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Think I got everything all set p but I think I'll wait for the new patches before playing.

 

Load Order

 

 

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
HUDFramework.esm
ZW's F4 Overhaul Master.esm
Arbitration - Resources.esm
Homemaker.esm
Snap'n Build.esm
ConcealedArmor.esm
NAC.esm
Radlings Commemorative Baseballs.esm
Settlement Resources Rebalanced.esp
UncappedSettlementSurplus.esp
BrighterSettlementLights.esp
mso_sms.esp
Settlements - Lights Out.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
OCDecorator - No Experience.esp
AutoDoors.esp
AES_Renovated Furniture.esp
aes_rendeco.esp
Evan_Modular Kitchen.esp
CWSS Redux.esp
AkaWaterWorld.esp
SMH.esp
SettleObjExpandPack.esp
FunctionalDisplays.esp
FunctionalDisplays-Collectibles.esp
DogBed.esp
CleanSettlement Greenhouse.esp
CleanSettlementsMerged.esp
dinoshelf.esp
dinoshelf_extra_ammo.esp
dinoshelf_retex.esp
CREAtiveClutter.esp
OctaviusSentibar_Labels.esp
OctaviusSentibar_Labels_NotWithoutAPen.esp
OWR.esp
OWR_CraftableDecor.esp
OWR_CraftableDecor_CW.esp
RealTroughs.esp
Passthrough.esp
GruffyddsSignsAndPosters.esp
Friffy_Fixed Rugs.esp
Friffy_Fixed Curtains.esp
Snappy_HouseK.esp
Snappy_DecoKit.esp
Snappy_HouseKit_AutoDoors.esp
Old World Plaids.esp
SnapBeds.esp
VendorVariety.esp
Eli_Display Shelves.esp
Northland Diggers New.esp
Glowing Animals Emit Light.esp
Synth Overhaul.esp
D.E.C.A.Y.esp
GunnersOverhaul.esp
Tracers - Light em up.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Automatron DLC.esp
Crafting Workbenches - Faction and Quest Requirements.esp
LegendaryModification.esp
LegendaryModificationMisc.esp
LegendaryModification - DLC Far Harbor.esp
Armorsmith Extended.esp
Armorsmith All DLCs Patch.esp
ConcealedArmor.esp
Craftable Armor Size - Fix Material Requirements.esp
Craftable Armor Size.esp
3dscopes-framework.esp
3dscopes.esp
3dscopes-FarHarbor.esp
3dscopes-NukaWorld.esp
3dscopes Add+DLC+BMD Sollus91 Custom.esp
3dscopes-AddToSpawnList.esp
CutWeaponModsRestored.esp
CutWeaponModsRestored-Automatron.esp
CutWeaponModsRestored-FarHarbor.esp
CutWeaponModsRestored-NukaWorld.esp
Better Explosives - Superlite.esp
Better Explosives - Far Harbor.esp
Better Explosives - Enhanced Grenades.esp
Better Explosives - Grenade Frequency 60.esp
Better Explosives - Perks redone - No Trajectory.esp
Realistic Guns and Bullets Overhaul.esp
Live Dismemberment - RegularNoHeadshots.esp
FO4Hotkeys.esp
TakeCover.esp
QuickEnterFromStand.esp
QuickExitToStand.esp
ShellRain.esp
Realistic Death Physics - ALL DLC.esp
SalvageBeacons.esp
AtomicRadio.esp
EveryonesBestFriend.esp
HushDogmeat.esp
Pet - Call -Feed Dogmeat.esp
BetterCompanions.esp
ImmersiveVendors.esp
Diverse Cats.esp
The Eyes Of Beauty.esp
Eli_Armour_Compendium.esp
Arbitration - Button Lowered Weapons.esp
My_Minutemen.esp
ModdableRobotSettlers.esp
VisibleCompanionAffinity.esp
AzarPonytailHairstyles.esp
BetterSettlers.esp
BetterSettlersCCAPack2.0.esp
Grunts.esp
