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SRLE: Legacy of The Dragonborn Reqtified


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Posted (edited)
  On 11/5/2016 at 9:27 PM, jdsmith2816 said:

That's what i said..... don't run SMC from inside MO...  which it appears he did since he has textures in his data directory..

Well i missed that.  :^_^:  But I don't mention anywhere in the subguide to run SMC from MO.

 

edit: maybe i should place a warning about this

Edited by paul666root
Posted
  On 11/5/2016 at 9:27 PM, jdsmith2816 said:

That's what i said..... don't run SMC from inside MO...  which it appears he did since he has textures in his data directory..

 

 

  On 11/5/2016 at 9:29 PM, paul666root said:

Well i missed that.  :^_^:  But I don't mention anywhere in the subguide to run SMC from MO.

 

edit: maybe i should place a warning about this

I knew that much, not to run SMC from MO ::):

 

I realized after my post that the empty textures folder inside SMC Output was a result of "ignore missing data" in MO and that all output was in SMC folder

Posted

Heyo, me again. Rather big problem this time. I can't patch with the reqtificator. It's throwing a java.lang.NullPointerException. My java is updated, and this problem didn't happen before, which leads me to believe i messed up something completely new.

 

Here's the log from the SkyProc debug:

 

  Reveal hidden contents

 

 

I guess it's something to do with armor records? I read about someone having a similar issue and their problem was an armor record being broken. Problem is, I'm not sure what breaks armor records. Maybe I messed up a merge?

Posted

UPDATE: Fixed it. I just remerged the Requiem Patches and ICH. Not sure exactly what fixed it, but that seemed to do the trick.

 

Sorry for double-posting, but it wouldn't let me edit my last post.

 

Cheers!

Posted (edited)

New post that is slightly confusing me.

 

I have "rma__sol-forts.esp" checked in the Select Plugins menu of Merge Plugins, but when it brings up the list it's not loading it in there.  Any tips?

Edited by ubernoob
Posted

Sorry for the double post.

 

I had to exit Mod Organizer and re-load the load order from the beginning of the guide and then change them around.  Just in case anyone else runs into that issue.

Posted (edited)

Have everything loaded up.  Game takes a while to start, but it starts.

 

I'll create my character, run around the Live Another Life room for a while and then when I talk to the shrine and go to the bed, as soon as I interact with the bed the game crashes on me.  Not sure where I'd find crash logs or I'd post that stuff.

 

I did a save before I talked to the shrine, and if I go to load that save I crash as well - if that information helps at all.

 

My specs in case anyone was wondering:

 

CPU - i7 3930k

GPU - GeForce 1080

SSD - Samsung XXX

RAM - 32GB

OS - Windows 10

Edited by ubernoob
Posted

Hi, I could someone point me towards the Requiem Resources.esp, its a master for Requiem - Hard Times - SCRR Patch.esp. Somehow I missed it.

Posted (edited)

After you install Requiem - SCRR Patch you are supposed to delete Requiem - Hard Times - SCRR Patch.esp :)

 

As an edit, I found my crash logs.  Sadly these mean nothing to me, but maybe someone here can help.

 

06 Nov 00:37:19 Game has crashed with exception address 0x25A0D6E!
 
Crash info:
2016_11_06_00-37-19 - 25A0D6E: V(1); EAX(0); EBX(5); ECX(3663EFD0); EDX(0); ESI(4891D08); EDI(0); EBP(1); ESP(36B5FADC); STACK(CD39FA AB9999 CAFE9C CB007F CC9BCC CABFD4 CA5434 C7C7D5 C7F240 897078 87B65B);
Edited by ubernoob
Posted (edited)

Edit: Looks like it may be the same problem as Lewd is having above.

 

Hey guys, having a bit of trouble. 

 

Done everything required up to running the reqtificator, and when I run it I get the following message:

 

Check the Debug Overview file in your SkyProc Patchers/Requiem/SkyProcDebug folder. If you cannot make any sense out of it, you can upload it to the Requiem Service Central and ask for help there. Please make sure you have read our blog post about the service central prior to using it. 
 
A note for Mod Organizer users: The log files are created in the special pseudo-mod named "Overwrite".  
 
thrown Exception: java.lang.NullPointerException
 
 
 
Any help would be great, thanks.
Edited by thejazzmann
Posted (edited)

Sorry for the double post, I can't edit the one above.

 

I have fixed the above problem, but I'm now wondering if anyone could send me a copy of Dragon Combat Overhaul please? It seems I have a dodgy copy that is causing problems. 

Edited by thejazzmann
Posted (edited)
  On 11/6/2016 at 7:20 AM, ubernoob said:

Have everything loaded up.  Game takes a while to start, but it starts.

 

I'll create my character, run around the Live Another Life room for a while and then when I talk to the shrine and go to the bed, as soon as I interact with the bed the game crashes on me.  Not sure where I'd find crash logs or I'd post that stuff.

 

I did a save before I talked to the shrine, and if I go to load that save I crash as well - if that information helps at all.

 

My specs in case anyone was wondering:

 

CPU - i7 3930k

GPU - GeForce 1080

SSD - Samsung XXX

RAM - 32GB

OS - Windows 10

have you set up crash fixes ini with the info in the guide ? especially the custom memory allocation part is important.

  On 11/6/2016 at 7:37 AM, Dave61 said:

Hi, I could someone point me towards the Requiem Resources.esp, its a master for Requiem - Hard Times - SCRR Patch.esp. Somehow I missed it.

you do not need Requiem - Hard Times - SCRR Patch.esp

 

Post Installation: Remove the following file(s) and/or folder(s):

  • Requiem - Hard Times - SCRR Patch.es
Edited by paul666root
Posted
  On 11/6/2016 at 10:35 AM, paul666root said:

 

have you set up crash fixes ini with the info in the guide ? especially the custom memory allocation part is important.

 

 

I did.  I'm giving it a fresh go out of frustration.  Will report back if the same thing happens.  Maybe the third time is the charm - on the bright side I am slowly understanding more and more and speeding things up every time.

Posted (edited)
  On 11/6/2016 at 10:35 AM, paul666root said:

 

have you set up crash fixes ini with the info in the guide ? especially the custom memory allocation part is important.

you do not need Requiem - Hard Times - SCRR Patch.esp

 

Post Installation: Remove the following file(s) and/or folder(s):

  • Requiem - Hard Times - SCRR Patch.es

 

I'm having the exact same crash. I've also followed the custom memory allocation section, but I get crashes on both trying to sleep in the room and when loading the save just before talking to the statue.

 

I've been gradually increasing the custom allocation but I'm still getting the crashes. No problems with character creation, running around in the room, but anything else causes the CTD with no error.

Edited by thejazzmann
Posted

I've noticed stange behaviour when sorting the CATM items in the dragonborn gallery. I think it's a bug, but I don't know whether it is guide related. Had Alduin and a dragon in a jar as well as a fairy. When I used the function to put all items to their specific display stand they were correctly removed from my inventory but falsely displayed. It displays now a 3 different creatures in a jar, the fairy is not displayed at all (I think fairy was displayed as another creature in a jar).

 

Does anyone have made the same experience?

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