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  • 0
Posted

It's not the ENB's fault, Genius384. The engine has a limit of 5 lights casting shadows on the same area at the same time, and when there are more than that, it freaks out. Sadly happens in some areas because Electro-City adds a lot of lights.

  • 0
Posted

AA / AF off, ENBoost without effect active.

 

So, Electro-City effs it up for me?

 

Anything you can do about it? Or is the only possible solution to remove the mod?

  • 0
Posted

It's not the ENB's fault, Genius384. The engine has a limit of 5 lights casting shadows on the same area at the same time, and when there are more than that, it freaks out. Sadly happens in some areas because Electro-City adds a lot of lights.

Makes sense.

 

I have never been a huge fan of Electrocity anyway.  I would say remove it, you're not missing much (gameplay wise)

  • 0
Posted

Well, it's not Electro-City on its own, usually. It's in the combination with another mod. Lets say a vanilla location has two shadow casting lights within the given square. Then Electro-City adds three more, no problem. Then Mod ABC adds one more, now you have an issue.

  • 0
Posted

So, Interior Lighting Overhaul has the same problems for interiors?

 

Sometimes ground textures indoors, like newspaper, turns dark. Don't have any screens sadly.

  • 0
Posted

Any mod that add new light sources has a chance to cause that. Mods that add a lot of them obviousy have more chances to cause issues, especially in conflicting cells.

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