LordKee Posted October 15, 2016 Share Posted October 15, 2016 Almost sorted my plugin order...but what the heck are these:Compatibility patch - AWKCR - RGBO.espCWMR-FH-Patch-BetterArmorandWeaponNaming-FarHarbour.espCWMR-FH-Patch-ValdacilsItemSorting-DLCFarHarbor.espand do I need them? :) Guess I'll go to sauna and finish up later... Link to comment Share on other sites More sharing options...
Gernash Posted October 15, 2016 Author Share Posted October 15, 2016 (edited) nope, people keep asking for stuff before I'm ready so I just post current stuff I use files as references while making patches. THE Wiki is correct my load order has extras you don't have or need. I'm change core elements so once I have something set in stone then the changes stop..ie weaponsmith for Modern weapons, workshop rearranged for modwiki etc while balistics are in flux I have like 12 mods for comparrison running at the same time to see what I can squeeze out of it. Edited October 15, 2016 by Gernash Link to comment Share on other sites More sharing options...
LordKee Posted October 15, 2016 Share Posted October 15, 2016 Thanks, just wanted to make sure :) Looks like might finally get to play the darn game again tonight. Awesome :)Going to insert my notes regarding the installation, typoes questions and clarifications etc...feel free to ignore, nothing major as far as I can tell, just nitpicking (I'm an test engineer by trade so comes naturally to me :) ) [spoiler=Notes I took]Unofficial Fallout 4 PatchManual install: unselect Docs folderSettlement Resources RebalancedManual installation: Merge ADDITIONAL No Crafting and Settlement Building Experience to main modNSO - New Snap Order - snap points for furniture and decorManual installation: Select proper data directorySnap'n BuildManual installation: Select proper data directoryCWSS Redux - Craftable Working Showers Sinks Baths Toilets Urinals etcManual installation: Select proper data directorySimply Modular Housing - SMHManual installation: Select proper data directoryunselect Changelog.txtSettlement Objects Expansion PackFomods installation: Also select Auto Doors PatchVersion 1.5.6 installation package shows to be version 1.5.5 when installed. Manually correct it to 1.5.6Place EverywhereManual installation: Select proper data directoryOptional download Place.ini - togglableManual installation: Select proper data directoryMerge to main modReason: F8 toggles the place anywhere mode on and offRenovated FurnitureManual installation: Select proper data directoryAuto DoorsFomod installation instructions, select English, Far Harbour, Homemaker - Expanded Settlements and Snap'n BuildAuto Doors Vault-Tec Unofficial PatchCould be merged to Auto Doors mod?Change category in MO2 (could be just me, says Factions after installation)Workshop RearrangedMerge the additional and optional file to main modManually update the version from 0.51 to 0.5.1 (if you merge)Tookie's Textures-Grass and PlantsManual installation: Select proper data directoryRationale required for the OPTIONAL FILES - ElmAtlas and LODWhen would this be good to install regarding the core and the plugins?Vivid Fallouts - LandscapesVivid Fallouts - Landscapes - 2.2 - by Hein84Version 2.2 misleading as the main download is version 2.1 and only after update it'll become 2.2Manual installation: Select proper data directoryUpdate:Manual installation: Select proper data directory. Merge to the main modVivid Fallouts - RocksManual installation: Select proper data directoryChange category in MO2 (could be just me, says cheat after installation)Vivid Fallouts - TreesManual installation: Select proper data directoryVivid Fallout - Roads and BridgesManual installation: Select proper data directoryHaul'd Out 4KMerge ADDITIONAL mod to main modChange category in MO2 (could be just me, says Gameplay after installation)Better Quarry SitesManual installation: Select proper data directoryDelightful Ivy - HD Vine Retexture - a natural and realistic green and brown plant overhaulIs also in the Plugin section, some explanation regarding reinstallation etc if required would be good or just remove it from the plugin section?If selecting anything other than the mixed color version of the mod, version information is not the latest. I'd argue one could just manually change the version to 1.2 to not have a red version number staring at you...or just use the ignore version feature.PLUGIN: Landscape Texture and LOD Replacements - Original Landscape Texture and LOD ReplacementsA blurb regarding the possibility to just install what you fancy perhaps? I installed only WET mod and skipped the rest. As I assume these are mostly textures, it shouldn't matter that much?WET - Water Enhancement TexturesFomod installation instructions missing. I chose WET Clearer (I assume WET Rain optional is handled better