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DynDOLOD 2.16 condensed update post - See Full update post

 

Slightly changed update instructions:

 

Remove DynDOLOD Resources Core Files Textures (or simply all files) if updating Core Files from an older version to a newer DynDOLOD Resources.

All other update instructions are still the same, so please refer to the full update post if updating from older versions.

 


 

Changes in generation instructions

 

Whenever running TexGen.exe it is now recommended to first remove earlier generated LOD textures for best results. TexGen.exe will prompt a self-explanatory message if it finds older files so you I do not accidentally forget.

 


 

More Ultra Trees available

 

There are now additional ultra trees included in DynDOLOD Resources Core Files for Realistic Aspen Trees and Enhanced Landscapes Oaks installation option and Enhanced Landscapes Oaks Standalone courtesy of kojak747. Also check out Enhanced Vanilla Trees from Some_Random_Guy_83  which now has ultra tree support. At lot of work goes into creating ultra trees, but as ultra tree users know, they are totally worth it. So please endorse and let authors know your appreciation if you use their ultra trees.

 

Refer to ..\DynDOLOD\Docs\trees.ultra\DynDOLOD-Trees.html for more information

 


 

Enderal

 

Check out some boring screenshots for HQ terrain, low, medium and high settings. The total conversion has much nicer views to offer, but I do not want to spoil your discoveries.

 

It is highly advised to have installed and successfully used DynDOLOD with Skyrim first, so below instructions can be applied to Enderal without confusion.

 

While Enderal has its own launcher, it is suggested to use a mod manager with a different profile to be able to setup, generate and use DynDOLOD safely just like you would with Skyrim. As always, instructions are general and the user is expected to apply them to the mod manager of their choice.

 

Enderal ships with SKSE and PapyrusUtil 2.8. DynDOLOD Papyrus scripts now work with any PapyrusUtil version >= 2.8, so there is no need to update PapyrusUtil.

 

Generating LOD with low preset could gain some FPS because a good number of Neverfades is converted to static LOD.

 

See ../DynDOLOD/Docs/DynDOLOD_Manual.html#13c Enderal section for more detailed instruction and a little bit more information.

 

 

The quick run down for experienced users:

  • Install the DynDOLOD Resources 2.16 Core Files. If desired install Low-Res LOD Textures, Desync Birds of Prey or Giantfires Low from the optionals. Obviously do not install any of the other options intended for Skyrim.
  • install the Enderal LOD tree billboards from TES5LODGen overwriting the vanilla LOD tree billboards of your choice.
  • Install the optional HQ terrain LOD from DynDOLOD Patches. It is not required. It's performance impact should be minimal / non-existent on modern hardware. You should do this before generating LOD with DynDOLOD.
  • Run TexGen.exe and install output as normal.
  • Run DynDOLOD.exe and install output as normal.

Ich rauch' jetzt erstmal eine schöne Pfeife Friedenskraut. Wenn das Zeug nur nicht so teuer wäre.

 


 

See Full update post for full changelog, fully detailed update instructions and updated compatibility information for Skyrim mods.

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Posted

the skyrim ini in document has this archive entry.

it has nothing to do that the DynDOLOD TexGen is 2.15 and not 2.16  or ?

If you are using MO you need to check Skyrim.ini of the currently selected profile by clicking the puzzle icon.

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Posted

I'm not sure I feel like lod4 are quite messed up.

 

i'm using bethini do I have to do specific choices in order to make it work ?

You can define distances of LOD levels in the ini, or in the game using DynDOLOD MCM Settings page.

 

Ini settings will not change LOD models used for LOD levels.

  • 0
Posted

Is there something that could somehow for some reason make the level 4 lods not working ?

 

It's like the only thing not working properly.

 

in the EVT guide I have to increase tile size to 2048 can it change something ?

  • 0
Posted (edited)

I'm trying to generate DynDOLOD for Enderal (English), and it's bombing out, giving an Access Violation on Write error.

This is a completely vanilla reinstall of Skyrim.

