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More options mostly. Though I'll say as someone who has and will work on a lot of settlements, I'd rather have the means to build exactly what I want than a bunch of options that I probably won't use. The OCD one interests me more than Homemaker because it makes the settlement feel "real". Like a normal home with all the clutter around on tables and shelves just feels natural. Not that I don't like Homemaker mind you, and as you say it is very popular. 

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Yeah exactly, quality over quantity for me. I don't want to have a huge cluttered workshop menu with a ton of crap in it, redundancies, etc. Workshop Rearranged sounds interesting, something to add a few more objects to work with then something to make sure everything snaps together.

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Oh man, I just got to the A Little bit of green mod...just crushes my FPS and the grass flickers like crazy and hurts my eyes. It also overwrites a ton of other mods. Guess that one isn't for me. You guys have any problems with that one?

 

Same issue with Grasslands unfortunately. Guess they are too taxing at 4K, and the shimmering/flickering is from no AA?

Edited by BoSoxBry
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Thank you, thank you, thank you good sir for the guide and also for your word and fix about the recent windows updates breaking MO's proxy executable. You probably saved me a ton of time figuring out what went wrong !

Here's a quick word about my experience (if it can help someone) because I apparently didn't have the KB3176938 update and still had the issue : I'm on Win10 pro, was on the november update. MO was running fine, thanks to this guide. I just updated to the Anniversary update, against my wishes , but because I want to get Forza Horizon 3 soon, which you can't download let alone play unless you have the AU installed. I checked and MO was indeed broken, running FO4edit returned error messages of this type : "Fatal: Error loading plugin list: <EAccessViolation: Access violation at address 7236F608 in module 'MSVCR120.dll'. Read of address 0147D000>".

I checked the windows update history and didn't see any KB3176938 update, only KB3176937, KB3176936 and KB3176935. Uninstalled KB3176937, that did nothing, can't uninstall KB3176936, uninstalled KB3176935 and that fixed it. Thanks again :D

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Ty for your times building this wiki.  

 

restarted to mod falout this week after some month, i'm happy to found a place where all mo workaround are gathered, the githup start to be messy.

with the release of skyrim 64 bit next month perhaps your are better to split the mo2 thread from the fallout thread. 

 

i wanted to report

 

Installed update today and no problem to report, i dont use windows native firewall, don't have the kb3176938 but i have the KB3176935 and all thing run fine.

 

sorry for my bad english 

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@beurp99

 

all good beurp99

Thanks for the info.

 

New Skyrim will not be happening on MO2 for some time as the main tool like SKE and Skyproc do not support the new MO2 64x environment and It will take time till this happens. But if there is a workaround I'll throw something up but I dare say the S.T.E.P community will be all over it like a bad rash.

Edited by Gernash
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I haven't had the time to play FA4 this week and noticed a lot has changed, so i re-did all my mods according to your guide. Unfortunately my game still crashes instantly when i go to the armorsmith workbench.

 

Below is my current loadorder. All the .esp's are from your guide, no exceptions. Earlier you mentioned to try to disable "Armormsith All DLCs Patch.esp", but that has no effect.

 

 

 

