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Almost sorted my plugin order...but what the heck are these:

Compatibility patch - AWKCR - RGBO.esp
CWMR-FH-Patch-BetterArmorandWeaponNaming-FarHarbour.esp
CWMR-FH-Patch-ValdacilsItemSorting-DLCFarHarbor.esp

and do I need them? :)

 

Guess I'll go to sauna and finish up later...

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nope, people keep asking for stuff before I'm ready so I just post current stuff I use files as references while making patches. THE Wiki is correct my load order has extras you don't have or need.

 

I'm change core elements so once I have something set in stone then the changes stop..ie weaponsmith for Modern weapons, workshop rearranged for modwiki etc

 

while balistics are in flux I have like 12 mods for comparrison running at the same time to see what I can squeeze out of it.

Edited by Gernash
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Thanks, just wanted to make sure :) Looks like might finally get to play the darn game again tonight. Awesome :)

Going to insert my notes regarding the installation, typoes questions and clarifications etc...feel free to ignore, nothing major as far as I can tell, just nitpicking (I'm an test engineer by trade so comes naturally to me :) )

 

[spoiler=Notes I took]Unofficial Fallout 4 Patch
Manual install: unselect Docs folder

Settlement Resources Rebalanced
Manual installation: Merge ADDITIONAL No Crafting and Settlement Building Experience to main mod

NSO - New Snap Order - snap points for furniture and decor
Manual installation: Select proper data directory

Snap'n Build
Manual installation: Select proper data directory

CWSS Redux - Craftable Working Showers Sinks Baths Toilets Urinals etc
Manual installation: Select proper data directory

Simply Modular Housing - SMH
Manual installation: Select proper data directory
unselect Changelog.txt

Settlement Objects Expansion Pack
Fomods installation: Also select Auto Doors Patch
Version 1.5.6 installation package shows to be version 1.5.5 when installed. Manually correct it to 1.5.6

Place Everywhere
Manual installation: Select proper data directory
Optional download Place.ini - togglable
Manual installation: Select proper data directory
Merge to main mod
Reason: F8 toggles the place anywhere mode on and off

Renovated Furniture
Manual installation: Select proper data directory

Auto Doors
Fomod installation instructions, select English, Far Harbour, Homemaker - Expanded Settlements and Snap'n Build

Auto Doors Vault-Tec Unofficial Patch
Could be merged to Auto Doors mod?
Change category in MO2 (could be just me, says Factions after installation)

Workshop Rearranged
Merge the additional and optional file to main mod
Manually update the version from 0.51 to 0.5.1 (if you merge)

Tookie's Textures-Grass and Plants
Manual installation: Select proper data directory
Rationale required for the OPTIONAL FILES - ElmAtlas and LOD
When would this be good to install regarding the core and the plugins?

Vivid Fallouts - Landscapes
Vivid Fallouts - Landscapes - 2.2 - by Hein84
Version 2.2 misleading as the main download is version 2.1 and only after update it'll become 2.2
Manual installation: Select proper data directory
Update:
Manual installation: Select proper data directory. Merge to the main mod

Vivid Fallouts - Rocks
Manual installation: Select proper data directory
Change category in MO2 (could be just me, says cheat after installation)

Vivid Fallouts - Trees
Manual installation: Select proper data directory

Vivid Fallout - Roads and Bridges
Manual installation: Select proper data directory

Haul'd Out 4K
Merge ADDITIONAL mod to main mod
Change category in MO2 (could be just me, says Gameplay after installation)


Better Quarry Sites
Manual installation: Select proper data directory

Delightful Ivy - HD Vine Retexture - a natural and realistic green and brown plant overhaul
Is also in the Plugin section, some explanation regarding reinstallation etc if required would be good or just remove it from the plugin section?
If selecting anything other than the mixed color version of the mod, version information is not the latest. I'd argue one could just manually change the version to 1.2 to not have a red version number staring at you...or just use the ignore version feature.

PLUGIN: Landscape Texture and LOD Replacements - Original Landscape Texture and LOD Replacements
A blurb regarding the possibility to just install what you fancy perhaps? I installed only WET mod and skipped the rest. As I assume these are mostly textures, it shouldn't matter that much?

WET - Water Enhancement Textures
Fomod installation instructions missing. I chose WET Clearer (I assume WET Rain optional is handled better with vivid weathers mod?)
Rationale for the Clearer option, irradiated water doesn't exactly team with microbes and such which tends to make the water less murky.