with vivid weathers mod?)Rationale for the Clearer option, irradiated water doesn't exactly team with microbes and such which tends to make the water less murky.Misc Item Textures:TYPO: Falloutcustom.ini should be Fallout4Custom.iniYou want bUseCombinedObjects=0 to both Fallout4.ini and Fallout4Custom.ini. Shouldn't just the one entry in Fallout4Custom.ini be sufficient (I assume it overrides the settings in the Fallout4.ini)I suggest you gather all the ini edits to one place as wellLangleys HD Textures WorkshopManual installation: Select proper data directoryHide instructions. Path missing architecture, should be \textures\architecture\ShacksAND textures\architecture\uniqueInstead of saying all, hide the unique folder it selfas with Trashbin, hide whole folderFlaconOil's HD ReTexture Project in 4k 2k - Made from ScratchFomod installer - Main part 1 of 2: Select all but PipBoy (will be overwritten anyhow later)Fomod installer - Main part 2 of 2: Select all but Terminals Wall FRAlso got this: (redownloaded the mod, still issues)failed to extract FlaconOil Mod 3.5 part 2\1 - Main\29 - BuildingFoundation\data\Textures\Architecture\Buildings to Textures\Architecture\Buildings: 29 - BuildingFoundation\data\Textures\Architecture\...HD Retexture Pack - Miscellaneous PropsManual installation: Select proper data directoryUPDATES - Version 2.1 pre-releseManual installation: Select proper data directory. Merge with main modDarker NightsADDITIONAL: Darker Nights No Fog Glow Fix for Far Harbor DLCSeems like a good addition, merge to main mod?Manual installation: unselect fomod directoryChange category in MO2 (could be just me, says Cheats after installation)Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul)Distance 200%(shadows) perhaps a better selection, pretty darn dark else.Change category in MO2 (could be just me, says Animations after installation)Dynamic Interior Fog RemovalMAIN FILES - Dynamic Interior Fog Removal - Main Files -> DIFR - Main FilesADDITIONAL - Dynamic Interior Fog Removal - VIS Patch -> DIFR - VIS PatchMerge DIFR - VIS Patch to main modChange category in MO2 (could be just me, says Cheats after installation)Fallout 4 Enhanced Color Correction -> removedDEF_UITYPO: Add as executable HUDMenuSet.exe mane as DEF_UI UI -> ...name...Better Mod DescriptionsSeems to have a lot of optional files that fits what is listed in the guide...sure we don't benefit from installing them?QuickTrade)TYPO: an extra ) in the nameFull Dialogue Interface (NewDialog English and CN-DE-ES-FR-IT-JA-PL-PTBR-RU translations)Update files not marked with ADDITIONAL flair as other mods haveManually set the version to Beta 12 in MO2 after mergeWasteland Salon - Hair Texture Improvement ModManual installation: unselect Readme.txtLooksMenu Customization CompendiumManual installation: Select proper data directoryEnhanced Vanilla BodiesManual installation: Select proper data directoryThe Eyes Of Beauty Fallout EditionManual installation: unselect fomods folderThe Eyes Of Beauty Fallout EditionAfter installation change version to 2.3.0.0 in MO2. File installed is version 2.4.0.0Armorsmith ExtendedManual installation: Select proper data directoryMerge the additional mod to main modShell RainManual installation: Select proper data directoryPower Armor Animation ChangesWrong category in MO2Live DismembermentManual installation: Only select Live Dismemberment - RegularNoHeadshots.espConcealed Armor for Far Harbor and Nuka World DLCManual installation: Select proper data directoryWearable Backpacks and PouchesManual installation: UPDATES. Will warn about data directory as just materials folder. Can be ignored and merged to main modFix version information in MO2 to 1.4b after mergeWhite and carbon power armor frameWrong category in MO2Consistent Power Armor OverhaulWrong category in MO2Operation Anchorage Power Armor V4Wrong category in MO2ZephyrWarrior's F4 Power Armor Overhaul - Update In Progress - Extensive and Lore FriendlyManual installation texture pack. Correct the version in MO2 to 0.9.7.3CONFUSED: Installation:install the main plugin into "ZW's F4 Power Armor Overhaul" merge the other 3 files over the top. Choose a texture pack either low, standard or high and extract/merger into a new folder "ZW's F4 Power Armor Overhaul-Textures" this folder is lower on the mod list and gets overwritten by "ZW's F4 Power Armor Overhaul"Doesn't the texture pack overwrite the overhaul?ZephyrWarrior's PA Overhaul - Nuka World PatchManual installation: unselect the Readme.txtZephyrWarrior's PA Overhaul - MegaPatchManual installation: unselect the Readme.txtFO4 War TagsMerge the leveled list to main modWrong categoryModern Scope Reticles - Scope reticle overhaulManual installation: Select proper data directoryShouldn't one basically choose either MAIN FILES or OPTIONAL FILES, not both