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
SettlementKeywords.esm
ArmorKeywords.esm
NewCalibers.esp
ConcealedArmor.esm
Loads.esm
Homemaker.esm
TrueStormsFO4.esm
Snap'n Build.esm
SkjAlert_All_DLC.esp
Settlement Resources Rebalanced.esp
No Crafting and Settlement Experience.esp
DD_All_the_COncrete.esp
DD_1x1_Foundation_Blocks.esp
Homemaker - Greenhouse and Bunker Disabler SKE.esp
Homemaker - Streetlights Use Passive Power SKE.esp
OCDecorator.esp
OCD FarHarborDLC.esp
OCDispenser.esp
BetterShackBridges.esp
BalconySupports.esp
g2m_Workshop_Nexus.esp
Flags of the Old World.esp
EthreonMasterPlan.esp
SLR.esp
VanillaExtensions.esp
Boats.esp
PR - FOW.esp
PipeGalore.esp
BoxHouses.esp
WorkshopWallFillers.esp
RedRocketReborn.esp
CabinInTheWoods.esp
DogBed.esp
SMH.esp
mso_sms.esp
NX Pro - Farm Core.esp
NX Pro - Farm Core - Homemaker.esp
SettleObjExpandPack.esp
CWSS Redux.esp
Evan_Modular Kitchen.esp
AkaWaterWorld.esp
CleanSettlement.esp
Armorsmith Extended.esp
Armormsith All DLCs Patch.esp
D.E.C.A.Y.esp
RaiderOverhaul.esp
RaiderOverhaul - AE PAtch.esp
SuperMutantOverhaul.esp
Synth Overhaul.esp
Synth Overhaul - AE Patch.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Ammo Expanded.esp
Crafting Workbenches - Ammo Special.esp
Crafting Workbenches - Power Armor.esp
Crafting Workbenches - Automatron DLC.esp
Crafting Workbenches - Removed Crafting Experience.esp
Craftable Armor Size.esp
Craftable Armor Size - Fix Material Requirements.esp
Extended weapon mods.esp
CutWeaponModsRestored.esp
CutWeaponModsRestored-FarHarbor.esp
LegendaryModification.esp
LegendaryModification2LM.esp
LegendaryModificationCSA.esp
LegendaryModificationGroknak.esp
LegendaryModificationMisc.esp
LegendaryModification2LMAKPatch.esp
LegendaryModification - DLC Far Harbor.esp
LegendaryModification - DLC Far Harbor (2LM).esp
LegendaryModification - DLC Far Harbor (2LM Concealed).esp
3dscopes-framework.esp
3dscopes.esp
3dscopes-FarHarbor.esp
3dscopes-G67rep-patch.esp
3dscopes-NukaWorld.esp
Fr4nssonsLightTweaks.esp
Vivid Weathers - FO4.esp
Vivid Weathers - FO4 - Far Harbor.esp
Vivid Weathers - Nuka World.esp
Vivid Weathers - FO4 - Summer.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
WeatherSynergy-FarHarbor-ES.esp
WeatherSynergy-TruePriority-SM-ES.esp
Vivid Waters - VW.esp
BrighterSettlementLights.esp
DarkerNights.esp
BetterNightVision.esp
DarkerNightsDetection.esp
DynamicInteriorFogRemoval.esp
InteriorsEnhanced-All-In-One.esp
3dscopes-AddToSpawnList - CWMR Compatible.esp
WET.esp
Glowing Animals Emit Light.esp
Grasslands - Healthy.esp
Weapons of Fate.esp
TacticalMods.esp
TacticalModsDLC.esp
WBO.esp
WBO-Automatron.esp
BattleRifle.esp
BattleRifle - AWKCR Compatibility.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
CBBE.esp
QuickEnterFromStand.esp
QuickExitToStand.esp
ShellRain.esp
Live Dismemberment - BrutalNoHeadshots.esp
Live Dismemberment - LiebermodeNoHeadshots.esp
Live Dismemberment - RegularNoHeadshots.esp
Realistic Death Physics.esp
EveryonesBestFriend.esp
Pip-Boy Flashlight.esp
chem redux.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
VIS-PatchChemRedux.esp
NX Pro - Farm Core - Valdacil's Item Sorting.esp
DIFR - VIS Patch.esp
VIS - Holotape Settings Patch.esp
Loads - VIS Patch.esp
SuperMutanatOverhaul - VIS Patch.esp
NewCalibers - VIS Patch.esp
ValdacilsItemSorting - Raider Overhaul TAGS.esp
FunctionalDisplays.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays-Patch-DLC01-VIS.esp
FunctionalDisplays-Patch-DLC03-VIS.esp
FunctionalDisplays-AID-VIS.esp
ConcealedArmor - AK Patch.esp
FunctionalDisplays-MISC-VIS.esp
FunctionalDisplay-VIS 9 Patch.esp
Loads of Ammo - Leveled Lists.esp
BetterModDescriptions.esp
FAR.esp
3DNPC_FO4.esp
AtomicRadio.esp
BetterModDescriptionsAE.esp
BetterModDescriptionsCAS.esp
CleanPoweredDoors.esp
ConcealedArmor.esp
Crafting Workbenches - Faction and Quest Requirements.esp
dD-Enhanced Blood Basic.esp
DD_Power_armor_option.esp
Dogmeat's Backpack.esp
HouseDress1Fix.esp
ImmersiveVendors.esp
Move (Get Out the Way).esp
OctaviusSentibar_Labels.esp
QuickTrade.esp
Reverb and Ambiance Overhaul.esp
The Eyes Of Beauty.esp
MODWiki  - Omod and Naming Patch.esp
MODWiki - Merged Patch.esp

 

Edited by GrantSP
Please use "spoiler" tags for long lists.
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@darthf1

 

na they just like hangin it all out :)

 

try adding this to your Fallout4Custom.ini (in your documents folder not in MO2)

[General]bUseCombinedObjects=0
[Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal=
Edited by Gernash
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