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SRLE Extended: Legacy of The Dragonborn


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Posted

Hey guys, just started on the guide, got a question about MO2: does it manage BSAs without ESPs itself, or do I need to manually unpack them/create dummies?

For the LE Guide you need to use MO1 not MO2

Posted

Something I noticed while surfing around the reddit, do we need to run CCOR Compatibility scripts + CCOR Break It Down script in xEdit to make the extra armors compatible with CCOR? Or does the mod take care itself?

 

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Posted

Hi I'm currently following 

 

https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn

 

I hate to feel like a nube but I need some assistance whit 

 

[Crash fixes]

  1. First extract SKSE Plugin Preloader, copy d3dx9_42.dll in your Skyrim folder (where you found TESV.exe). ok, it's installed as instructed.
  2. Then Install Crash fixes by meh321 as usual SKSE plugin. Here my logic starts to bother me.
  3. Check if you have a filename named "CrashFixPlugin_preload.txt" in Data\SKSE\Plugins (besides CrashFixPlugin.ini and CrashFixPlugin.dll), if not Right Click on the mod and open in explorer and create it. And here it goes sideways.

 

MO, installs in separate folders inside its own little corner of the drive, right. So unless I have been using NMM to install my SKSE mods, I cant have the folder he's talking about. The file he wants me to edit is in

 

Mod Organizer\mods\Crash Fixes v12 - Beta\SKSE\Plugins

 

So my question is, is this a mod I should install manually so it ends up in the right place?

Posted

Swed_DR_Plastic hi! Just a little confused in regards to your post. Firstly if you are following the guide, then you know the preferred mod manager is Mod Organizer 1. NMM IS NOT RECOMMENDED as it has problems installing LOTD further into the guide properly(as you may read about on LOTD post page if you dig in it a little). MO is far better then it. Secondly, as mentioned on the prerequisite page, MANUALLY down load the SKSE plugin preloader, extract the d3dx9_42.dll and install in your skyrim folder, as you have already done. IF USING MO, open it and follow the link to crashfixplugin on nexus. Once there use the mod manager button under files, to have MO download it into it's download folder. Once done, then click on the download button in the right pane of MO and double click the downloaded crashfix plugin. It will ask you to name the folder if not automatically (crash fixes). Once installed, go on the left pane of MO where the new folder is, right click on it and then "open in explorer", and you should have a "skse" and a "meta i.n.i" file/folder. Double click the skse reveals plugins folder, double click this folder reveals three files (CrashFixPlugin.ini and CrashFixPlugin.dll and CrashFixPlugin_preload.txt). The instruction is only there in case the last mentioned .txt isn't found, then and only then, does it need to be created in Crash fixes/skse/plugins/ folder. Yes it can be done manually but NOT recommended, as MO will install the plugin exactly were it needs to be installed, and less likely for errors to occur, by manually installing....unless the guide SPECIFICALLY requires you to do so. The beauty of installing through MO is that when you double click to install, it shows you exactly what is going to be install and the file tree...i.e you name the file and click manual and it shows you the file tree...click the arrow to the left of skse, it shows plugins and again files in there proper order. Anyway hope this may help ::):

Posted

Well, I have gotten everything to work except the Wyre Bash Patch whit one mod slot to spare. Had to remove a less loot mod so I could install predator vision and lockpick overhaul, hate picking locks.

Posted

Well, I have gotten everything to work except the Wyre Bash Patch whit one mod slot to spare. Had to remove a less loot mod so I could install predator vision and lockpick overhaul, hate picking locks.

mmm that doesn't sound right pre Wyre bash should have around the 240 mark post-Wyre bash in shoudl do down to the 200ish mark. Also this guide comes with Lock Overhaul.

  • +1 1
Posted

there isn't any old files longer on the nexus page to 

  • XP32 Maximum Skeleton Extended - XPMSE

Should i just use the newest one ? The new fomod installer is slightly different than in the guide ? wouldn't take any bad choices

Posted

FYI the modwatch page who has a link in the top of the guide is down, just got an 404

I can preview it just fine. Maybe a slow data line prevented you from loading it?

 

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Posted

Just a dumb question from someone who never tried to use Ordenador (but read about it and thought)... Why would you use Ordenador when DDSOpt is so much better and this guide even tells to use it when optimizing Beth's textures, Falskaar, Helgen Reborn, etc? Here's an example thread discussing both (there are many threads on this): https://www.reddit.com/r/skyrimmods/comments/2vtn9m/ddsopt_vs_optimizer_textures/

Both has their own superiority though, I used Ordenator too as it has the ability of filtering texture so that you can reduce all 2k textures down to 1k while those under 1k won't be touch at all.

