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Skyrim Revisited Pre-Release Feedback


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I'm sure it was asked (and answered) several times, but, why do we unpack all the BSAs? I thought it was better to keep them packed, saving SSD space and improving the loading times, isn't that right?  :unsure:

Think it's so we can easily remove files that need to removed throughout the guide. plus I believe loose files win conflicts over BSA's.

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Ok this could just be me the pick sound engineer within me speaking I've just hit my first heavy rain shower with the Vivid Weathers and It sound horrible I've had to hide the sound file from vivid weather. It's cutting out and distoring Has anyone else noticed this? It sounds ok after the amb_weather_rain_heavy_lp.wav from vivid weather is hidden in MO.

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Just listened to the wav file and yes it is really horrible. Maybe the file got corrupted somehow? Hard to believe that this is intentional.

So it not just me being a picky noise boy then lol. This has been brought up with mangaclub so hopefully he'll fix it for now I recommend hiding the file in MO.

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Just finished following the guide and making a new character with the recommended MCM settings; upon starting the game (from a boat in Dawn Star) and running to the road signs via the main road, the game CTDs. Any ideas why this might be happening?  :confused:

 

If it's of any importance, I'm using windows 10 and have more than 4gb of vram; I've set the videomemorysizemb to 3714 and reserved memory to 1024.

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Install Memory Block Logs and post the log

Thanks for the reply! Here you go:
 

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB
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Edited by AmeerHM
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if that's the whole log it seems your block is not filling up then it's not as easy to diagnose.

 

is it the same place where you CTD ?

 

recheck you bashed patch if it's done properly, recheck if you have conflict resolution enabled, recheck then if you didn't miss a step in the guide 

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if that's the whole log it seems your block is not filling up then it's not as easy to diagnose.

 

is it the same place where you CTD ?

 

recheck you bashed patch if it's done properly, recheck if you have conflict resolution enabled, recheck then if you didn't miss a step in the guide 

Will do that now and report back if I find anything o:

 

Thanks for your help, friend!

 

Edit: crash doesn't occur with DynDOLOD disabled; gonna try going through the final part of the guide again (making SRLE Profile) + reinstalling DirectX 9. Will post updates o':

 

Edit 2: Reinstalled DynDOLOD + DirectX9 + reran the entire final section of the guide; game still crashes at the same point with DynDOLOD.esp enabled.  :confused:  I have no idea now what could have gone wrong, I just know 100% that the crash is reproducible with DynDOLOD loaded. Any ideas? I really wanna play some Skyrim!

 

Edit 3: Read Sheson's CTD readme and found some of my offending meshes, any ideas what I do next? lol

 

 

[04/24/2016 - 12:02:21AM] [sHESON_DynDOLOD_LODObject < (8F011002)>] Activate #1 [Form < (8F00D730)>] using lod\farmhouse\farmhouse05glow_lod_0.nif
[04/24/2016 - 12:02:21AM] [sHESON_DynDOLOD_LODObject < (8F010E2C)>] Activate #1 [Form < (8F00D89D)>] using architecture\Jets\FarmHouse\FarmFreeFireExtTopCap.nif
[04/24/2016 - 12:02:21AM] [sHESON_DynDOLOD_LODObject < (8F011003)>] Activate #1 [Form < (8F00D730)>] using lod\farmhouse\farmhouse05glow_lod_0.nif
[04/24/2016 - 12:02:21AM] [sHESON_DynDOLOD_LODObject < (8F011004)>] Activate #1 [Form < (8F00D827)>] using lod\farmhouse\farmhouse06glow_lod_0.nif
[04/24/2016 - 12:02:21AM] [sHESON_DynDOLOD_LODObject < (8F010E2F)>] Activate #1 [Form < (8F00B1C1)>] using Effects\Ambient\FXSmokeChimney02.nif
[04/24/2016 - 12:02:21AM] [sHESON_DynDOLOD_LODObject < (8F010E2D)>] Activate #1 [Form < (8F00B1C1)>] using Effects\Ambient\FXSmokeChimney02.nif
[04/24/2016 - 12:02:21AM] [sHESON_DynDOLOD_LODObject < (8F010E2E)>] Activate #1 [Form < (8F00D89D)>] using architecture\Jets\FarmHouse\FarmFreeFireExtTopCap.nif

 
Edit 9000: Sheson advised me to read through his support thread to find the answer, as it's an issue that was previously resolved. Turns out I didn't rename the Prometheus meshes properly (add snow to the end of the filenames). After doing that, the predictable CTD has ceased to exist! Guess this is what I deserve for rushing through the guide in an afternoon!  :dry:
 
Hopefully this can help someone else though.
Edited by AmeerHM
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Edit 9000: Sheson advised me to read through his support thread to find the answer, as it's an issue that was previously resolved. Turns out I didn't rename the Prometheus meshes properly (add snow to the end of the filenames). After doing that, the predictable CTD has ceased to exist! Guess this is what I deserve for rushing through the guide in an afternoon!  :dry:
 
Hopefully this can help someone else though.

 

Glad you sorted it out. SRLE is stable so usualy CTDs happen with a mistake during installation and since it's such a big guide it's easy to miss a little detail.

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Just listened to the wav file and yes it is really horrible. Maybe the file got corrupted somehow? Hard to believe that this is intentional.

well occurring to mangaclub the file is working perfectly fine and as intended. However I don't like it so I am hiding it in MO.

 

Edit: Think I get why people say it sounds "choppy" unless I am not mistaken there sounds to a wind sound effect mixed in with the rain and it is that that makes it sound odd.

Edited by Darth_mathias
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