Gernash Posted January 28, 2017 Author Posted January 28, 2017 @c0c0c0 Not a Typo. WI in Functional Displays - Display Your Collection (The Original Display DLC) is the old version and it not compatible. (I Have not added the custom keys to WI or BTInteriors as yet.)
c0c0c0 Posted January 28, 2017 Posted January 28, 2017 Makes sense. Might want to add a note there - it looks like a typo and "clever" folk like me may want to "correct" it. So far, that has been the case in about 3 places. :-)
StratDOS Posted January 28, 2017 Posted January 28, 2017 On 1/27/2017 at 8:36 AM, Gernash said: What OS and Video card?W10 + GTX970 + SSD
Gernash Posted January 29, 2017 Author Posted January 29, 2017 (edited) Modwiki Update to Ver2.2.0 is In ProgressMany Updates/PatchesSome of the things Included are:Conversion of Weather and lighting to NAC (Will include the ability to use either Vivid/Darker nights/other lighting mods)Overhaul of Pip-Boy Item menu SortingOverhaul of DEF_UI,Pip-Boy,Map styling and Map Icon SupportFull naming restructure of all MISC Items to Support Interface (will mostly NOT support other sorting mods)Full Weapon INNR Keywords support via Weaponsmith Extended - VIS Icons Patch - by DaedalusProspectPA Keyword and Naming via Modwiki INNRSome additional Paints for Automatron Not in this PatchWeapon balancing for CORE or Modern Weapons (I need to go through all this to smooth out Weapon damage scaling as there are too many highs and lows (IMO).What I've missed in the description - Don't remember sooooo many edits, sooooo tired. Q: Will this affect My current save game?A: Nope Q: Really?A: Well.....Maybe have to TAB some items into Workbench but I Don't think so. Edited January 29, 2017 by Gernash
Gernash Posted January 29, 2017 Author Posted January 29, 2017 Q: Why are some of the Pictures Missing from the WIKI and forums?A: The S.T.E.P Admin are cleaning up all Members Picture folders (To reclaim space) and Deleting anything that's considered Personal (Screenshots and the like) I'll make a Permanent repository somewhere and replace/re-upload any required pictures from there.
baronaatista Posted January 29, 2017 Posted January 29, 2017 (edited) It takes me about 30-50 seconds from full black screen to main menu on load... haven't tried w/o ENB but at least in comparison to my previous Skyrim/FNV/F04 installs seems pretty typical? I find the more textures and mods I'm loading, the longer it takes...Assuming that specifically in your case the difference was just adding ENB caused much greater load times? Using Win10 with Titan X + SSD Edited January 29, 2017 by baronaatista
Gernash Posted January 29, 2017 Author Posted January 29, 2017 Try without enb and from steam Takes like 2-3sec (On My system)10sec wing F4SE and all mods No ENB. I am investigating the issue I assume it's a DOH/FacePalm once I find it. Thanks for your comment it helps me out. (Alt tabbing with ENB is a Misery as well needs to be sorted.)
GabaZieute Posted January 29, 2017 Posted January 29, 2017 Trying tho get the correct modwiki patch order with v2.03 I was using MODWiki - INNR - Patch.esp MODWiki - Armor - Patch.esp MODWiki - Worldspace ALL - 203 Patch.esp Is this ok with 2.20 ? MODWiki - CORE - Patch.esp MODWiki-BettersettlersClothing-Patch.esp MODWiki - INNR - Patch.esp (from 2.03) MODWiki - Armor - Patch.esp (from 2.03) MODWiki-Worldspace All-Patch.esp Does MODWiki -Power Armor-Patch.esp fixes other stuff than having all mods working in the Power Armor Station ? (ie patching factions like raiders, gunners, etc...)
GabaZieute Posted January 29, 2017 Posted January 29, 2017 (edited) Also if I don't use War Of The Commonwealth, is it safe to use MODWiki-NavMesh-Patch or it's better to let you smooth its edges a bit more ? Edited January 29, 2017 by GabaZieute
Gernash Posted January 29, 2017 Author Posted January 29, 2017 2.2.0 is not release an won't be for a while as I'm struggling with ENBoost boot time and the water in the game. On my game it's blue and transparent even with every mod turned off and clean ini files (suspecting a script from an old mod or damaged file) Currently Going through clean reload of FO4 To answer the question of Load order. it is located here https://wiki.step-project.com/User:Gernash/MODWiki#Post-installation
Gernash Posted January 29, 2017 Author Posted January 29, 2017 (edited) WOTC can be used just disable Vertical Spawns through the holotape. (Spawns tend to "appear" in non navmeshed areas then don't port to closest mesh causing a CTD) "Does MODWiki -Power Armor-Patch.esp fixes other stuff than having all mods working in the Power Armor Station ?" The Raider PA Raider/Boss works normally in CORE the PA Patch is for ZA Overhaul and Wartags if you have those then you need to have it installed as it modifies the Raider PA and adds all the Spawns to the leveled lists including the ones in WarTags with the correctly applied paint jobs etc for Gunners. Edited January 29, 2017 by Gernash
Gernash Posted January 29, 2017 Author Posted January 29, 2017 Also if I don't use War Of The Commonwealth, is it safe to use MODWiki-NavMesh-Patch or it's better to let you smooth its edges a bit more ? Um, the navmesh patch Should be used If you use the world space mods, but, I just tidied it a little from 2.0.x patch versions. It is not the greatest..(1st effort) It wont cause issues (Been playing hours at a time testing different things. no CTD) The main edits in the Navmesh Patch is the areas around the the Subways and removal of some Doors from conflicting mods (I tried the compatibility patches but it left items hanging in the air and buildings stuck in each other. (I don't think this is not an issue with the Mod authors in any way, just the wiki is running to many overwrites and worldspace mods at the same time, also the poor scripts hates me )
Gernash Posted January 29, 2017 Author Posted January 29, 2017 WOTC Barely has any overwrites, it has Spawn placement and NAV/Patrol info, so anyone else reading this and wanting WOTC, you can use it load it before all the other World space mods. NOTE: There is No weapon balance between Modern weapons and vanilla weapons this has not been added as yet. Due to mod version changes some of the overwrites had to be removed. Once Ver 2.2.0 is released I need to Play with this. Also add a console mod to allow player adjustable damage (To suit you game play)
Gernash Posted January 29, 2017 Author Posted January 29, 2017 On 1/29/2017 at 6:11 AM, baronaatista said: It takes me about 30-50 seconds from full black screen to main menu on load... haven't tried w/o ENB but at least in comparison to my previous Skyrim/FNV/F04 installs seems pretty typical? I find the more textures and mods I'm loading, the longer it takes...Assuming that specifically in your case the difference was just adding ENB caused much greater load times? Using Win10 with Titan X + SSD@baronaatista OK, I reinstalled FO4 (Like in some WIKI I saw.....) and it seems to have resolved my issue. 2 things I'd like you to try if possible make a \Fallout 4\Data\F4SE folder and in there put the CustomControlMap.txt from the F4SE zip file.If you use PlaceAnyware put the ini file from the mod into there as well and Hide it in MO2Look in the fallout 4 install folder and check if you have different versions of the dll in there for F4SE if so delete them so only the f4se_1_8_7.dll version is in there (I had 5 versions in mine.)
c0c0c0 Posted January 29, 2017 Posted January 29, 2017 What do you think about using tis as a replacement for EVB? https://www.nexusmods.com/fallout4/mods/19141/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D19141&pUp=1
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