1. Installed Enderal using the Enderal Launcher (not from MO), and updated to the most current update

 

2. Installed ENBoost v0.308

 

3. Installed Vivid End ENB. (Nothing was installed in the Data folder)

 

4. Installed through MO: DynDOLOD Resources, Indistinguishable Vanilla Tree Billboards 1K, Enderal LOD Billboards, DynDOLOD Patches (Enderal Files Only) and nothing more (in that load order)

 

5. Set MO, TexGen, DynDOLOD to run as administrator (MO, and Steam are NOT installed in Program Files, but C:\Opt\ModOrganizer and C:\steam respectively)

 

I was able to use TexGen with no problem and generated the TexGen Output (1024 resolution), and installed the Textures as it's own mod in MO and have it active (I didn't deactivate any of the mods from (4) above)

 

But when I go to generate the files using DynDOLOD.exe, I get this error everytime:
 

[00:01:23.386]  Ignoring DynDOLOD.esp
[00:01:29.238]          000569D7 _00E_MePack_RockBig01Snow looking for rock1asnowmountainslab02
[00:01:29.833]          Missing model "meshes\test\impextwall02.nif" - ignoring _00E_TestLightOut [sTAT:0005C25C] in Skyrim.esm for dynamic LOD
[00:01:30.113]          Missing model "meshes\test\farmhouse04.nif" - ignoring _00E_FarmhouseShaderTest [sTAT:000DE74D] in Skyrim.esm for dynamic LOD
[00:01:33.160]          Missing model "meshes\enderal\landscape\rocks\rockmineentrancegreatmeadows.nif" - ignoring _00E_GreatMeadowsMineEntrance02 [sTAT:00034874] in Skyrim.esm for dynamic LOD
[00:01:38.065]    Skyrim.esm TREE 515
[00:01:38.078]    Skyrim.esm DOOR 319
[00:01:38.088]    Skyrim.esm FURN 481
[00:01:38.099]    Skyrim.esm CONT 540
[00:01:38.480]    Skyrim.esm MSTT 873
[00:01:38.490]    Skyrim.esm ACTI 2673
[00:01:38.503]    Skyrim.esm STAT 12620
[00:02:10.176]
[00:02:10.176] Exception in unit userscript line 263: Access violation at address 08883CA5. Write of address 09C75F15
 
What did I miss?

TES5Edit_log.txt

Edited by TeflonBilly
  • 0
Posted

 

I'm trying to generate DynDOLOD for Enderal (English), and it's bombing out, giving an Access Violation on Write error.

 

This is a completely vanilla reinstall of Skyrim.

 

1. Installed Enderal using the Enderal Launcher (not from MO), and updated to the most current update

 

2. Installed ENBoost v0.308

 

3. Installed Vivid End ENB. (Nothing was installed in the Data folder)

 

4. Installed through MO: DynDOLOD Resources, Indistinguishable Vanilla Tree Billboards 1K, Enderal LOD Billboards, DynDOLOD Patches (Enderal Files Only) and nothing more (in that load order)

 

5. Set MO, TexGen, DynDOLOD to run as administrator (MO, and Steam are NOT installed in Program Files, but C:\Opt\ModOrganizer and C:\steam respectively)

 

I was able to use TexGen with no problem and generated the TexGen Output (1024 resolution), and installed the Textures as it's own mod in MO and have it active (I didn't deactivate any of the mods from (4) above)

 

But when I go to generate the files using DynDOLOD.exe, I get this error everytime:

 

