Darth_mathias Posted April 22, 2016 Share Posted April 22, 2016 I'm sure it was asked (and answered) several times, but, why do we unpack all the BSAs? I thought it was better to keep them packed, saving SSD space and improving the loading times, isn't that right? Think it's so we can easily remove files that need to removed throughout the guide. plus I believe loose files win conflicts over BSA's. Link to comment
darkside Posted April 22, 2016 Share Posted April 22, 2016 (edited) ERROR Edited April 22, 2016 by darkside Link to comment
Hackfield Posted April 22, 2016 Share Posted April 22, 2016 Yeah, that's what I thought, and I just found this post with a quote from Tannin https://forum.step-project.com/topic/3668-loose-vs-bsa-files/page-2?do=findComment&comment=70913 Link to comment
Darth_mathias Posted April 22, 2016 Share Posted April 22, 2016 Ok this could just be me the pick sound engineer within me speaking I've just hit my first heavy rain shower with the Vivid Weathers and It sound horrible I've had to hide the sound file from vivid weather. It's cutting out and distoring Has anyone else noticed this? It sounds ok after the amb_weather_rain_heavy_lp.wav from vivid weather is hidden in MO. Link to comment
nappilydeestruction Posted April 23, 2016 Share Posted April 23, 2016 I heard some others from vivid weathers comment section having similar issues. Link to comment
TirigonX Posted April 23, 2016 Share Posted April 23, 2016 Just listened to the wav file and yes it is really horrible. Maybe the file got corrupted somehow? Hard to believe that this is intentional. Link to comment
Darth_mathias Posted April 23, 2016 Share Posted April 23, 2016 Just listened to the wav file and yes it is really horrible. Maybe the file got corrupted somehow? Hard to believe that this is intentional.So it not just me being a picky noise boy then lol. This has been brought up with mangaclub so hopefully he'll fix it for now I recommend hiding the file in MO. Link to comment
AmeerHM Posted April 23, 2016 Share Posted April 23, 2016 Just finished following the guide and making a new character with the recommended MCM settings; upon starting the game (from a boat in Dawn Star) and running to the road signs via the main road, the game CTDs. Any ideas why this might be happening? :confused: If it's of any importance, I'm using windows 10 and have more than 4gb of vram; I've set the videomemorysizemb to 3714 and reserved memory to 1024. Link to comment
paul666root Posted April 23, 2016 Share Posted April 23, 2016 Install Memory Block Logs and post the log Link to comment
AmeerHM Posted April 23, 2016 Share Posted April 23, 2016 (edited) Install Memory Block Logs and post the logThanks for the reply! Here you go: logging of blocks enabledlogging max values onlyTimer disabledBlock1 Block2512MB 256MB85 885 885 985 1085 1185 1285 1385 1485 1585 1685 1785 1885 1985 2085 2185 2285 2385 2485 2585 2685 2785 2885 2985 3085 3185 3285 3385 3485 3585 3685 3785 3885 3985 4085 4185 4285 4385 4485 4585 4685 4785 4885 4985 5085 5185 5285 5385 5485 5585 5685 5785 5885 5985 6085 6185 6285 6385 6485 6585 6685 6785 6885 6985 7085 7185 7285 7385 7485 7585 7685 7785 7885 7985 8085 8185 8285 8385 8485 8585 8685 8785 8885 8985 9085 9185 9285 9385 9485 9585 9685 9785 9885 9985 10085 10185 10285 10385 10485 10585 10685 10785 10885 10985 11085 11185 11285 11385 11485 11585 11685 11785 11885 11985 12085 12185 12285 12385 12485 12585 12685 12785 12885 12985 13085 13185 13285 13385 13485 13585 13685 13785 13885 13985 14085 14185 14285 14385 144100 144101 144101 145101 146101 147103 147103 148103 149103 150103 151103 152103 153103 154103 155103 156103 157103 158103 159133 159133 160133 161133 162133 163176 163176 164176 165176 166177 166178 166178 167189 167189 168189 169200 169200 170201 170202 170203 170204 170205 170206 170207 170208 170209 170210 170211 170213 170216 170217 170218 170219 170220 170221 170222 170223 170224 170225 170226 170227 170228 170229 170230 170232 170233 170234 170235 170236 170237 170239 170240 170241 170242 170243 170244 170245 170246 170247 170248 170249 170250 170251 170252 170253 170254 170255 170256 170257 170258 170259 170260 170261 170262 170263 170264 170265 170266 170267 170269 170270 170271 170272 170273 170274 170275 170276 170277 170278 170280 170281 170282 170283 170284 170285 170286 170287 170288 170290 170291 170292 170294 170295 170296 170297 170298 170299 170300 170301 170302 170304 170305 170306 170307 170308 170309 170310 170311 170312 170313 170314 170315 170316 170316 171317 171320 171321 171322 171323 171324 171325 171326 171327 171327 172328 172329 172330 172331 172335 172346 172346 173346 174346 175346 176362 176362 177362 178363 178364 178365 178366 178367 178368 178369 178370 178371 178373 178374 178375 178376 178377 178378 178379 178380 178381 178382 178383 178384 178385 178386 178387 178388 178389 178390 178391 178392 178393 178394 178395 178396 178397 178398 178399 178400 178401 178402 178402 179403 179404 179405 179406 179407 179408 179409 179409 180 Edited April 23, 2016 by AmeerHM Link to comment