Guards.esp
Randomized DC Guard Outfits.esp
Laurent's Robot Skins.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
K9TacticalHarness.esp
Binoculars.esp
Scavver's Toolbox.esp
Immersive HUD.esp
PowerArmorHUD.esp
def_w_pa2.esp
HoloTime_2.esp
SaveManager.esp
QuickTrade.esp
SkjAlert_All_DLC.esp
dD-Enhanced Blood.esp
NewRecipesFH-VIS.esp
Craftable Adhesives.esp
Ephla's Unique Chems.esp
Ephla's Unique Beverages.esp
MojaveImports.esp
Generator Fusebox - More realistic version.esp
Settler Sandbox Overhaul.esp
Homemaker - Streetlights Use Passive Power.esp
Consistent Power Armor Overhaul.esp
Anchorage Power Armor.esp
FALLOUT4WT.esp
ZW's F4 Overhaul - Power Armor.esp
Reverb and Ambiance Overhaul.esp
WET.esp
NAC-FarHarbor.esp
NAC-NukaWorld.esp
NAI.esp
Pip-Boy Flashlight.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
BetterModDescriptions.esp
Weaponsmith - VIS Icon Patch.esp
WorkshopRearranged.esp
3DNPC_FO4.esp
3DNPC_FO4_DLC.esp
RaiderFaceVariety_2.0.esp
TrapperFaceVariety.esp
AA Lots More Settlers and Enemies.esp
AA LMSE_BetterSettlers11c_Patch.esp
AA LMSE_FarHarbor.esp
AA LMSE_WATM_Patch.esp
LMSAPatches.esp
SettlersRename.esp
MoreWeaves.esp
Decal Stain Remover REDUX - All DLC.esp
No More Fake Puddles - Nuka World 1-0.esp
ShelteredBeds.esp
ImmersiveGenericDialogues.esp
TrashcanFix.esp
NullifyMoleratDisease.esp
QuestsTags_00_NotAllDLC.esp
QuestsTags_DLC01_Automatron.esp
QuestsTags_DLC03_FarHarbor.esp
QuestsTags_DLC04_NukaWorld.esp
QuestsTags_DLC06_VaultTec.esp
NoVanillaRadiantDLCLocations.esp
SkipHSH1_6.esp
FAR.esp
Vivid Weathers - FO4.esp
Vivid Weathers - FO4 - Far Harbor.esp
Vivid Weathers - Nuka World.esp
Vivid Weathers - FO4 - Summer.esp
Vivid Waters.esp
SafeTrunkContentsReworked.esp
MojaveImports - SafeTrunkRework.esp
LootInVaultLockers.esp
More Realistic Cats.esp
RealComics.esp
ComicCollector.esp
Siles - TheCollector.esp
Scroungers Weekly.esp
Collectable_Trucks.esp
Collectable_Cars.esp
Zippo1.esp
Radlings Commemorative Baseballs Far Harbor.esp
Radlings Commemorative Baseballs Nuka-World.esp
WZWildWasteland.esp
DrunkenGnomes_Gnomepocolypse.esp
plenty 'o' exploration.esp
StumbleUponInteriors.esp
subwayrunnnerdynamiclighting.esp
BTInteriors_Project.esp
ImmersiveDrumlinDiner.esp
WRPatches.esp
MODWiki - CORE - Patch.esp
MODWiki-CraftingRedirect-Patch.esp
MODWiki-Collectors-Patch.esp
MODWiki-Northland_Robot Settlers-TestPatch.esp
MODWiki -Power Armor-Patch.esp
MODWiki-NAC-Patch.esp
MODWiki-Worldspace-Patch.esp
MergedPatch.esp
Scrap Everything - Core.esp
Scrap Everything - Far Harbor.esp
Farm.esp
ScrapUpdate - Core.esp
Ground_Farm.esp
Ground_Vanilla.esp
Scrap Everything - Nuka World.esp
ScrapUpdate - FH.esp
CleanSettlement Greenhouse Scrap Everything Compatibility.esp
Farm_CP_Scrap Everything - Core.esp
Farm_CP_Scrap Everything - Far Harbor.esp
Farm_CP_Scrap Everything - Nuka World.esp

 

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Actually I am not sure if I really need to remove the missing masters from the patches.

