Benna96 Posted March 21, 2021 Posted March 21, 2021 Thanks Sheson, they're working now 🙂 I think I'll look into xLodGen too.
Dreifels Posted September 17, 2021 Posted September 17, 2021 confusing ingame message v. 2.9.6 "DynDoLod cannot read file DynDoLod_none" ingame left up text line in window when I load save being in Vigilant/Coldharbour can't find error log,
sheson Posted September 17, 2021 Author Posted September 17, 2021 1 hour ago, Dreifels said: confusing ingame message v. 2.9.6 "DynDoLod cannot read file DynDoLod_none" ingame left up text line in window when I load save being in Vigilant/Coldharbour can't find error log, FAQ: Game: DynDOLOD could not read DynDOLOD_Worlds / DynDOLOD can not read data for [worldspace name] from DynDOLOD_Worlds / DynDOLOD_Worlds does not belong to these DynDOLOD plugins / DynDOLOD can not read bunchofnumbers from DynDOLOD_[worldspace name] / DynDOLOD_[worldspace name] does not belong to these DynDOLOD plugins / DynDOLOD can not read index data from DynDOLOD_[worlspace name] / DynDOLOD can not find [worldspace name] in DynDOLOD_Worlds / DynDOLOD can not find master data in DynDOLOD_[worldspace name] A: Make sure SKSE and DynDOLOD DLL or PapyrusUtil are installed correctly, see DynDOLOD requires DynDOLOD.DLL/PapyrusUtil above. A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output and the DynDOLOD plugins are in sync from the same generation process. Check the DynDOLOD SkyUI MCM Information page in the game that all plugins and files have the same bunch of numbers. A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output are in the load order and can be read. In case DynDOLOD DLL is used, check the c:\Users\[username]\Documents\My Games\[Skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log for errors. The DynDOLOD generation log is saved to the ..\DynDOLOD\logs folder.
Velezarius2 Posted December 23, 2021 Posted December 23, 2021 (edited) Hello! I have been using DynDOLOD for a long time and everything has always been fine in the Skyrim SE game... But when I started using 2.98, problems started. DynDOLOD.log: DynDOLOD Plugin 2.45.0 for Skyrim Script Extender 64 2.0.17 for Skyrim Special Edition 1.5.97.0 Reading file C:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_worlds.txt Reading file C:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_Tamriel_objects.txt Reading file C:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_Tamriel.txt GetIntArray: empty array for key 11612 in section index in file Tamriel Edited December 23, 2021 by Velezarius2
sheson Posted December 23, 2021 Author Posted December 23, 2021 8 hours ago, Velezarius2 said: Hello! I have been using DynDOLOD for a long time and everything has always been fine in the Skyrim SE game... But when I started using 2.98, problems started. DynDOLOD.log: DynDOLOD Plugin 2.45.0 for Skyrim Script Extender 64 2.0.17 for Skyrim Special Edition 1.5.97.0 Reading file C:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_worlds.txt Reading file C:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_Tamriel_objects.txt Reading file C:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_Tamriel.txt GetIntArray: empty array for key 11612 in section index in file Tamriel This thread is for Skyrim/Enderal but it seems you you are using Skyrim Special Edition? FAQ: DynDOLOD can not read data for [worldspace name] from DynDOLOD_Worlds A: Make sure SKSE and DynDOLOD DLL or PapyrusUtil are installed correctly, see DynDOLOD requires DynDOLOD.DLL/PapyrusUtil above. A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output and the DynDOLOD plugins are in sync from the same generation process. Check the DynDOLOD SkyUI MCM Information page in the game that all plugins and files have the same bunch of numbers. A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output are in the load order and can be read. In case DynDOLOD DLL is used, check the c:\Users\[username]\Documents\My Games\[Skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log for errors. Make sure the DynDOLOD DLL scripts overwrite DynDOLOD Resources. Does this happen with a new game?