Misc Item Textures:
TYPO: Falloutcustom.ini should be Fallout4Custom.ini
You want bUseCombinedObjects=0 to both Fallout4.ini and Fallout4Custom.ini. Shouldn't just the one entry in Fallout4Custom.ini be sufficient (I assume it overrides the settings in the Fallout4.ini)
I suggest you gather all the ini edits to one place as well

Langleys HD Textures Workshop
Manual installation: Select proper data directory
Hide instructions. Path missing architecture, should be \textures\architecture\Shacks
AND textures\architecture\unique
Instead of saying all, hide the unique folder it self
as with Trashbin, hide whole folder



FlaconOil's HD ReTexture Project in 4k 2k - Made from Scratch
Fomod installer - Main part 1 of 2: Select all but PipBoy (will be overwritten anyhow later)
Fomod installer - Main part 2 of 2: Select all but Terminals Wall FR
Also got this: (redownloaded the mod, still issues)
failed to extract FlaconOil Mod 3.5 part 2\1 - Main\29 - BuildingFoundation\data\Textures\Architecture\Buildings to Textures\Architecture\Buildings: 29 - BuildingFoundation\data\Textures\Architecture\...

HD Retexture Pack - Miscellaneous Props
Manual installation: Select proper data directory
UPDATES - Version 2.1 pre-relese
Manual installation: Select proper data directory. Merge with main mod

Darker Nights
ADDITIONAL: Darker Nights No Fog Glow Fix for Far Harbor DLC
Seems like a good addition, merge to main mod?
Manual installation: unselect fomod directory
Change category in MO2 (could be just me, says Cheats after installation)

Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul)
Distance 200%(shadows) perhaps a better selection, pretty darn dark else.
Change category in MO2 (could be just me, says Animations after installation)

Dynamic Interior Fog Removal
MAIN FILES - Dynamic Interior Fog Removal - Main Files -> DIFR - Main Files
ADDITIONAL - Dynamic Interior Fog Removal - VIS Patch -> DIFR - VIS Patch
Merge DIFR - VIS Patch to main mod
Change category in MO2 (could be just me, says Cheats after installation)

Fallout 4 Enhanced Color Correction -> removed

DEF_UI
TYPO: Add as executable HUDMenuSet.exe mane as DEF_UI UI -> ...name...

Better Mod Descriptions
Seems to have a lot of optional files that fits what is listed in the guide...sure we don't benefit from installing them?

QuickTrade)
TYPO: an extra ) in the name

Full Dialogue Interface (NewDialog English and CN-DE-ES-FR-IT-JA-PL-PTBR-RU translations)
Update files not marked with ADDITIONAL flair as other mods have
Manually set the version to Beta 12 in MO2 after merge

Wasteland Salon - Hair Texture Improvement Mod
Manual installation: unselect Readme.txt

LooksMenu Customization Compendium
Manual installation: Select proper data directory

Enhanced Vanilla Bodies
Manual installation: Select proper data directory

The Eyes Of Beauty Fallout Edition
Manual installation: unselect fomods folder

The Eyes Of Beauty Fallout Edition
After installation change version to 2.3.0.0 in MO2. File installed is version 2.4.0.0

Armorsmith Extended
Manual installation: Select proper data directory
Merge the additional mod to main mod

Shell Rain
Manual installation: Select proper data directory

Power Armor Animation Changes
Wrong category in MO2

Live Dismemberment
Manual installation: Only select Live Dismemberment - RegularNoHeadshots.esp

Concealed Armor for Far Harbor and Nuka World DLC
Manual installation: Select proper data directory

Wearable Backpacks and Pouches
Manual installation: UPDATES. Will warn about data directory as just materials folder. Can be ignored and merged to main mod
Fix version information in MO2 to 1.4b after merge


White and carbon power armor frame
Wrong category in MO2

Consistent Power Armor Overhaul
Wrong category in MO2

Operation Anchorage Power Armor V4
Wrong category in MO2

ZephyrWarrior's F4 Power Armor Overhaul - Update In Progress - Extensive and Lore Friendly
Manual installation texture pack. Correct the version in MO2 to 0.9.7.3
CONFUSED: Installation:install the main plugin into "ZW's F4 Power Armor Overhaul" merge the other 3 files over the top. Choose a texture pack either low, standard or high and extract/merger into a new folder "ZW's F4 Power Armor Overhaul-Textures" this folder is lower on the mod list and gets overwritten by "ZW's F4 Power Armor Overhaul"
Doesn't the texture pack overwrite the overhaul?

