Gernash Posted October 21, 2017 Author Posted October 21, 2017 (edited) Atomic Radio is in the Workshop rearranged patch. ​The Fomod auto detects WHAT MODS YOU HAVE ACTIVE and auto selects the ones you need ​I've separated some of the Patches as some people did not want particular mods. I'm assuming it because it cluttered the menus but I think I've attend to that issue. Edited October 21, 2017 by Gernash
Barachiel Posted October 22, 2017 Posted October 22, 2017 So let the FOMOD do its job and take its recommendations, except for Atomic Radio? Okay. This is going to be Part One of a two-part post, listing the mods I add to your wonderful list. This is to serve as a suggestions list, and a request for "Um, don't use that, it breaks things" check. Part One - Settlements (because this half my additional load order right here) Master Plan + Vanilla Extension - adds more snapping points and expands pieces to include vanilla options not unlocked in workshopSnappy House Kit + Snappy DLC Kitstilesets - adds many new tile sets and decos associated with said tilesets.Thematic and Practical - scavenger and raider themed furniture; new outdoor shop standsCrafting Fury 9000 - weapon and armor stands from ElianoraWarehouse Shelves - like Do It Yourshelf but for warehouse shelvesXNJGuy's Filled Mods All-in-One - same as above, but for things like cafeteria trays and other surfacesRebuild - Modular Sanctuary Homes - build new homes in the Pre-War Sanctuary style. General Dave's Wasteland Walls - adds a brand new wall type that looks wasteland-y without being junk fencesMinutemen Morale Pack - adds lots of custom minutemen propaganda itemsConquest - Build New Settlements & Camping - make new settlements + camping, all in one.All Settlements Extended - extends the buildable area of vanilla settlements, minus Bunker HillAll Settlements Extended - Far Harbor - same as above, but for Far HarborLore Friendly Posters - exactly what it saysBasement Living - add basement interior cells to any home. Multiple styles.Settlement Resources Rebalanced - collection of tweaks, increasing resource generators by a mild amount, range of electrical items, etc.G2M Workshop - adds new pieces for vanilla tile sets that blend in seamless with original designGruffydd's Signs and Posters - just what it saysGruffydd's Signs of the Times - adds business signs and the like.Vault Workshop Specific ModsVault 88 - More Vault Rooms - adds more vault room types, giving your vault a greater visual varietyVault 88 Room Corners Plus - adds corner modules with doors and windows, increasing room layout options.Craftable Vault Elevator for DLC - why take the stairs everywhere?Craftable Vault Cage Elevator - more industrial styleElevator Buttons Fix - fixes that thrice-damned elevator button glitch Bethesda is too lazy to fix.
Barachiel Posted October 22, 2017 Posted October 22, 2017 (edited) Part Two - Everything Else WeatherTrue Storms - never play without it.LightingEnhanced Light and FX - love what it does to lightingBrighter Settlements Lights - what it says; I take the "softer" option to brighten the radius without making it harshVault-Tec SimuSun Lighting - fixes the godawful Vault-Tec Workshop lighting.Player ModsFace Preset - Ethan - my favorite male face preset. Use it as the baseline for all my characters.CraftingCompact Crafting - smaller crafting station for those cramped, lived-in builds.Armor & Clothing - everything but Black Widow and Real Leather use Armorsmith Extended Replacer patches and have their original ESPs moved into the Optional section.Real Leather HD - visual improvement to the leather armor pieces.Adventurer Outfit - DX's excellent wasteland wanderer armor set.Armored General - armor suited for the General of the Minutemen, by Hothtrooper.Black Widow Armor - great thematic armor for female characters.Proto Vault Suit - better looking and unique Vault Suit designs; I personally use the new "Blue" design as a Replacer for the standard vault suit.Proto Vault Suit Lining - makes it moddable, lets you craft the different style options.True Reporter - give Piper a better outfit AND craft one for yourself.WeaponsThe Widow Shotgun - awesome unique shotgun with cool little backstoryI also use the Black Widow Armor's retexture for this mod to make it blend in with the armor.CompanionsHeather Casdin - new voiced companion mod from the creator of Willow for New Vegas. Heather Casdin Assorted Patches - compatibility patches for the above.Unlimited Companion Framework - I use this in place of "Everyone's Best Friend", due to issues that mod has with "Give Me That Bottle."Quests And AdventuresTales of the Commonwealth - the story addon part of Atomic Radio, from the Interesting NPCs team that gave us that mod for Skyrim.House & Zone Overhaul-Lighting Series- All in One - replace the lighting mods listed on the sub-page with this one, which adds in Illuminated BillboardsNuka World Lighting - same mod series as above, but for Nuka WorldRadioactive Signs - same mod series, for large business signsImmersive Windows - same mod series, but adds better lit windows to the urban areas.Goodneighbor Apartment - nice little mod that adds a "Home Plate-esque" home with limited workbench.Sanctuary Bunker Player Home - great home mod from Elianora for a fully stocked basement shelter in Sanctuary; must-have for avoiding early rad storms in Survival Mode. Also has a secondary mod that adds a full perimeter junk fence to Sanctuary (optional; i save for later).I also have the full suite of player home mods from Elianora and RedRocketTV, but not enabled. I intend to try them out one at a time later on in my playthrough. Just want to see them in-game, won't keep most active.WorldspaceBeantown Interiors - the only worldspace mod I can't live without. Added WR patch. Trash RemovalScrap