts to re-dress you. Edited March 9, 2018 by Tzefira
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