Velezarius2 Posted January 2, 2022 Posted January 2, 2022 I apologize for not immediately answering your recommendations and questions. I have generated DynDOLOD many times for a new game, and for pure preservation, and with a library, and with just papyrus - there are always errors in "DynDOLOD_Tamriel.json": "Error: Parse error on line 2064: ...28017", "c28017"], }, "intList": { " ----------------------^ Expecting 'STRING', got '}' " "Error: Parse error on line 1999: ...25457", "c25457"], }, "intList": { " ----------------------^ Expecting 'STRING', got '}' " etc.
sheson Posted January 2, 2022 Author Posted January 2, 2022 2 hours ago, Velezarius2 said: I apologize for not immediately answering your recommendations and questions. I have generated DynDOLOD many times for a new game, and for pure preservation, and with a library, and with just papyrus - there are always errors in "DynDOLOD_Tamriel.json": "Error: Parse error on line 2064: ...28017", "c28017"], }, "intList": { " ----------------------^ Expecting 'STRING', got '}' " "Error: Parse error on line 1999: ...25457", "c25457"], }, "intList": { " ----------------------^ Expecting 'STRING', got '}' " etc. Upload the complete json file that you believe has problems. Upload the entire DynDOLOD log of the generation that you believe created the problematic json files.
Velezarius2 Posted January 2, 2022 Posted January 2, 2022 (edited) Hello! I apologize for my "English" - I write through an automatic translator. Here are three files: DynDOLOD_Tamriel.json, LODGen_SSE_Tamriel_log.txt, DynDOLOD_SSE_log.txt https://ufile.io/uo3jfqdx https://ufile.io/tonmei0g https://ufile.io/7kh4s6di Edited January 2, 2022 by Velezarius2
sheson Posted January 2, 2022 Author Posted January 2, 2022 32 minutes ago, Velezarius2 said: Hello! I apologize for my "English" - I write through an automatic translator. Here are three files: DynDOLOD_Tamriel.json, LODGen_SSE_Tamriel_log.txt, DynDOLOD_SSE_log.txt https://ufile.io/uo3jfqdx https://ufile.io/tonmei0g https://ufile.io/7kh4s6di The list has to be incomplete for it to have trailing comma. Is there a bugreport.txt in the same folder as the DynDOLOD.exe? If so upload that, please. If there is no bugreport.txt, upload DynDOLOD_Output\skse\plugins\DynDOLOD_Data\DynDOLOD_Tamriel.txt
Velezarius2 Posted January 2, 2022 Posted January 2, 2022 There is no bug report. DynDOLOD_Tamriel.txt: https://ufile.io/7kh4s6di
sheson Posted January 3, 2022 Author Posted January 3, 2022 8 hours ago, Velezarius2 said: https://ufile.io/1rgxb8rk Thanks. Unfortunately this didn't reveal anything new what the problem could be. Please install the latest DynDOLOD 3 Alpha and check if the json is OK.
Velezarius2 Posted January 8, 2022 Posted January 8, 2022 Thank you very much! Your advice to upgrade to DynDOLOD-3 helped me - everything worked as it should!
ArdentKumquat Posted September 8, 2023 Posted September 8, 2023 Hello. I'm trying to generate Tree LOD for Fabled Forests. I have gone through this process multiple time in the past for SFO without problems. I ran LODGen to generate terrain successfully. I then ran texgen in an attempt to create billboards, but no billboards were created for trees. If I remember correctly, there was at one point an option in LODGen to create Tree LOD as objects, but I did not see it in the current tool. Is that option gone? I'm currently using some LOD someone posted on the nexus, but it's too bright and looks very artificial, especially the birch trees. Is there still a way to generate tree LOD without billboards? I would like to do that if possible. Otherwise, what would be the reason no billboards are generated?
sheson Posted September 8, 2023 Author Posted September 8, 2023 41 minutes ago, ArdentKumquat said: Hello. I'm trying to generate Tree LOD for Fabled Forests. I have gone through this process multiple time in the past for SFO without problems. I ran LODGen to generate terrain successfully. I then ran texgen in an attempt to create billboards, but no billboards were created for trees. If I remember correctly, there was at one point an option in LODGen to create Tree LOD as objects, but I did not see it in the current tool. Is that option gone? I'm currently using some LOD someone posted on the nexus, but it's too bright and looks very artificial, especially the birch trees. Is there still a way to generate tree LOD without billboards? I would like to do that if possible. Otherwise, what would be the reason no billboards are generated? This is the DynDOLOD 2.x thread. Its TexGen version does not generate billboards. Billboards are required to generate tree LOD. They are also required for ultra tree LOD, e.g. LOD for trees done in object LOD. Use DynDOLOD 3 Alpha. Its TexGen version generates billboards for the current load order. See https://dyndolod.info/Downloads, https://dyndolod.info/Installation-Instructions and https://dyndolod.info/Generation-Instructions.
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