paul666root Posted April 23, 2016 Share Posted April 23, 2016 if that's the whole log it seems your block is not filling up then it's not as easy to diagnose. is it the same place where you CTD ? recheck you bashed patch if it's done properly, recheck if you have conflict resolution enabled, recheck then if you didn't miss a step in the guide Link to comment
AmeerHM Posted April 23, 2016 Share Posted April 23, 2016 (edited) if that's the whole log it seems your block is not filling up then it's not as easy to diagnose. is it the same place where you CTD ? recheck you bashed patch if it's done properly, recheck if you have conflict resolution enabled, recheck then if you didn't miss a step in the guide Will do that now and report back if I find anything o: Thanks for your help, friend! Edit: crash doesn't occur with DynDOLOD disabled; gonna try going through the final part of the guide again (making SRLE Profile) + reinstalling DirectX 9. Will post updates o': Edit 2: Reinstalled DynDOLOD + DirectX9 + reran the entire final section of the guide; game still crashes at the same point with DynDOLOD.esp enabled. :confused: I have no idea now what could have gone wrong, I just know 100% that the crash is reproducible with DynDOLOD loaded. Any ideas? I really wanna play some Skyrim! Edit 3: Read Sheson's CTD readme and found some of my offending meshes, any ideas what I do next? lol [04/24/2016 - 12:02:21AM] [sHESON_DynDOLOD_LODObject < (8F011002)>] Activate #1 [Form < (8F00D730)>] using lod\farmhouse\farmhouse05glow_lod_0.nif[04/24/2016 - 12:02:21AM] [sHESON_DynDOLOD_LODObject < (8F010E2C)>] Activate #1 [Form < (8F00D89D)>] using architecture\Jets\FarmHouse\FarmFreeFireExtTopCap.nif[04/24/2016 - 12:02:21AM] [sHESON_DynDOLOD_LODObject < (8F011003)>] Activate #1 [Form < (8F00D730)>] using lod\farmhouse\farmhouse05glow_lod_0.nif[04/24/2016 - 12:02:21AM] [sHESON_DynDOLOD_LODObject < (8F011004)>] Activate #1 [Form < (8F00D827)>] using lod\farmhouse\farmhouse06glow_lod_0.nif[04/24/2016 - 12:02:21AM] [sHESON_DynDOLOD_LODObject < (8F010E2F)>] Activate #1 [Form < (8F00B1C1)>] using Effects\Ambient\FXSmokeChimney02.nif[04/24/2016 - 12:02:21AM] [sHESON_DynDOLOD_LODObject < (8F010E2D)>] Activate #1 [Form < (8F00B1C1)>] using Effects\Ambient\FXSmokeChimney02.nif[04/24/2016 - 12:02:21AM] [sHESON_DynDOLOD_LODObject < (8F010E2E)>] Activate #1 [Form < (8F00D89D)>] using architecture\Jets\FarmHouse\FarmFreeFireExtTopCap.nif Edit 9000: Sheson advised me to read through his support thread to find the answer, as it's an issue that was previously resolved. Turns out I didn't rename the Prometheus meshes properly (add snow to the end of the filenames). After doing that, the predictable CTD has ceased to exist! Guess this is what I deserve for rushing through the guide in an afternoon! Hopefully this can help someone else though. Edited April 24, 2016 by AmeerHM Link to comment
minos55 Posted April 24, 2016 Share Posted April 24, 2016 wait, is there any renaming in the guide or did i miss it? Link to comment
paul666root Posted April 24, 2016 Share Posted April 24, 2016 Edit 9000: Sheson advised me to read through his support thread to find the answer, as it's an issue that was previously resolved. Turns out I didn't rename the Prometheus meshes properly (add snow to the end of the filenames). After doing that, the predictable CTD has ceased to exist! Guess this is what I deserve for rushing through the guide in an afternoon! Hopefully this can help someone else though. Glad you sorted it out. SRLE is stable so usualy CTDs happen with a mistake during installation and since it's such a big guide it's easy to miss a little detail. Link to comment
Darth_mathias Posted April 24, 2016 Share Posted April 24, 2016 (edited) Just listened to the wav file and yes it is really horrible. Maybe the file got corrupted somehow? Hard to believe that this is intentional.well occurring to mangaclub the file is working perfectly fine and as intended. However I don't like it so I am hiding it in MO. Edit: Think I get why people say it sounds "choppy" unless I am not mistaken there sounds to a wind sound effect mixed in with the rain and it is that that makes it sound odd. Edited April 24, 2016 by Darth_mathias Link to comment
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