Gernash Posted October 25, 2017 Author Posted October 25, 2017 Meshes WR has moved them to another folder so constructable objects use his mesh and texture. the world space items would use the other mods assets.
Defaulteduser Posted October 25, 2017 Posted October 25, 2017 Thanks for the patch! Two notes : 1) Apparently in the new patch it didn't find the bettersettlers esp patch file2) It's sorting some non-radiated foods as irradiated foods (I THINK they're all foods that were installed with the mod that adds recipes to Fallout 4, so that might be it!) The Pipe Shotgun is now fixed though, so life is good! :-D
Gernash Posted October 25, 2017 Author Posted October 25, 2017 Thanks for the patch! Two notes : 1) Apparently in the new patch it didn't find the bettersettlers esp patch file2) It's sorting some non-radiated foods as irradiated foods (I THINK they're all foods that were installed with the mod that adds recipes to Fallout 4, so that might be it!) The Pipe Shotgun is now fixed though, so life is good! :-D1) Better settlers is covered in the Better settlers clothing patch More to do with AE patching as Unique NPC has resolved most of the Bettersettler issues that were present before. (What is the actual issue?)2) I oddly sorted foods is because that is where I got up to before I stopped for a while. I need to have a sit down and work out a Nice sorting layoutYou can be specific as I don't wig out over fault/glitches There is Sooo much that has been done that errors will always crop up as I do this solo.
Defaulteduser Posted October 25, 2017 Posted October 25, 2017 I very much appreciate your attention to detail! For 1), it was an error that cropped up when I installed the patch, I haven't seen anything in game that has caused an issue just yet. If one appears, I'll let you know 2) Makes total sense to me, and I'm happy waiting. I just try to give the things that crop up as they do, so that if there's something easy I missed, I can correct it quickly. It's working amazingly, actually! There's nothing serious that I've seen crop up so far, albeit only seven hours into the game so far. I'll let you know should anything else appear, but it's definitely created an experience that I enjoy greatly! I was initially bummed when I couldn't find the mod packs for Fallout 4 that existed for Skyrim, but yours solves any and all problems for me! As a funny side note, it was also my first experience with better companions. When I started the game and took Codsworth out, I was having difficulty getting XP because he suddenly was a boss and killed everything before I had a chance to! Lol
Gernash Posted October 26, 2017 Author Posted October 26, 2017 better companions was me looking for better AI's as the NPC and creatures in the game a quite Dumb in the game. there is a better companions holotape and you can set the aggression of the companions but there is no granular control or any sort of base reference. There are more intense companion mods https://www.nexusmods.com/fallout4/mods/26976/? But I've not had a chance to look at them.
blur210 Posted October 26, 2017 Posted October 26, 2017 I'm trying to build your modding list and i found the mod WET in two places in your guide, one in the section "Landscape Textures and LOD Replacements - Plugins" and the other in "Weather" section.In which section did i put this mod? Also i want to know if the section "Landscape Textures and LOD Replacements - Plugins" still valid?Thanks
rayhne Posted October 26, 2017 Posted October 26, 2017 weapons will glitch when INNR is altered this happens with Pre existing item.drop on the groundenter workshop modeHover over itemTAB into worshopexit workshop modecheck item in workshop If you can'r get an ID in console mode then it's broken bad is it a vanilla item or something else?I'll have to look at the INNR once I get something done with the VIS patches.
