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Skyrim Revisited Pre-Release Feedback


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Posted (edited)

After optimizing all the files in DDSopt, I am left with four folders (mods). According to the guide, they are named  HRDLC1, HRDLC2, HRDLC3  and STD. Where should the STD mod (contains the Skyrim - textures.bsa) be loaded? Is the following final load order ok or should I load it before  the Unmanaged DLCs?
 

  • Unmanaged: Dawnguard
  • Unmanaged: HearthFires
  • Unmanaged: Dragonborn
  • STD
  • Unofficial Skyrim Legendary Edition Patch
  • Unmanaged: HighResTexturePack01
  • HRDLC1
  • Unmanaged: HighResTexturePack02
  • HRDLC2
  • Unmanaged: HighResTexturePack03
  • HRDLC3
  • Unofficial High Resolution Patch
Edited by Pheyne
Posted
  On 1/24/2016 at 11:29 PM, Pheyne said:

 

After optimizing all the files in DDSopt, I am left with four folders (mods). According to the guide, they are named  HRDLC1, HRDLC2, HRDLC3  and STD. Where should the STD mod (contains the Skyrim - textures.bsa) be loaded? Is the following final load order ok or should I load it before  the Unmanaged DLCs?

 

  • Unmanaged: Dawnguard
  • Unmanaged: HearthFires
  • Unmanaged: Dragonborn
  • STD
  • Unofficial Skyrim Legendary Edition Patch
  • Unmanaged: HighResTexturePack01
  • HRDLC1
  • Unmanaged: HighResTexturePack02
  • HRDLC2
  • Unmanaged: HighResTexturePack03
  • HRDLC3
  • Unofficial High Resolution Patch

 

Apparently the DDSOpt procedure has changed since I did it, because I had multiple for each dlc instead of a STD. Does STD override any DLC textures or no?

Posted

Yes, plenty. I figured the four files you name in the guide (Vanilla Optimized, Dawnguard Optimized, Hearthfire Optimized, Dragonborn Optimized) are now merged into one and should be loaded after the DLCs, no?

Posted
  On 1/25/2016 at 12:52 AM, Pheyne said:

Yes, plenty. I figured the four files you name in the guide (Vanilla Optimized, Dawnguard Optimized, Hearthfire Optimized, Dragonborn Optimized) are now merged into one and should be loaded after the DLCs, no?

Sounds like it. :) I would agree with your assessment.

Posted
  On 1/25/2016 at 4:49 AM, Razorsedge877 said:

I updated JAVA and now i get this message when trying to run SUM. Executable C/Program Files (x86)/Java/jre1.8.0_66/bin/java.exe not found

Update the _66 to the version currently installed.
Posted (edited)
  On 1/25/2016 at 12:48 AM, Neovalen said:

Apparently the DDSOpt procedure has changed since I did it, because I had multiple for each dlc instead of a STD. Does STD override any DLC textures or no?

yes it does all of them

  On 1/25/2016 at 12:52 AM, Pheyne said:

Yes, plenty. I figured the four files you name in the guide (Vanilla Optimized, Dawnguard Optimized, Hearthfire Optimized, Dragonborn Optimized) are now merged into one and should be loaded after the DLCs, no?

that sounds about right

 

Also Neo shouldn't the placemnet of the SFO Bilboards not be after the SFO mod pretty sure they should

Edited by Darth_mathias
Posted
  On 1/25/2016 at 5:58 AM, Darth_mathias said:

yes it does all of them

that sounds about right

 

Also Neo shouldn't the placemnet of the SFO Bilboards not be after the SFO mod pretty sure they should

SFO doesn't include billboards itself, so placement does not matter at all right now.

Posted (edited)
  On 1/25/2016 at 6:13 AM, Neovalen said:

SFO doesn't include billboards itself, so placement does not matter at all right now.

no but you tell people to download when installing DynDoLod it's these billboard i am talking about:

 

TES5LODGen

Author: Ehamloptiran, Sheson, and the TES5Edit Team

Version: 1.0 (Vurt SFO 2.3 LOD Billboards Optional)

Mod Notes: This mod is installed a second time to provide tree billboards for Skyrim Flora Overhaul.

Overrides: Dynamic Distant Objects LOD - DynDOLOD, TES5LODGen

Mod Dependencies(As Configured):

 

I am sure these billboard need to be after SFO unless i am wrong and have understood things wrong.

 

this is also what Micheal of Gamerpoets say to do in his video: from about 7:30 - 9:00

 

https://www.youtube.com/watch?v=c3zVK8PD3Vg

Edited by Darth_mathias
Posted
  On 1/25/2016 at 6:23 AM, Darth_mathias said:

no but you tell people to download when installing DynDoLod it's these billboard i am talking about:

 

TES5LODGen

Author: Ehamloptiran, Sheson, and the TES5Edit Team

Version: 1.0 (Vurt SFO 2.3 LOD Billboards Optional)

Mod Notes: This mod is installed a second time to provide tree billboards for Skyrim Flora Overhaul.

Overrides: Dynamic Distant Objects LOD - DynDOLOD, TES5LODGen

Mod Dependencies(As Configured):

 

I am sure these billboard need to be after SFO unless i am wrong and have understood things wrong.

 

this is also what Micheal of Gamerpoets say to do in his video: from about 7:30 - 9:00

 

https://www.youtube.com/watch?v=c3zVK8PD3Vg

You have understood things wrong. :)  Trust me, it works.

 

The only thing that matters is:

 

Vanilla -> SFO -> Realistic Aspen Trees billboards are in the correct order.

Posted
  On 1/25/2016 at 6:56 AM, Neovalen said:

You have understood things wrong. :)  Trust me, it works.

 

The only thing that matters is:

 

Vanilla -> SFO -> Realistic Aspen Trees billboards are in the correct order.

fair enough i trust you Neo. one more then then i'll stop bugging you why is CACO_AlternateNames.esp not included in the CACO patches Merge?

Posted
  On 1/25/2016 at 7:06 AM, Darth_mathias said:

fair enough i trust you Neo. one more then then i'll stop bugging you why is CACO_AlternateNames.esp not included in the CACO patches Merge?

I have retired for the evening but I don't believe I use that esp.
Posted
  On 1/25/2016 at 8:44 AM, mavanaic said:

It's CACO_CoinReplacer_Patch.esp

What do you mean?

 

CACO_AlternateNames.esp and CACO_CoinReplacer_Patch.esp are two different plugins. The first one isn't used in SRLE, the second one is.

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