[00:01:23.386]  Ignoring DynDOLOD.esp
[00:01:29.238]          000569D7 _00E_MePack_RockBig01Snow looking for rock1asnowmountainslab02
[00:01:29.833]          Missing model "meshes\test\impextwall02.nif" - ignoring _00E_TestLightOut [sTAT:0005C25C] in Skyrim.esm for dynamic LOD
[00:01:30.113]          Missing model "meshes\test\farmhouse04.nif" - ignoring _00E_FarmhouseShaderTest [sTAT:000DE74D] in Skyrim.esm for dynamic LOD
[00:01:33.160]          Missing model "meshes\enderal\landscape\rocks\rockmineentrancegreatmeadows.nif" - ignoring _00E_GreatMeadowsMineEntrance02 [sTAT:00034874] in Skyrim.esm for dynamic LOD
[00:01:38.065]    Skyrim.esm TREE 515
[00:01:38.078]    Skyrim.esm DOOR 319
[00:01:38.088]    Skyrim.esm FURN 481
[00:01:38.099]    Skyrim.esm CONT 540
[00:01:38.480]    Skyrim.esm MSTT 873
[00:01:38.490]    Skyrim.esm ACTI 2673
[00:01:38.503]    Skyrim.esm STAT 12620
[00:02:10.176]
[00:02:10.176] Exception in unit userscript line 263: Access violation at address 08883CA5. Write of address 09C75F15
 
What did I miss?

 

I went through the exact same thing but my experience is really fun.

I was able to build it for Enderal once. When I tried again I ran into that. 

After trying literally everything I can think of I started to find that files and folders couldnt be "enumerated", then I ran into window's permission hell. :/

I hope that doesnt happen to you.

  • 0
Posted

Is there something that could somehow for some reason make the level 4 lods not working ?

 

It's like the only thing not working properly.

 

in the EVT guide I have to increase tile size to 2048 can it change something ?

If you write something feels not right or something is not working that nobody will has an idea what you mean by that.

 

All rules allow you to define the LOD model for all LOD levels. The last / rule applies to all objects that are not matched by other rules earlier.

 

There is nothing that requires you to set tile size to specific values other than to control texture atlas size for quality or performance reasons.

  • 0
Posted

 

I'm trying to generate DynDOLOD for Enderal (English), and it's bombing out, giving an Access Violation on Write error.

 

This is a completely vanilla reinstall of Skyrim.

 

1. Installed Enderal using the Enderal Launcher (not from MO), and updated to the most current update

 

2. Installed ENBoost v0.308

 

3. Installed Vivid End ENB. (Nothing was installed in the Data folder)

 

4. Installed through MO: DynDOLOD Resources, Indistinguishable Vanilla Tree Billboards 1K, Enderal LOD Billboards, DynDOLOD Patches (Enderal Files Only) and nothing more (in that load order)

 

5. Set MO, TexGen, DynDOLOD to run as administrator (MO, and Steam are NOT installed in Program Files, but C:\Opt\ModOrganizer and C:\steam respectively)

 

I was able to use TexGen with no problem and generated the TexGen Output (1024 resolution), and installed the Textures as it's own mod in MO and have it active (I didn't deactivate any of the mods from (4) above)

 

But when I go to generate the files using DynDOLOD.exe, I get this error everytime:

 

[00:01:23.386]  Ignoring DynDOLOD.esp
[00:01:29.238]          000569D7 _00E_MePack_RockBig01Snow looking for rock1asnowmountainslab02
[00:01:29.833]          Missing model "meshes\test\impextwall02.nif" - ignoring _00E_TestLightOut [sTAT:0005C25C] in Skyrim.esm for dynamic LOD
[00:01:30.113]          Missing model "meshes\test\farmhouse04.nif" - ignoring _00E_FarmhouseShaderTest [sTAT:000DE74D] in Skyrim.esm for dynamic LOD
[00:01:33.160]          Missing model "meshes\enderal\landscape\rocks\rockmineentrancegreatmeadows.nif" - ignoring _00E_GreatMeadowsMineEntrance02 [sTAT:00034874] in Skyrim.esm for dynamic LOD
[00:01:38.065]    Skyrim.esm TREE 515
[00:01:38.078]    Skyrim.esm DOOR 319
[00:01:38.088]    Skyrim.esm FURN 481
[00:01:38.099]    Skyrim.esm CONT 540
[00:01:38.480]    Skyrim.esm MSTT 873
[00:01:38.490]    Skyrim.esm ACTI 2673
[00:01:38.503]    Skyrim.esm STAT 12620
[00:02:10.176]
[00:02:10.176] Exception in unit userscript line 263: Access violation at address 08883CA5. Write of address 09C75F15
 
What did I miss?

 

I can replicate this. Will be fixed next version.

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