Gernash Posted October 26, 2017 Author Posted October 26, 2017 I'll have to look at the INNR once I get something done with the VIS patches.That will be an all new headache I recommend looking at my common weapon or ZF4 PA to get an idea. recommended toolshttps://www.nexusmods.com/fallout4/mods/18513/?and Excel
MaculaPravus Posted October 26, 2017 Posted October 26, 2017 (edited) I am running Fallout 4 using a modified of this amazing guide but I have had a few issues with it. I was hoping some of you bright readers might have suggestions for troubleshooting my glitches. My trouble is hard crashes in several locations I believe are related to settlement mods. (For example, I try to delete an existing generator in Sanctuary Hills and the game crashes every time. or if I stay in the workshop mod too long in Sanctuary Hills it will crash.) Additionally, if try to walk down tracks from Grey Garden to Oberland Station or fast travel from Grey Garden to Oberland Station I crash. (I can travel from other settlements to Oberland Station.) I am hoping some you might take a look at my load order and tell me where I might have screwed up. I have tried to use a Wrye Bash patch and it will crash FO4 before it even loads, so something must be wrong. CPU: Intel Core i5 @ 3.5GhzGPU: AMD R9 - 390 8gbRAM: 16GB SSDs: 2x 500gb (C: & D:) Here is my load order:[spoiler=Here is my load order]# This file was automatically generated by Mod Organizer.Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmUnofficial Fallout 4 Patch.espArmorKeywords.esmHUDFramework.esmLoads.esmNewCalibers.espZW's F4 Overhaul Master.esmArbitration - Resources.esmSnap'n Build.esmHomemaker.esmConcealedArmor.esmNAC.esmSimSettlements.esmEndless Warfare.esmSettlement Resources Rebalanced.espOCDecorator.espOCDecoratorDLC.espOCDispenser.espAutoDoors.espEvan_Modular Kitchen.espCWSS Redux.espAkaWaterWorld.espSMH.espSettleObjExpandPack.espAdvSettleTurretSet.espFunctionalDisplays.espFunctionalDisplays-Collectibles.espDogBed.espCleanSettlement Greenhouse.espdinoshelf.espdinoshelf_extra_ammo.espdinoshelf_retex.espCREAtiveClutter.espOctaviusSentibar_Labels.espOWR.espOWR_CraftableDecor.espOWR_CraftableDecor_CW.espManufacturingExtended.espManufacturingExtendedFH.espNorthland Diggers New.espBetter Cooking Stations.espmso_sms.espTransferSettlements.espAutomatronSDTank.espArmorsmith Extended.espArmorsmith All DLCs Patch.espLooksMenu.espLooksMenu Customization Compendium.espCBBE.espGlowing Animals Emit Light.espUnique NPCs.espRaiderOverhaul.espSuperMutantOverhaul.espSynth Overhaul.espD.E.C.A.Y.espTracers - Light em up.espCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Automatron DLC.espCrafting Workbenches - Faction and Quest Requirements.espCrafting Workbenches - Removed Crafting Experience.espLegendaryModification.espLegendaryModification2LM.espLegendaryModificationCSA.espLegendaryModificationGroknak.espLegendaryModificationMisc.espLegendaryModification - DLC Far Harbor.espLegendaryModification - DLC Far Harbor (2LM).espLegendaryModification - DLC Far Harbor (2LM Concealed).espConcealedArmor.espCraftable Armor Size - Fix Material Requirements.espCraftable Armor Size.espTakeCover.esp3dscopes-framework.esp3dscopes.esp3dscopes-FarHarbor.esp3dscopes-NukaWorld.esp3dscopes Add+DLC+BMD Sollus91 Custom.esp3dscopes-AddToSpawnList.espHDReworkedProjectRevised.espWeaponsHD.espExtended weapon mods.espCutWeaponModsRestored.espCutWeaponModsRestored-Automatron.espCutWeaponModsRestored-FarHarbor.espCutWeaponModsRestored-NukaWorld.espBetter Explosives - Normal.espBetter Explosives - Far Harbor.espBetter Explosives - Enhanced Grenades.espBetter Explosives - Grenade Frequency 30.espBetter Explosives - Perks redone - No Trajectory.espRealistic Guns and Bullets Overhaul.espAES_Renovated Furniture.espWeaponsmith Extended 2.espModern Firearms.espWE2MFCombine.espNewCalibers_ModernFirearms.espVaultTecAcceleratedFocusSystem.espVaultTecAcceleratedFocusSystem - FarHarbor.espVaultTecAcceleratedFocusSystem - NukaWorld.espLive Dismemberment - RegularNoHeadshots.espFO4Hotkeys.espQuickEnterFromStand.espQuickExitToStand.espShellRain.espRealistic Death Physics - ALL DLC.espsalvagebeacons.espAtomicRadio.espAA FusionCityRising.espOutcastsAndRemnants.espEveryonesBestFriend.espImmersiveVendors.espThe Eyes Of Beauty.espAzarPonytailHairstyles.espEli_Armour_Compendium.espChineseStealthSuit.espCSS Ballistic Weave and Adjusted Weights.espCROSS_Jetpack.espHDCreaturesRework.espBetterSettlers.espBetterSettlersCCAPack2.0.espGrunts.espMy_Minutemen.espLaurent's Robot Skins.espAnS Wearable Backpacks and Pouches.espAnS Wearable Backpacks and Pouches - Ballistic Weave.espAnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.espDogmeat's Backpack.espK9TacticalHarness.espBinoculars.espScavver's Toolbox.espImmersive HUD.espArbitration - Button Lowered Weapons.espQuickTrade.espMove (Get Out the Way).espSkjAlert_All_DLC.espdD-Enhanced Blood Basic.espCompanion Fall Damage Immunity.espNewRecipesFH-VIS.espEphla's Unique Chems.espMojaveImports.espGenerator Fusebox - More realistic version.espSettler Sandbox Overhaul.espHomemaker - Streetlights Use Passive Power.espRaider Overhaul - AE Patch-Restored Content.espSuperMutantOverHaul-Armorsmith.espConsistent Power Armor Overhaul.espAnchorage Power Armor.esppowerarmort49.espFALLOUT4WT.espZW's F4 Overhaul - Power Armor.espArbitration - Recommended Core.espArbitration - Automatron AI.espLoads of Ammo - Leveled Lists.espSynth Overhaul - No level requirements Patch.espBetterCompanions.espNoSharedDogmeatTemplate.espReverb and Ambiance Overhaul.espEasyHacking.espFallout Suite.espFAR.espWET.espNAC-FarHarbor.espNAC-NukaWorld.espEnhancedLightsandFX.espNAI.espNewCalibers_extendedWeaponMods.espUnique NPCs-LMSE Equipment.espUnique NPCs-Stm_DiamondCity.espPip-Boy Flashlight.espBetterModDescriptions.espValdacilsItemSorting-00-ValsPicks-DLCVersion.espWeaponsmith - VIS Icon Patch.espWorkshopRearranged.esp3DNPC_FO4.esp3DNPC_FO4_DLC.espCrimeTown.espPlaneWreck.espUFOCrashSite.espAtomCatGarage.espDeadAirplane.espTrainBar.espplenty 'o' exploration.espstumbleuponinteriors.espsubwayrunnnerdynamiclighting.espBTInteriors_Project.espWorkshopRearranged_AtomicRadio_Patch.espMODWiki - CORE - Patch.espMODWiki-CraftingRedirect-Patch.espMODWiki-ModernWeapons-Patch.espMODWiki-Power Armor-Patch.espMODWiki-BettersettlersClothing-Patch.espMODWiki-T49-Patch.espMODWiki-Doors-Patch.espMODWiki-WorkshopRearranged-Patch.espMODWiki-AI-Hotfix.espMODWiki-NAC-Patch.espFO4Edit Merge.esp Thanks for any help sorting this out. Edited October 26, 2017 by Gernash
Gernash Posted October 26, 2017 Author Posted October 26, 2017 (edited) IS this an old save you are using? if so try using https://www.nexusmods.com/fallout4/mods/22633/? JUST SHOW UNATTACHED INSTANCESAND DELETE INSTANCESnothing more!!!! what generator is it? (please don't say the one next to the building :)) I don't see any major issues with CTD exploring good luck you are using a Spawn mod,lighting and Worldspace mods together you will need to to resolve all Cell and Worldspace conflicts. (Huge tedious job.) then repair all the Navmesh issues (CK repair/patch) How to testCopy your MO2 Profile from the management windowSelect your new profilerestart MO2TEST1 disable My_Minutemen.espmso_sms.esp TEST2 disable Endless Warfare.esm3DNPC_FO4.esp3DNPC_FO4_DLC.espCrimeTown.espPlaneWreck.espUFOCrashSite.espAtomCatGarage.espDeadAirplane.espTrainBar.espplenty 'o' exploration.espstumbleuponinteriors.espsubwayrunnnerdynamiclighting.espBTInteriors_Project.esp It looks like you are using Mods I have removed over time maybe go over the mod list and check over it as well. Test 3 HAIL MARYEnter vault 111savedisable all modsload game wait 2min savere enable a modswait 2 min save gamelog outlogincheck settlement and game Edited October 26, 2017 by Gernash 1
Gernash Posted October 26, 2017 Author Posted October 26, 2017 Oh, For an FYI the 64bit version of tes5edit works a treat with MO2 much much faster.