And if I do, should I remove all the references, or deleting the masters is enough?

You have to remove  the broken references. 

i.e. check for errors CTRL click the faulty record then delete the instance.

 

I wont do to much into ti now I'll do a write up later.

You may want to change the instructions for the Homemaker update. Homemaker uses a BA2 so it isn't as easy as putting the script where it needs to go.

what is wrong with the instructions https://wiki.step-project.com/User:Gernash/MODWiki#Homemaker_-_Expanded_Settlements

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You have to remove  the broken references. 

i.e. check for errors CTRL click the faulty record then delete the instance.

 

I wont do to much into ti now I'll do a write up later.

No worries, now I'm sure of what to do, thanks.

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Just wanted to thank everyone who has done any work on this. When I 1st ran in to this a few wks ago I was just going to use some bits and pieces of it added to what I had. But it turned out this is about 90% of what I was using ,with a much better looking and stable performance. After being away from FO4 because MO was working vary well for FO4 at that time to  trying to use MO2 this has been a great learning experience . Thank you Gernash for all your time and hard work you have put into this.

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@Barachiel

I did try deactivating T49, that didn't help either.  Plus it worked fine with PAMAP, which I'd go back to, but that still doesn't fix the current issue.

 

Yes I was originally using the Power Armor patch until i noticed it seemed like the Core patch already had the fixes, so I just turned it off a few hours ago.  

So I hear You like Power Armor.....

 

Removed Link

 

this contains a newer version of Power armor patch and

T-49 ZW Intergration patch

https://www.nexusmods.com/fallout4/mods/14581/?

 

Please report any issues (only played with he head leg and arm.....I'm so lazy)

Edited by Gernash
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@Barachiel

So I hear You like Power Armor.....

 

Removed Link

 

this contains a newer version of Power armor patch and

T-49 ZW Intergration patch

https://www.nexusmods.com/fallout4/mods/14581/?

 

Please report any issues (only played with he head leg and arm.....I'm so lazy)

Updated and bugfixed - added separate NAC Patch for added sunglass effect to PA (this allows you to control Night settings etc) Just disable the Sunglass effect from the NAC Holotape

https://www.dropbox.com/s/s8haz8lq33ir88c/PowerArmor.7z?dl=0

Edited by Gernash
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How far off are the actual patches in terms of the auto FOMOD or even just an official list of what we should have now since still can't figure it out from the nexus page plus all these little dropbox patches of some sort or another.

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LOL I remember when I suggested that you incorporate weaponsmith, glad to see you kept it as the weapons contained are all top notch and not just stupid reskins.

 

One question though, no matter which device I access the guide from, even different browsers, The table of contents section is plopped right into the middle of my screen and as I scroll it stays there. localized or possible code issue?

Edited by Gilgamesh2k5
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Thanks for that glad it helped you.

 

rayhne is slowly adding descriptions

 

and rhodsey pointed out all my mistakes :) (also a nice writeup that made me overhaul everything.)

I'll be adding more today and tomorrow.

 

(I swear, my computer hates me.)

Edited by rayhne
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How far off are the actual patches in terms of the auto FOMOD or even just an official list of what we should have now since still can't figure it out from the nexus page plus all these little dropbox patches of some sort or another.

Morning... I keep holding off as I keep finding inconsistencies with things *Cough* RO+ZF4 *Cough* and other small things. Nothing that Pokes you in the eye but unless you knew.....

 

I'll Make it up today and clean out the DL section in prep for the Change over.

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