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Skyrim Revisited Pre-Release Feedback


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Neo, you are a scholar and a gentleman. Can I donate to your coffee fund? Or because you are so gentlemanly perhaps a shaving cream brush fund? You da real MVP, Neo. :D

 

EDIT: Running SUM seems to have done something weird. I keep getting an error when running LOOT

 

Error code: -1; libloadorder failed to create a game handle. Details: Dual Sheath Redux Patch.esp : File is empty.

Edited by FamousDeadGuy
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The backup ones that are in the backups folder in the Overwrite go back in the Skyrim/Data folder. Rename them to their usual names.

 

The ones that are in the Overwrite folder themselves are your cleaned ones that go in the Cleaned vanilla ESM's folder.

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Hey, just wanted to post here because I seen people discussing rehosting Wyrmstooth. I'm a moderator over at r/skyrimmods and I seen his posts there so I pmed him to verify it was him, he told me that he doesn't want Wyrmstooth rehosted.

STEP would never host a mod that was pulled by it's author so there never was going to be an issue with that here. Still, thank you for the confirmation about his status.

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Neo, you are a scholar and a gentleman. Can I donate to your coffee fund? Or because you are so gentlemanly perhaps a shaving cream brush fund? You da real MVP, Neo. :D

 

EDIT: Running SUM seems to have done something weird. I keep getting an error when running LOOT

 

Error code: -1; libloadorder failed to create a game handle. Details: Dual Sheath Redux Patch.esp : File is empty.

Look at the top of the guide or at any one of my mods for donation information. :)

 

If you have patcher issues, it is highly recommended to clear your SkyProc cache by doing the following:

1) Delete your current Dual Sheath Redux Patch.esp

2) Delete any SkyProc files found in SkyProc Patchers \ Dual Sheath Redux Patch except for the original Dual Sheath Redux Patch.jar and More Heapspace batch files.

3) Delete any SkyProc files found in Documents \ My Games \ Skyrim \ SkyProc (if any).

Note: You will have to re-select any optional settings in the patcher after clearing the cache.

Hey, just wanted to post here because I seen people discussing rehosting Wyrmstooth. I'm a moderator over at r/skyrimmods and I seen his posts there so I pmed him to verify it was him, he told me that he doesn't want Wyrmstooth rehosted.

I figured this was the case, and therefore my answer remains the same: No, I will not do it. :)

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Look at the top of the guide or at any one of my mods for donation information. :)

 

If you have patcher issues, it is highly recommended to clear your SkyProc cache by doing the following:

1) Delete your current Dual Sheath Redux Patch.esp

2) Delete any SkyProc files found in SkyProc Patchers \ Dual Sheath Redux Patch except for the original Dual Sheath Redux Patch.jar and More Heapspace batch files.

3) Delete any SkyProc files found in Documents \ My Games \ Skyrim \ SkyProc (if any).

Note: You will have to re-select any optional settings in the patcher after clearing the cache.

Delete those from the SRLE Profile mod at the bottom in explorer? I tried that and I got the same error. And LOOT is suddenly asking me what game I am using LOOT for. What could have possibly happened?

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Hi Neo,

I follow your fabulous guide and thank you for this labor of love.

In Atlas map markers - Updated with MCM, I have the same Esp as Atlas Map markers for Skyrim.... Do I hide the first ESP or remove it?

BTW, you forget the instruction to not install the Atlas map markers - Updated with MCM.txt in the guide.

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Did you move your install? It sounds like the registry entries for Skyrim are missing or incorrect.

 

Try running the launcher outside of MO to reset them.

I just redid the entire portion of the guide and the game starts fine. Went through character creation without a hiccup and finished MCM settings. Randomized the start with LAL and upon exiting castle dour (i got the legion start) CTD. Solitude doesn't want to play nice.

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Hi Neo,

I follow your fabulous guide and thank you for this labor of love.

In Atlas map markers - Updated with MCM, I have the same Esp as Atlas Map markers for Skyrim.... Do I hide the first ESP or remove it?

BTW, you forget the instruction to not install the Atlas map markers - Updated with MCM.txt in the guide.

Doesn't matter since the second esp overwrites the first one

 

and txt files don't do any harm. It's just Neo's thing for a neat installation.

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Hey Neo just to let you know I have found an issue with the new version of DynDoLOD horrible flickering texture on the posts of whiterun stables. it's wasn't fickerlng like that before I updated.

 

Any updates on how to fix this problem per SRLE guide?

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