GabaZieute Posted January 21, 2017 Posted January 21, 2017 (edited) Thank youSo my load order should look like: MODWiki - Armor - Patch.espMODWiki - INNR - Patch.espMODWiki - Worldspace ALL - 203 Patch.espMODWiki-CORE-Patch. 2.1.1MODWiki-BettersettlersClothing-Patch.espI'm not using Take Cover but it's a master for CoreLooking into it with Fo4edit, it seems you only add settings to some Take Cover IngestiblesCan I safely remove those edits with FO4Edit from Core so Take Cover is not a master anymore ? Suggestion : Since Core is a merged patch, could you please add an optional download with all the single modwiki patches ?So people who cherry pick in your guide can build their own merged Core Patch Edited January 21, 2017 by GabaZieute
Gernash Posted January 21, 2017 Author Posted January 21, 2017 (edited) On 1/21/2017 at 1:26 PM, GabaZieute said: Thank youSo my load order should look like: MODWiki - Armor - Patch.espMODWiki - INNR - Patch.espMODWiki - Worldspace ALL - 203 Patch.espMODWiki-CORE-Patch. 2.1.1MODWiki-BettersettlersClothing-Patch.espI'm not using Take Cover but it's a master for CoreLooking into it with Fo4edit, it seems you only add settings to some Take Cover IngestiblesCan I safely remove those edits with FO4Edit from Core so Take Cover is not a master anymore ? Suggestion : Since Core is a merged patch, could you please add an optional download with all the single modwiki patches ?So people who cherry pick in your guide can build their own merged Core PatchMake a empty dummy file of Take Cover espcheck error on MODWiki-CORE-Patch 2.1.1delete any errors (usualy come up as white FORMID in italics)CHeck error again if OK clean masters on MODWiki-CORE-Patch 2.1.1exit and save move MODWiki-CORE-Patch from overwrite folder to mod patch folder Should be goldenMODWiki - Armor - Patch.espMODWiki - INNR - Patch.espMODWiki-CORE-Patch. 2.1.1 <-----lowest in the load order on Left side it has to overwrite the XML files for Item sorting.MODWiki-BettersettlersClothing-Patch.espMODWiki - Worldspace ALL - 203 Patch.espI only have a loose patch version of 2.1.0 many many cosmetic changes in 2.1.1 and 30+ bugfixes Ver 2.1.0 was a cleanup of 2.0.3 for latest mods (Removing masters etc)Ver 2.1.1 is continuation of the Wiki.(trying to release all the "ADDONS" as standalone.Ver 2.1.2 is a crafting/workbench overhaul for CORE (TBA) Once you get it running you will understand when you look in your Pip-Boy or home plate. Edited January 21, 2017 by Gernash
baronaatista Posted January 21, 2017 Posted January 21, 2017 Can't recommend Start Me Up enough, the way it handles everything is just perfect. Only issue is that it edits MQ102, which Some Assembly Required (a core mod for myself) also does. Result is that it hitches on 'put fusion core in power armor' quest stage... possible to console command past but obviously that's not ideal.
StratDOS Posted January 21, 2017 Posted January 21, 2017 What would the load order be for the worldspace mods be (Plenty 'o' Exploration, Stumble Upon Interiors, Beantown Interiors Project and Subway Runner)?
Gernash Posted January 21, 2017 Author Posted January 21, 2017 I'm starting world space now it will be updated today.Power armor will be done as well but I'm stripping war tags out till I convert it (have to mod it a lot)
c0c0c0 Posted January 22, 2017 Posted January 22, 2017 Minor fix for the instructions: DLCList.txt the contents of which are: DLCCoast.esm DLCRobot.esm DLCworkshop01.esm DLCworkshop02.esm DLCworkshop03.esm I'm guessing that's old and should read: DLCCoast.esmDLCNukaWorld.esmDLCRobot.esmDLCworkshop01.esmDLCworkshop02.esmDLCworkshop03.esm
Gernash Posted January 22, 2017 Author Posted January 22, 2017 (edited) unsure where you see thathttps://wiki.step-project.com/User:Gernash/MODWiki#Post-installation Where is this DLCList.txt? Edited January 22, 2017 by Gernash
c0c0c0 Posted January 22, 2017 Posted January 22, 2017 On 1/22/2017 at 3:21 AM, Gernash said: unsure where you see thathttps://wiki.step-project.com/User:Gernash/MODWiki#Post-installation Where is this DLCList.txt?All the way up at "Checking \Local\Fallout4 Validity". Right before BethINI. By the way, the images for BethINI are a version or two behind. They are missing some options from the one I just downloaded. Nothing I couldn't SWAG my way through, but it might confuse some readers.
Gernash Posted January 22, 2017 Author Posted January 22, 2017 (edited) I'm currently using https://www.nexusmods.com/fallout4/mods/102/?tab=2 I'll do a rewrite of that section once patches are complete Fallout4ConfigTool is a bit more complicated. And I have some custom settings. my DLCList.txt is DLCRobot.esmDLCworkshop01.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmDLCCoast.esm so just replace yours I've read nothing about it's order but if you were a stickler then DLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esm Edited January 22, 2017 by Gernash
Gernash Posted January 22, 2017 Author Posted January 22, 2017 (edited) MODWiki-WorldSpace All-Patch V2.1.0 is uploaded It is an Overwrite patch of all the worldspace and MODWiki-CORE(VER2.1.2 - The one I'm currently editing live) elements. It DOES NOT include Navemesh Fixes or Pre,Vis culling (NPC running through walls, looking around a corner and the landscape disappears(concord) near some(Lexington) train stations Purple walls appear and disappear etc I do not know if the issues persist with the Latest versions of the Worldspace MODS. I'll go into Bug checking mode after I've Updated The WIKI sections. Edited January 22, 2017 by Gernash
StratDOS Posted January 22, 2017 Posted January 22, 2017 Hey thanks for the worldspace patch. I see it only requires BT interiors and Plenty Exploration esp's out of the worldspace mods. What about the others? Do I have to disable them? If not, then what's the load order for them?
Gernash Posted January 22, 2017 Author Posted January 22, 2017 https://wiki.step-project.com/User:Gernash/MODWiki#Post-installation Updated
MysticDaedra Posted January 22, 2017 Posted January 22, 2017 (edited) So... somehow I'm not understanding the Modern Weapon section. It seems like you are saying that you've updated it, but I don't see any updates, still seems empty/lacking in instructions/purpose to me. Any updates on how this is going? Got thus far in the mod list, but I definitely can't finish without adding modded weapons/replacers. By the way, I really appreciate this mod pack! I've been looking for something like it for a long time, somehow I didn't know this even existed. Thanks for all your hard work! EDIT: OK, I think I've figured out how you've organized this section. To be frank, it is not at all clear how you have intended this to be used... I humbly submit that you might want to be more detailed on how your plugin sections are organized. Edited January 22, 2017 by MysticDaedra
Gernash Posted January 22, 2017 Author Posted January 22, 2017 oops I just updated the page.The Mod Versions are complete.The patch is a separate Download on the nexus under options. more detailed on how your plugin sections are organized. I'm open to suggestions, I thought it was click the button install the mods... I'll remove the "Realism" mods to make it clearer for nowThere you go only modern weapons in that section
Gernash Posted January 22, 2017 Author Posted January 22, 2017 I'm doing the PA section ATM I did a quick run into concord and I can confirm the instance doors are still there (Overlapping ones with BTInteriors) and the clipping for the Subways I have not played with the holotapes but is I cant resolve it in game I'll make the patches later this week.
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