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Thank you

So my load order should look like:

 

  • MODWiki - Armor - Patch.esp
  • MODWiki - INNR - Patch.esp
  • MODWiki - Worldspace ALL - 203 Patch.esp
  • MODWiki-CORE-Patch. 2.1.1
  • MODWiki-BettersettlersClothing-Patch.esp

I'm not using Take Cover but it's a master for Core
Looking into it with Fo4edit, it seems you only add settings to some Take Cover Ingestibles
Can I safely remove those edits with FO4Edit from Core so Take Cover is not a master anymore ?
 

Suggestion : Since Core is a merged patch, could you please add an optional download with all the single modwiki patches ?
So people who cherry pick in your guide can build their own  merged Core Patch

Edited by GabaZieute
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Thank you

So my load order should look like:

 

  • MODWiki - Armor - Patch.esp
  • MODWiki - INNR - Patch.esp
  • MODWiki - Worldspace ALL - 203 Patch.esp
  • MODWiki-CORE-Patch. 2.1.1
  • MODWiki-BettersettlersClothing-Patch.esp

I'm not using Take Cover but it's a master for Core

Looking into it with Fo4edit, it seems you only add settings to some Take Cover Ingestibles

Can I safely remove those edits with FO4Edit from Core so Take Cover is not a master anymore ?

 

Suggestion : Since Core is a merged patch, could you please add an optional download with all the single modwiki patches ?

So people who cherry pick in your guide can build their own  merged Core Patch

Make a empty dummy file of Take Cover esp

check error on MODWiki-CORE-Patch 2.1.1

delete any errors (usualy come up as white FORMID in italics)

CHeck error again if OK clean masters on MODWiki-CORE-Patch 2.1.1

exit and save move MODWiki-CORE-Patch from overwrite folder to mod patch folder

 

Should be golden

  • MODWiki - Armor - Patch.esp
  • MODWiki - INNR - Patch.esp
  • MODWiki-CORE-Patch. 2.1.1 <-----lowest in the load order on Left side it has to overwrite the XML files for Item sorting.
  • MODWiki-BettersettlersClothing-Patch.esp
  • MODWiki - Worldspace ALL - 203 Patch.esp

I only have a loose patch version of 2.1.0 many many cosmetic changes in 2.1.1 and 30+ bugfixes

 

Ver 2.1.0 was a cleanup of 2.0.3 for latest mods (Removing masters etc)

Ver 2.1.1 is continuation of the Wiki.(trying to release all the "ADDONS" as standalone.

Ver 2.1.2 is a crafting/workbench overhaul for CORE (TBA)

 

Once you get it running you will understand when you look in your Pip-Boy or home plate. 

Edited by Gernash
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Minor fix for the instructions:

 

DLCList.txt the contents of which are:

DLCCoast.esm DLCRobot.esm DLCworkshop01.esm DLCworkshop02.esm DLCworkshop03.esm

 

I'm guessing that's old and should read:

 

DLCCoast.esm
DLCNukaWorld.esm
DLCRobot.esm
DLCworkshop01.esm
DLCworkshop02.esm
DLCworkshop03.esm
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unsure where you see that

https://wiki.step-project.com/User:Gernash/MODWiki#Post-installation

 

 

Where is this DLCList.txt?

All the way up at "Checking \Local\Fallout4 Validity".  Right before BethINI.

 

By the way, the images for BethINI are a version or two behind.  They are missing some options from the one I just downloaded.  Nothing I couldn't SWAG my way through, but it might confuse some readers.

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I'm currently using https://www.nexusmods.com/fallout4/mods/102/?tab=2 I'll do a rewrite of that section once patches are complete Fallout4ConfigTool is a bit more complicated. And I have some custom settings.

 

my DLCList.txt is

 

DLCRobot.esm
DLCworkshop01.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
DLCCoast.esm
 
so just replace yours
 
I've read nothing about it's order but if you were a stickler then
 
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Edited by Gernash
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MODWiki-WorldSpace All-Patch V2.1.0 is uploaded It is an Overwrite patch of all the worldspace and MODWiki-CORE(VER2.1.2 - The one I'm currently editing live) elements.

 

It DOES NOT include Navemesh Fixes or Pre,Vis culling (NPC running through walls, looking around a corner and the landscape disappears(concord) near some(Lexington) train stations Purple walls appear and disappear etc

 

I do not know if the issues persist with the Latest versions of the Worldspace MODS. I'll go into Bug checking mode after I've Updated The WIKI sections.

Edited by Gernash
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So... somehow I'm not understanding the Modern Weapon section. It seems like you are saying that you've updated it, but I don't see any updates, still seems empty/lacking in instructions/purpose to me. Any updates on how this is going? Got thus far in the mod list, but I definitely can't finish without adding modded weapons/replacers. 

By the way, I really appreciate this mod pack! I've been looking for something like it for a long time, somehow I didn't know this even existed. Thanks for all your hard work!

 

EDIT: OK, I think  I've figured out how you've organized this section. To be frank, it is not at all clear how you have intended this to be used... I humbly submit that you might want to be more detailed on how your plugin sections are organized.

Edited by MysticDaedra
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oops I just updated the page.

The Mod Versions are complete.

The patch is a separate Download on the nexus under options.

 

more detailed on how your plugin sections are organized.

 

I'm open to suggestions, I thought it was click the button install the mods... I'll remove the "Realism" mods to make it clearer for now


There you go only modern weapons in that section

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I'm doing the PA section ATM

 

I did a quick run into concord and I can confirm the instance doors are still there (Overlapping ones with BTInteriors) and the clipping for the Subways I have not played with the holotapes but is I cant resolve it in game I'll make the patches later this week.

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