ever? Clarification maybe needed?Raider Overhaul Restored Content I Super Mutant Redux patchChange version in MO2 to 1.7aRaider Overhaul - AE patch v11.x needed?See-Through Combat Scopes - 4x MagnificationNothing selected in addons?New CalibersMerge all to main modExtended weapon modsManual installation: Select proper data directoryLegendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional FixesMAIN FILES should be Legendary Modification - DLC and Additional Fixes (ENG) and not Legendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional Fixes (ENG) which is older version of the modCrossbows of the CommonwealthManual installation: unselect ReadMe_1_4.txtWeaponsmith ExtendedCrafting Workbenches Ammo Loading AWKCR-WSE-NC-VIS version 1.01Manual installation: Select proper data directoryWeaponsmith Extended 2 Plugin v2.345 (2.4 Beta 22) new update Weaponsmith Extended 2 Plugin v2.360 (2.4 Beta 26)Weaponsmith v2 - Super Mutant Redux v1.4 Compatibility PatchManual installation: Select proper data directory and merge with main modWeaponsmith v2 - Armorsmith - Synth Overhaul v2.2 Compatibility PatchManual installation: Select proper data directory and merge with main modRealistic Guns and Bullets OverhaulManual Installation: unselect readme.txtIntense Realistic Gun Sounds Overhaul (IRGSO) - Energy Weapons UpdateManual Installation: Select proper data directoryWrong category in MO2, says NPCs for meAtomic Radio and Tales from the CommonwealthA blurp about custom songs included version available to download from another source.Additional installation info a bit vague....clarification in order?OLD WORLD RADIO - BOSTONMissing fomod instructionsNuka World Radio (The Nuka-Cola Broadcast System)Manual Installation: Select proper data directoryP.A.M.S - Power Armor Movement Sounds4PAMS Light version 1.2 availableManual Installation: Select proper data directoryWrong category in MO2, says Cities for meVersion mismatch with Nexus, 1.1 apparently latest while the downloaded mod is version 1.2. Ignore version in MO2 to be applied?Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)Manual installation: unselect EveryonesBestFriend.readme.txtImmersive VendorsManual installation: unselect fomod folder, Banner.jpg, readme.rtf and readme.txtDon't Call Me Settler(Names-Jobs-Tools)Install with hotkeysRename mod in MO2 (just looks better without version and date info)Better SettlersMerge all to main modWrong category in MO2, says Locations for meVersion info wrong in MO2 after merge, manually edit to 1.1betaGENERAL CLOTHES ADDON (Better Settlers)Better information where to install these in the load order. I assume to Armor and Clothes and Items sectionApocalypse Attire - CBBEManual Installation: Select proper data directoryApocalypse Accessories - Glasses - Scarves - BagsManual Installation: Select proper data directoryEli's Rugged Outfits - CBBEManual Installation: Select proper data directoryEli's Armour Collection Remade - Vanilla and CBBEVersion number wrong in MO2, manually set it to 3.4KPonytail Hairstyles by Azar v2.0Guidance to where in load order to install this. I assume under Player Mods before Wasteland Salon mod?Armorsmith Extended Patch IDo not merge with Armorsmith mod but keep it separated?Armorsmith Extended Patch IIDo not merge with Armorsmith mod but keep it separated?Manual Installation: Select proper data directoryVersion in MO2 wrong, manually set it to 3.200%GENERAL CLOTHES ADDON (Better Settlers)Which patch to install?Raider Overhaul WIPTYPO: [Core] Raider Overhaul WIP - V11.4a - by MadMAX713 should be version V11.4cSynth Overhaul - C.A.S.T (Retexture - 4k 2k)Merge update to main modSearch and Destroy - Extended Combat Range and Stealth Searches and Arbitration mod have a lot of overlapping features. Some clarification needed for the settings...FO4 HotkeysManual Installation: Select proper data directorySuggestion: OPTIONAL: Misc - Toggle RadioHotkeys.ini edit: L=cgf "Radio.Toggle"V.A.F.S. - VaultTec Accelerated Focus System - Manual Criticals AND Bullet TimeManual installation: Merge ADDITIONAL files to main modHotkeys.ini edits. E.g use the hotkeys settings holotape to assign focus and crit to hotkeys slots 1 and 2. Edit Hotkeys.ini Z=hot 1 and G=hot 2 to what suites you best, e.g. X=hot 1 and C=hot 2Prydwen 2K TexturesManual Installation: Select proper data directoryReally Red RocketManual Installation: Select proper data directoryBeantown Interiors ProjectManual Installation: Select proper data directory and unselect Beantown interiors Project v8.4.1.rtfAchievementsFails to install correctly from MO2. MO2 hangs and has to be killed. Folder structure is created by the dll is 0 size. Solution is to copy the achievements.dll from the downloaded archive manually to the mod folder. Link to comment Share on other sites More sharing options...