ZephyrWarrior's PA Overhaul - Nuka World Patch
Manual installation: unselect the Readme.txt

ZephyrWarrior's PA Overhaul - MegaPatch
Manual installation: unselect the Readme.txt

FO4 War Tags
Merge the leveled list to main mod
Wrong category

Modern Scope Reticles - Scope reticle overhaul
Manual installation: Select proper data directory
Shouldn't one basically choose either MAIN FILES or OPTIONAL FILES, not both ever? Clarification maybe needed?

Raider Overhaul Restored Content I Super Mutant Redux patch
Change version in MO2 to 1.7a
Raider Overhaul - AE patch v11.x needed?

See-Through Combat Scopes - 4x Magnification
Nothing selected in addons?

New Calibers
Merge all to main mod

Extended weapon mods
Manual installation: Select proper data directory


Legendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional Fixes
MAIN FILES should be Legendary Modification - DLC and Additional Fixes (ENG) and not Legendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional Fixes (ENG) which is older version of the mod

Crossbows of the Commonwealth
Manual installation: unselect ReadMe_1_4.txt

Weaponsmith Extended
Crafting Workbenches Ammo Loading AWKCR-WSE-NC-VIS version 1.01
Manual installation: Select proper data directory

Weaponsmith Extended 2 Plugin v2.345 (2.4 Beta 22) new update Weaponsmith Extended 2 Plugin v2.360 (2.4 Beta 26)

Weaponsmith v2 - Super Mutant Redux v1.4 Compatibility Patch
Manual installation: Select proper data directory and merge with main mod

Weaponsmith v2 - Armorsmith - Synth Overhaul v2.2 Compatibility Patch
Manual installation: Select proper data directory and merge with main mod

Realistic Guns and Bullets Overhaul
Manual Installation: unselect readme.txt

Intense Realistic Gun Sounds Overhaul (IRGSO) - Energy Weapons Update
Manual Installation: Select proper data directory
Wrong category in MO2, says NPCs for me

Atomic Radio and Tales from the Commonwealth
A blurp about custom songs included version available to download from another source.
Additional installation info a bit vague....clarification in order?

OLD WORLD RADIO - BOSTON
Missing fomod instructions

Nuka World Radio (The Nuka-Cola Broadcast System)
Manual Installation: Select proper data directory

P.A.M.S - Power Armor Movement Sounds
4PAMS Light version 1.2 available
Manual Installation: Select proper data directory
Wrong category in MO2, says Cities for me
Version mismatch with Nexus, 1.1 apparently latest while the downloaded mod is version 1.2. Ignore version in MO2 to be applied?

Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)
Manual installation: unselect EveryonesBestFriend.readme.txt

Immersive Vendors
Manual installation: unselect fomod folder, Banner.jpg, readme.rtf and readme.txt

Don't Call Me Settler(Names-Jobs-Tools)
Install with hotkeys
Rename mod in MO2 (just looks better without version and date info)

Better Settlers
Merge all to main mod
Wrong category in MO2, says Locations for me
Version info wrong in MO2 after merge, manually edit to 1.1beta

GENERAL CLOTHES ADDON (Better Settlers)
Better information where to install these in the load order. I assume to Armor and Clothes and Items section

Apocalypse Attire - CBBE
Manual Installation: Select proper data directory

Apocalypse Accessories - Glasses - Scarves - Bags
Manual Installation: Select proper data directory

Eli's Rugged Outfits - CBBE
Manual Installation: Select proper data directory

Eli's Armour Collection Remade - Vanilla and CBBE
Version number wrong in MO2, manually set it to 3.4K

Ponytail Hairstyles by Azar v2.0
Guidance to where in load order to install this. I assume under Player Mods before Wasteland Salon mod?

Armorsmith Extended Patch I
Do not merge with Armorsmith mod but keep it separated?

Armorsmith Extended Patch II
Do not merge with Armorsmith mod but keep it separated?
Manual Installation: Select proper data directory
Version in MO2 wrong, manually set it to 3.200%

GENERAL CLOTHES ADDON (Better Settlers)
Which patch to install?

Raider Overhaul WIP
TYPO: [Core] Raider Overhaul WIP - V11.4a - by MadMAX713 should be version V11.4c

Synth Overhaul - C.A.S.T (Retexture - 4k 2k)
Merge update to main mod

Search and Destroy - Extended Combat Range and Stealth Searches and Arbitration mod have a lot of overlapping features. Some clarification needed for the settings...