Correct me if I'm wrong, but I guess DDSopt need to manually select a file texture 1 by 1 to get it reduced while Ordenator can filter and reduce all in the same time.

 

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Posted

Hey guys, this would be my final attempt at a fix.

 

On the advice of another mod forum I tried removing LAL to see if that would increase my stability. It didn’t stop the crashing. I used xEdit to remove LAL from the patch and also had to remove Relic Hunter from my bashed patch manually (for some reason it wouldn’t remove it on its own). Below I’m linking my specs and Modwatch.

 

https://modwat.ch/u/Dex7491/plugins

https://pastebin.com/zUARTDi1

 

It is indeed a 2GB vram caes with shared ram of up to 8GB. Any other ideas?

Are you using ENB? If yes, then remove all ENB related except the ENB series, change UseSpeedHack to True, then install ICBINE to make up for the ENB graphic.

2GB vram is impossible to run with all ENB graphical in it.

 

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Posted (edited)

Hi! I could really use some help. I just finished following the guide and tried to play the game. It launched fine, and everything seems to work, except that some of my sounds seem to be either missing or not triggering.

 

I've only run around for a little while, but examples of sounds that definitely aren't playing are:

The player character's grunts on attacking or taking damage (tested with both genders)

The sound of a bow drawing and firing

Any sound from swinging a weapon

 

Additionally, the impact from melee weapons and from arrows don't seem to trigger 100% of the time.

 

I'm at a bit of a loss and I don't really know how to go about troubleshooting this considering how light the impact from the mod list's audio mods seems to be. I'd really appreciate some guidance.

Edited by Fanofgaming
Posted

Hey All,

 

Been lurking on this forum since I found out about SRLE: LoTD. I've been slowly installing the guide, but have a few questions about potential conflicts with some extra mods I want to add. Sorry if you've gotten these before, but I haven't found definitive answers in the forum or the guides. Thanks in advance.

 

I want to use two mods that use General Stores (Dragon Soul Disciple II and Grey Haven). From what I understand, General Stores used to be in this guide, but was removed. I assume that is because both it and LoTD both use autosorting. Does that mean General Stores cannot be used with LoTD? Or would I just need to do a bit of conflict resolution? If the former, could I forego installing the LoTD autosorting without messing up the rest of the guide?

 

I believe Dragon Soul Disciple II also "adds" a perk tree, which I think means it had to alter the existing perk trees. I've also heard that this causes a lot of potential conflicts, particularly with mods like Ordinator. Could I just load this mod after Ordinator, or would I be asking for trouble? Could I forego Ordinator without messing up the rest of the guide?

 

Finally, I am not aware of specific reasons why the following mods would conflict, but figured I'd ask anyway.

Arissa Customizer (NSFW Images) (I've read that Arissa is fine; don't know about the customizer).

Draw or JanusForbeares

Melt Down Everything

Order My Items

Signature Equipment

Sleep to Gain Experience

Suit up (Seems like this was on the test list, but I don't know if it's been done. Some talk about whether it's necessary)

The Honored Dead (All it says is that it conflicts with Touring Carriages, but I think a lot of mods do that)

Posted

VortigernBede hi! This guide at present has come to a halt, in the sense that it, has stopped being updated, adding to and being maintained...largely due to the fact that most Skyrim players have moved on to Skyrim SE on x64 bit platform, that is more stable etc. Having said that, the authors of the guide have always maintained that the guide is simply that....A GUIDE. It's your game to use the guide as you see fit, to subtract from or add to. The only rule though, is that you will need to resolve an conflicts yourself. The guide as it stands is stable with all (or at least should be) conflicts resolve as is. Your best bet with LOTD v General stores is ask on the LOTD patch central page, on advise regarding the playing together...i sort of remember something along the line of what you have stated about autosorting, but they would be best to ask. With the other mods, most will have known conflicting mods on their web page..I'm sure you know this. So try creating a new profile in MO called test game, and enable the mods from the guide you wish to use, and add one new mod at a time and check for conflicts in xedit, it LOOT position and then try the mod in game. If all is well then the next etc, until you are happy, then go back to your main game profile and start a new game with those mods chosen. Off the top of my head i think there will be a conflict of interest with Signature Equipment, and The Great Equalizer...one scales you weapons up with your character, the other levels all weapons of like equal...though with TGE you can make a mod an exception as can be read on it's web page. Any way happy modding..PS responses here may be slow due to the reason mentioned above

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