Gilgamesh2k5 Posted October 15, 2016 Share Posted October 15, 2016 Yeah Darth Mathias and Neovalyn are the top skyrim pack authors in my opinion....the SRLE Extended LoTD, if done verbatim and without stray, is a literal ******* mega mountain of a modded game lol....Mathias took the SRLE Base and went crazy with it...Myself and a bunch of others finally convinced him to try and integrate LoTD as it is easily the BEST skyrim mod for collectors like myself. Icecreamassasin is a goddamn modding ******* guru dude.butanyways, for the textures section I noticed you also had us hide a bunch of stuff so they don't get overwritten? Link to comment Share on other sites More sharing options...
Gilgamesh2k5 Posted October 15, 2016 Share Posted October 15, 2016 hey bro for arbitration do you reccomend modular in the fomod or just the reccomended core? Link to comment Share on other sites More sharing options...
LordKee Posted October 15, 2016 Share Posted October 15, 2016 Note to myself...turn off the WOTC spawns before surfacing from the vault at start. That was brutal :) Link to comment Share on other sites More sharing options...
Verenios Posted October 15, 2016 Share Posted October 15, 2016 Note to myself...turn off the WOTC spawns before surfacing from the vault at start. That was brutal :) LMAO! I done that myself a while back was greeted to the new world by 6 Radroaches to the right then to the left 6 Molerats who mind you had mines attached to them, Once they were defeated was introduced to 6 Feral Ghouls which i barely survived since a Glowing One jumped out of nowhere and on the way to see Codsworth i get snipped down by a Patrol of Super Mutants.... Link to comment Share on other sites More sharing options...
Gilgamesh2k5 Posted October 15, 2016 Share Posted October 15, 2016 holy **** haha! Link to comment Share on other sites More sharing options...
Gilgamesh2k5 Posted October 15, 2016 Share Posted October 15, 2016 did anyone ask him where to place the mods from the better settlers clothing pack? they are listed in the PA plugin but in his guide they are under the NPC overhaul... Link to comment Share on other sites More sharing options...
Gernash Posted October 16, 2016 Author Share Posted October 16, 2016 Yawn Link to comment Share on other sites More sharing options...
Gilgamesh2k5 Posted October 16, 2016 Share Posted October 16, 2016 hewro Link to comment Share on other sites More sharing options...
pStyl3 Posted October 16, 2016 Share Posted October 16, 2016 Not that it is my job or place to say anything, but is all this "(f)uck, dude, broo, zzzzzzz, OKOKOKKOK, :D, yawn" really necessary? This is the step forum, not Skype or something else. I get it's fun to create a guide like this, and it's great that you guys show such enthusiasm, but a bit less of the above would definitely be great aswell. Link to comment Share on other sites More sharing options...
Gernash Posted October 16, 2016 Author Share Posted October 16, 2016 hey bro for arbitration do you reccomend modular in the fomod or just the reccomended core?Opps(I think I can say oops) I forgot to include the fomod. I'll in a sec (I mean I will perform that task as soon as I am able) Link to comment Share on other sites More sharing options...
Gilgamesh2k5 Posted October 16, 2016 Share Posted October 16, 2016 Not that it is my job or place to say anything, but is all this "(f)uck, dude, broo, zzzzzzz, OKOKOKKOK, :D, yawn" really necessary? This is the step forum, not Skype or something else. I get it's fun to create a guide like this, and it's great that you guys show such enthusiasm, but a bit less of the above would definitely be great aswell.why do you feel the need to say this dude? Not trying to be a dick or anything but if someone wants to find an answer to a question on a forum they can do a manual search to the post..however if it is bothering you so much that you need to say something about it, I will tone it down a bit. Link to comment Share on other sites More sharing options...
Gernash Posted October 16, 2016 Author Share Posted October 16, 2016 (edited) I'd say it coming up as notification on main page under latest posts so what you say here is seen by everyone. I've sent a pm to TechAngel85 to see if it can be disabled. I also have moderation privileges over this thread, I have been meaning to go through and cull all the superfluous posts to help those that skim content, but have been focusing on getting the MODWiki to an acceptable level for seamless game play. I did this because I like MO and wanted to use it and have seen no helpful guides out there at all. If you read the guide, I'd hope it comes across in the S.T.E.P vibe and not in the casual manor that I, or others Post in here. Anyone that has communicated to me in forums of private PM's will know that I approach each question with consideration and in a professional manor. If I feel somebody is making rude, malicious or (In my opinion) "over the top" comments I have reigned them in. I personally do not feel that the post's that have appeared here are too out of control, but I do understand the language level is high from some users. I'm sure that can be toned down. But "Dude" and "Bro" is how some people speak and I'll not demand "toffy" messages, I can clearly understand what they are asking or explaining. That being said, If anyone has an issue with myself of any posts in THIS thread I'd appropriate a personal message, rather than an open post, which as an opinion is valid but (as with the message I sent to techangle85) can be resolved in a better way. Thank you.Gernash (Yes there are probably many spelling mistakes and punctuation errors in this post as that is MY thing) Edited October 16, 2016 by Gernash Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now