Nearox Posted January 24, 2016 Posted January 24, 2016 Ehh damn, stupid hungover me completely missed that :P
Pheyne Posted January 24, 2016 Posted January 24, 2016 (edited) After optimizing all the files in DDSopt, I am left with four folders (mods). According to the guide, they are named HRDLC1, HRDLC2, HRDLC3 and STD. Where should the STD mod (contains the Skyrim - textures.bsa) be loaded? Is the following final load order ok or should I load it before the Unmanaged DLCs? Unmanaged: DawnguardUnmanaged: HearthFiresUnmanaged: DragonbornSTDUnofficial Skyrim Legendary Edition PatchUnmanaged: HighResTexturePack01HRDLC1Unmanaged: HighResTexturePack02HRDLC2 Unmanaged: HighResTexturePack03HRDLC3 Unofficial High Resolution Patch Edited January 24, 2016 by Pheyne
Neovalen Posted January 25, 2016 Author Posted January 25, 2016 On 1/24/2016 at 11:29 PM, Pheyne said: After optimizing all the files in DDSopt, I am left with four folders (mods). According to the guide, they are named HRDLC1, HRDLC2, HRDLC3 and STD. Where should the STD mod (contains the Skyrim - textures.bsa) be loaded? Is the following final load order ok or should I load it before the Unmanaged DLCs? Unmanaged: DawnguardUnmanaged: HearthFiresUnmanaged: DragonbornSTDUnofficial Skyrim Legendary Edition PatchUnmanaged: HighResTexturePack01HRDLC1Unmanaged: HighResTexturePack02HRDLC2 Unmanaged: HighResTexturePack03HRDLC3 Unofficial High Resolution Patch Apparently the DDSOpt procedure has changed since I did it, because I had multiple for each dlc instead of a STD. Does STD override any DLC textures or no?
Pheyne Posted January 25, 2016 Posted January 25, 2016 Yes, plenty. I figured the four files you name in the guide (Vanilla Optimized, Dawnguard Optimized, Hearthfire Optimized, Dragonborn Optimized) are now merged into one and should be loaded after the DLCs, no?
Neovalen Posted January 25, 2016 Author Posted January 25, 2016 On 1/25/2016 at 12:52 AM, Pheyne said: Yes, plenty. I figured the four files you name in the guide (Vanilla Optimized, Dawnguard Optimized, Hearthfire Optimized, Dragonborn Optimized) are now merged into one and should be loaded after the DLCs, no?Sounds like it. :) I would agree with your assessment.
Razorsedge877 Posted January 25, 2016 Posted January 25, 2016 I updated JAVA and now i get this message when trying to run SUM. Executable C/Program Files (x86)/Java/jre1.8.0_66/bin/java.exe not found
Neovalen Posted January 25, 2016 Author Posted January 25, 2016 On 1/25/2016 at 4:49 AM, Razorsedge877 said: I updated JAVA and now i get this message when trying to run SUM. Executable C/Program Files (x86)/Java/jre1.8.0_66/bin/java.exe not foundUpdate the _66 to the version currently installed.
Darth_mathias Posted January 25, 2016 Posted January 25, 2016 (edited) On 1/25/2016 at 12:48 AM, Neovalen said: Apparently the DDSOpt procedure has changed since I did it, because I had multiple for each dlc instead of a STD. Does STD override any DLC textures or no?yes it does all of them On 1/25/2016 at 12:52 AM, Pheyne said: Yes, plenty. I figured the four files you name in the guide (Vanilla Optimized, Dawnguard Optimized, Hearthfire Optimized, Dragonborn Optimized) are now merged into one and should be loaded after the DLCs, no?that sounds about right Also Neo shouldn't the placemnet of the SFO Bilboards not be after the SFO mod pretty sure they should Edited January 25, 2016 by Darth_mathias
Neovalen Posted January 25, 2016 Author Posted January 25, 2016 On 1/25/2016 at 5:58 AM, Darth_mathias said: yes it does all of themthat sounds about right Also Neo shouldn't the placemnet of the SFO Bilboards not be after the SFO mod pretty sure they shouldSFO doesn't include billboards itself, so placement does not matter at all right now.
Darth_mathias Posted January 25, 2016 Posted January 25, 2016 (edited) On 1/25/2016 at 6:13 AM, Neovalen said: SFO doesn't include billboards itself, so placement does not matter at all right now.no but you tell people to download when installing DynDoLod it's these billboard i am talking about: TES5LODGenAuthor: Ehamloptiran, Sheson, and the TES5Edit TeamVersion: 1.0 (Vurt SFO 2.3 LOD Billboards Optional)Mod Notes: This mod is installed a second time to provide tree billboards for Skyrim Flora Overhaul.Overrides: Dynamic Distant Objects LOD - DynDOLOD, TES5LODGenMod Dependencies(As Configured): I am sure these billboard need to be after SFO unless i am wrong and have understood things wrong. this is also what Micheal of Gamerpoets say to do in his video: from about 7:30 - 9:00 https://www.youtube.com/watch?v=c3zVK8PD3Vg Edited January 25, 2016 by Darth_mathias
Neovalen Posted January 25, 2016 Author Posted January 25, 2016 On 1/25/2016 at 6:23 AM, Darth_mathias said: no but you tell people to download when installing DynDoLod it's these billboard i am talking about: TES5LODGenAuthor: Ehamloptiran, Sheson, and the TES5Edit TeamVersion: 1.0 (Vurt SFO 2.3 LOD Billboards Optional)Mod Notes: This mod is installed a second time to provide tree billboards for Skyrim Flora Overhaul.Overrides: Dynamic Distant Objects LOD - DynDOLOD, TES5LODGenMod Dependencies(As Configured): I am sure these billboard need to be after SFO unless i am wrong and have understood things wrong. this is also what Micheal of Gamerpoets say to do in his video: from about 7:30 - 9:00 https://www.youtube.com/watch?v=c3zVK8PD3VgYou have understood things wrong. :) Trust me, it works. The only thing that matters is: Vanilla -> SFO -> Realistic Aspen Trees billboards are in the correct order.
Darth_mathias Posted January 25, 2016 Posted January 25, 2016 On 1/25/2016 at 6:56 AM, Neovalen said: You have understood things wrong. :) Trust me, it works. The only thing that matters is: Vanilla -> SFO -> Realistic Aspen Trees billboards are in the correct order.fair enough i trust you Neo. one more then then i'll stop bugging you why is CACO_AlternateNames.esp not included in the CACO patches Merge?
Neovalen Posted January 25, 2016 Author Posted January 25, 2016 On 1/25/2016 at 7:06 AM, Darth_mathias said: fair enough i trust you Neo. one more then then i'll stop bugging you why is CACO_AlternateNames.esp not included in the CACO patches Merge?I have retired for the evening but I don't believe I use that esp.
mavanaic Posted January 25, 2016 Posted January 25, 2016 On 1/25/2016 at 7:13 AM, Neovalen said: I have retired for the evening but I don't believe I use that esp.It's CACO_CoinReplacer_Patch.esp
TirigonX Posted January 25, 2016 Posted January 25, 2016 On 1/25/2016 at 8:44 AM, mavanaic said: It's CACO_CoinReplacer_Patch.espWhat do you mean? CACO_AlternateNames.esp and CACO_CoinReplacer_Patch.esp are two different plugins. The first one isn't used in SRLE, the second one is.
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