FO4 Hotkeys
Manual Installation: Select proper data directory
Suggestion: OPTIONAL: Misc - Toggle Radio
Hotkeys.ini edit: L=cgf "Radio.Toggle"


V.A.F.S. - VaultTec Accelerated Focus System - Manual Criticals AND Bullet Time
Manual installation: Merge ADDITIONAL files to main mod
Hotkeys.ini edits. E.g use the hotkeys settings holotape to assign focus and crit to hotkeys slots 1 and 2. Edit Hotkeys.ini Z=hot 1 and G=hot 2 to what suites you best, e.g. X=hot 1 and C=hot 2

Prydwen 2K Textures
Manual Installation: Select proper data directory

Really Red Rocket
Manual Installation: Select proper data directory

Beantown Interiors Project
Manual Installation: Select proper data directory and unselect Beantown interiors Project v8.4.1.rtf

Achievements
Fails to install correctly from MO2. MO2 hangs and has to be killed. Folder structure is created by the dll is 0 size. Solution is to copy the achievements.dll from the downloaded archive manually to the mod folder.

 

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Yeah Darth Mathias and Neovalyn are the top skyrim pack authors in my opinion....the SRLE Extended LoTD, if done verbatim and without stray, is a literal ******* mega mountain of a modded game lol....Mathias took the SRLE Base and went crazy with it...Myself and a bunch of others finally convinced him to try and integrate LoTD as it is easily the BEST skyrim mod for collectors like myself. Icecreamassasin is a goddamn modding ******* guru dude.


butanyways, for the textures section I noticed you also had us hide a bunch of stuff so they don't get overwritten?

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Note to myself...turn off the WOTC spawns before surfacing from the vault at start. That was brutal :)

 

LMAO! I done that myself a while back was greeted to the new world by 6 Radroaches to the right then to the left 6 Molerats who mind you had mines attached to them, Once they were defeated was introduced to 6 Feral Ghouls which i barely survived since a Glowing One jumped out of nowhere and on the way to see Codsworth i get snipped down by a Patrol of Super Mutants....

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Not that it is my job or place to say anything, but is all this "(f)uck, dude, broo, zzzzzzz, OKOKOKKOK, :D, yawn" really necessary? This is the step forum, not Skype or something else.

 

I get it's fun to create a guide like this, and it's great that you guys show such enthusiasm, but a bit less of the above would definitely be great aswell.

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Not that it is my job or place to say anything, but is all this "(f)uck, dude, broo, zzzzzzz, OKOKOKKOK, :D, yawn" really necessary? This is the step forum, not Skype or something else.

 

I get it's fun to create a guide like this, and it's great that you guys show such enthusiasm, but a bit less of the above would definitely be great aswell.

why do you feel the need to say this dude? Not trying to be a dick or anything but if someone wants to find an answer to a question on a forum they can do a manual search to the post..however if it is bothering you so much that you need to say something about it, I will tone it down a bit.

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I'd say it coming up as notification on main page under latest posts so what you say here is seen by everyone. I've sent a pm to TechAngel85 to see if it can be disabled.

 

I also have moderation privileges over this thread, I have been meaning to go through and cull all the superfluous posts to help those that skim content, but have been focusing on getting the MODWiki to an acceptable level for seamless game play.

 

I did this because I like MO and wanted to use it and have seen no helpful guides out there at all.

 

If you read the guide, I'd hope it comes across in the S.T.E.P vibe and not in the casual manor that I, or others Post in here. Anyone that has communicated to me in forums of private PM's will know that I approach each question with consideration and in a professional manor.

 

If I feel somebody is making rude, malicious or (In my opinion) "over the top" comments I have reigned them in.

 

I personally do not feel that the post's that have appeared here are too out of control, but I do understand the language level is high from some users. I'm sure that can be toned down. But "Dude" and "Bro" is how some people speak and I'll not demand "toffy" messages, I can clearly understand what they are asking or explaining.

 

That being said, If anyone has an issue with myself of any posts in THIS thread I'd appropriate a personal message, rather than an open post, which as an opinion is valid but (as with the message I sent to techangle85) can be resolved in a better way.

 

Thank you.

Gernash

 

(Yes there are probably many spelling mistakes and punctuation errors in this post as that is MY thing)

Edited by Gernash
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