Everything - what I use to scrap a lot of garbage and annoying plants. I use the Ultimate version + fix, and keep it at the bottom of my load order.Survival Mode - new category I added, for mods that go with Survival Mode.Survival Options - Holotape/MCM menu that lets you customize Survival Mode to your tastes. MUST HAVE, as far as I'm concerned. Also grab the compatibility patch for Give Me That Bottle (see below).Unlimited Survival Mode - similar to above, MCM menu, some overlap but both do things the other doesn't.Give Me That Bottle - lets you re-use bottles that you fill up in Survival Mode, rather than have them magically vanish after use. Lone Wanderer Fast Travel - lets you repair and even upgrade a (non-ridable) motorcycle that has its own special list of fast travel stop points, including Far Harbor and Nuka World. Runs on fuel, and can still only go to points you find on foot first. Makes Survival a bit less ridiculous.The Red Wave Reloaded - similar to above, but a boat that doubles as a player home AND another fast travel source, hitting the various docks and ports around the Commonwealth, including Far Harbor.CheatsCheat Terminal - great replacement for debug console in Survival Mode; and generally good to experiment with without burning precious resources.PatchesWorkshop Rearranged Beta Patches - many of the above mods have compatibility patches for WR located in its FOMOD installer. Edited October 22, 2017 by Barachiel
Gernash Posted October 22, 2017 Author Posted October 22, 2017 Atomic Radio is in the Workshop rearranged patch which is in the FOMOD the patch is called MODWIKI-WorkshopRearranged-Patch I believe (Looking at skyrim atm ZOMG my mods were soo BAD!! and mod choices sooo strange.) .....Well now that I know a tiny bit more....@Barachiel Do you just use core and those mods or do you use MW or PA?
rayhne Posted October 22, 2017 Posted October 22, 2017 Eeeeep! it lives!!! Just a suggestion but you may want to offer 2 options for Settlement Mods. If you use Sim Settlements you don't need most of what is listed because SS does much of it for you.
Gernash Posted October 22, 2017 Author Posted October 22, 2017 YA I know but in some areas people want to build their own house and furnish it with traders etc do it kinda needs to do both. I'm intending to loke trough the building mods for more (Furnishy/intricate wall roof building.) Also Sim Settlements is not an intrusive mod you can remove it (should make it optional.....)Great for lazy people though
Barachiel Posted October 22, 2017 Posted October 22, 2017 (edited) @Gernash I use the Zephyr Power Armor sub-page, and the Modern Weapons one as well, *usually* without Weaponsmith Extended. However, I was feeling adventurous today, and installed WE too. OH, and there was one other mistake on the main guide. "LooksMenu Compendium" apparently no longer exists. EDIT: I should clarify, the second point of the list was just to see if you already knew if any of those mods were bad news, not to prompt you into laborious testing just for moi. I would love to know if "Welcome to Goodneighbor" is viable with this modlist, if anyone's tried it. I've been eyeing that mod for some time, but haven't worked up the nerve to try it. Edited October 22, 2017 by Barachiel
cstarkey42 Posted October 22, 2017 Posted October 22, 2017 @Gernash OH, and there was one other mistake on the main guide. "LooksMenu Compendium" apparently no longer exists. Actually it's been moved/redone: https://www.nexusmods.com/fallout4/mods/24830/?
Gernash Posted October 22, 2017 Author Posted October 22, 2017 Actually it's been moved/redone: https://www.nexusmods.com/fallout4/mods/24830/?Nice I'll check it out and update
Gernash Posted October 22, 2017 Author Posted October 22, 2017 As I go......(will update) VE - WR has most of the same items and WR resolve the snap point issues at the NIF level. (the reason VE was remove many moons ago Settlement resources re-balanced removed (mostly covered in the wiki, missing stuff not required)
Barachiel Posted October 22, 2017 Posted October 22, 2017 So, Vanilla Extensions can be ditched, then, it seems. Settlement Resources Rebalanced is also my primary Build Limit surpasser. If I ditch that, do you have a better one to recommend? I used to use DDProductions3's Increased Build Limit mod, but given it's age and the fact that he stormed off in a huff, I've been loathe to continue using it.
geeee785 Posted October 22, 2017 Posted October 22, 2017 I'm pretty sure in the ModWiki WR patch he has included the unlimited budget
Barachiel Posted October 22, 2017 Posted October 22, 2017 (edited) Cool, so I'm deactivating Settlement Resources Rebalanced, and Vanilla Extensions. I'll leave The Master Plan active for now, since I may want some if its other tileset mods later. The Core Patches really need a Readme that outlines what the different patches bring to the table. I never would have known that if you hadn't told me. Edited October 22, 2017 by Barachiel
Barachiel Posted October 22, 2017 Posted October 22, 2017 (edited) By the way, I've noticed that "The Master Plan" is actually a required master for Workshop Rearranged, but the guide makes no mention of installing it. Also, missed a couple of mods because I grabbed them while setting up the main modlist. Sim Settlements: Industrial Revolution - from kinggath himself.Crafting Workbenches - Far Harbor DLC - adds Far Harbor items to Crafting WorkbencesCrafting Workbenches - Nuka World Support - from same author, for Nuka World items Edited October 22, 2017 by Barachiel
Barachiel Posted October 22, 2017 Posted October 22, 2017 Gack, nevermind I'm a bloody idiot. There's a Master Plan patch for WR, and it overwrites the ESP. That's the damn problem. *uninstalls*
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