MaculaPravus Posted October 26, 2017 Posted October 26, 2017 IS this an old save you are using? It's a save I've been using since May 2017, although there was an update to FO4 since I started. if so try using https://www.nexusmods.com/fallout4/mods/22633/? JUST SHOW UNATTACHED INSTANCESAND DELETE INSTANCESnothing more!!!! what generator is it? (please don't say the one next to the building :)) I don't see any major issues with (the load order?) The Generator I'm having a problem with is: Large generator 10 0011e2c5 CTD exploring good luck you are using a Spawn mod,lighting and Worldspace mods together you will need to to resolve all Cell and Worldspace conflicts. (Huge tedious job.) then repair all the Navmesh issues (CK repair/patch) How to testCopy your MO2 Profile from the management windowSelect your new profilerestart MO2TEST1 disable My_Minutemen.espmso_sms.espI'll test this way immediately! And continue on if need be and give you an update! Thank you so much for your advice and quick response. :) TEST2 disable Endless Warfare.esm3DNPC_FO4.esp3DNPC_FO4_DLC.espCrimeTown.espPlaneWreck.espUFOCrashSite.espAtomCatGarage.espDeadAirplane.espTrainBar.espplenty 'o' exploration.espstumbleuponinteriors.espsubwayrunnnerdynamiclighting.espBTInteriors_Project.esp It looks like you are using Mods I have removed over time maybe go over the mod list and check over it as well. Test 3 HAIL MARYEnter vault 111savedisable all modsload game wait 2min savere enable a modswait 2 min save gamelog outlogincheck settlement and game
MaculaPravus Posted October 27, 2017 Posted October 27, 2017 (edited) IS this an old save you are using? if so try using https://www.nexusmods.com/fallout4/mods/22633/? JUST SHOW UNATTACHED INSTANCESAND DELETE INSTANCES I found 474 unattached scripts eith this tool and deleted them. How to testCopy your MO2 Profile from the management windowSelect your new profilerestart MO2TEST1 disable My_Minutemen.espmso_sms.espTest one did not fix issue. I'll move to test 2. Edited October 27, 2017 by MaculaPravus
rayhne Posted October 27, 2017 Posted October 27, 2017 Does anyone know any good tutorials on adding icons to the iconlib?
Gernash Posted October 27, 2017 Author Posted October 27, 2017 (edited) @rayhne There is a couple of other things you need to do to prep the pic also try talking to https://forums.nexusmods.com/index.php?/user/928177-archerarcher/ looks like he is wanting to make his own one (i.e. he has a modded one but cant get in contact to the original mod author. I've linked him some "Mod resource" versions and he is doing them. Currently I use a hand made version I'm adding to but I've done mine in a way to comply to what's out there rather than excluding everyone. Edited October 27, 2017 by Gernash
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