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Posted
  On 3/6/2018 at 5:09 PM, warriorpoetex said:

Sheson, amazing work and much of what you said I assumed but it is nice to get clarification. What would you like from me ... I can get logs and any data you need. Just ask. I will get it all together ASAP.

Post/Upload the DynDOLOD log.

Posted
  On 3/6/2018 at 6:21 PM, warriorpoetex said:

Here is the log file for DynDOLOD_SSE_log.txt

 

https://www.scribd.com/document/373134210/Dyndolod-Sse-Log

 

Didn't want to make a huge text spam post here heh ...

 

Here is the Log for LODGEN_SSE_Tamriel_log.txt

 

https://www.scribd.com/document/373134368/LODGen-SSE-Tamriel-Log

You might have old DynDOLOD Resources SE installed.

 

There should be no Solitude and Whiterun Exterior plugins in the load order, as they have been replaced by a patching function that adds their functionality into the DynDOLOD plugins. This could mean old papyrus scripts.

 

Remove the current DynDOLOD Resources SE installation completely and install DynDOLOD Resources SE 2.36 beta 1 from https://forum.step-project.com/topic/13029-dyndolod-236-skyrim-se-beta-with-dynamic-lod/

 

This might work already with a new game without having to generate again. In case the problem still happens, generate LOD from scratch. If it still happens then, we will look at the plugins and JSON files.

Posted

Ah ok, I loaded from the link provided on your initial post. So, call me a goof for not taking the time to completely read through the forum. Typical guy thing ... :P I will do this ASAP.

Posted (edited)

DynDOLOD Resources SE 2.36 beta 1 has resolved the issue ... very glad to have worked through this. +1 XP ...

 

Will be continuing to test as its just what I do heh

Edited by warriorpoetex
Posted
  On 3/6/2018 at 7:19 PM, warriorpoetex said:

DynDOLOD Resources SE 2.36 beta 1 has resolved the issue ... very glad to have worked through this. +1 XP ...

 

Will be continuing to test as its just what I do heh

Great news. Enjoy.

  • 2 weeks later...
Posted (edited)

I've been having an odd issue with the latest version of dyndolod. When building, what should be a new esp, the patcher ALWAYS finds a dyndolod esp and asks if I want to update it, regardless of the fact that there's not even a backup of said esp in any drive on my entire system. The only relevant bit I can dig up is that it is somehow finding an old esp from a few months ago and that, when initializing, it reports (skyrim root directory path - denied).

Edited by Sean144800
Posted (edited)
  On 3/18/2018 at 3:11 PM, Sean144800 said:

I've been having an odd issue with the latest version of dyndolod. When building, what should be a new esp, the patcher ALWAYS finds a dyndolod esp and asks if I want to update it, regardless of the fact that there's not even a backup of said esp in any drive on my entire system. The only relevant bit I can dig up is that it is somehow finding an old esp from a few months ago and that, when initializing, it reports (skyrim root directory path - denied).

Post/upload the DynDOLOD log. You can delete the old log first, then start DynDOLOD and do everything up to this message and then cancel and exit. That's all the logging we need for now.

Edited by sheson
  • 2 weeks later...
Posted

I have the exact same problem... but I'm using oldrim, does the dyndolod 2.36beta works for oldrim also? I can't figure it out looking at the topic... (sorry, english is not my main language)

Posted

And another issue : I'm using solitude reborn, along with JK solitude (and legacy of the dragonborn if maybe it matters). My problem is : after finishing the civil war, and so "disturbing" Solitude a little, I have major glitches when I'm around the solitude hall of the dead. When I turn my head to look to blue palace direction, a lot of the existing buildings slowly fade in, showing the frame first, then the wall etc... and always going from being there to disappearing, depending on how I turn my head. I don't have the problem when solitude reborn is deactivated, only when it is activated. And indeed, my dyndolod esp doesn't have solitude reborn as master (shouldn't have it?)... this bug is really annoying because I just can't finish the civil war quest (otherwise my solitude becomes just horrible and very glitchy...)

 

The same way, in an interior cell that comes from a personnal mod, when I enter the cell, walls that are behind me are slowly fade in when I turn my head to look at them... Is it linked to the "disabled neverfade and replace by dynamic lod" ? If so, Is there a way to remove this "disabled neverfade" process?

Posted (edited)
  On 3/27/2018 at 4:20 PM, ArchimageKhan said:

does the dyndolod 2.36beta works for oldrim also? I can't figure it out looking at the topic... (sorry, english is not my main language)

Yes.

 

  On 3/27/2018 at 4:44 PM, ArchimageKhan said:

And another issue : I'm using solitude reborn, along with JK solitude (and legacy of the dragonborn if maybe it matters). My problem is : after finishing the civil war, and so "disturbing" Solitude a little, I have major glitches when I'm around the solitude hall of the dead. When I turn my head to look to blue palace direction, a lot of the existing buildings slowly fade in, showing the frame first, then the wall etc... and always going from being there to disappearing, depending on how I turn my head.

This sounds like a problem with occlusion planes.

 

  On 3/27/2018 at 4:44 PM, ArchimageKhan said:

I don't have the problem when solitude reborn is deactivated, only when it is activated. And indeed, my dyndolod esp doesn't have solitude reborn as master (shouldn't have it?)

So you found the culprit to be solitude reborn. That mod is ignored by DynDOLOD as it only modifies the inside of the city without doing the same modifications to the outside. The Solitude Reborn.esp should probably load after DynDOLOD.esp, though I am not sure that will fix this kind of problem.

 

  On 3/27/2018 at 4:44 PM, ArchimageKhan said:

The same way, in an interior cell that comes from a personnal mod, when I enter the cell, walls that are behind me are slowly fade in when I turn my head to look at them... Is it linked to the "disabled neverfade and replace by dynamic lod" ?

No

 

  On 3/27/2018 at 4:44 PM, ArchimageKhan said:

If so, Is there a way to remove this "disabled neverfade" process?

"disabled neverfade and replace by dynamic lod" messages mean that a reference that is always loaded and visible has been demoted to a normal reference, that now is only visible and loaded when its cell is loaded or the player is within the Near or Far Grid distance.

 

Generating dynamic LOD has a check box on the advanced options window.

Edited by sheson

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