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Swed_Dr_Plastic

Citizen
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    28
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About Swed_Dr_Plastic

  • Rank
    Citizen
  • Birthday 06/16/1976

Profile Information

  • Gender
    Male
  • Location
    Sweden
  • Interests
    Skyrim, Fallout series, Builder Bob games and more
  • Favorite Mod
    Legacy of the dragonborn
  1. Conflicting information, first she tells me to move them to another folder during installation. I assume that is the ones she means in: 1. Create a New Folder in Mod Organizer\mods called Majestic Mountains esp's. 2. Cut and Paste ONLY the following esp's into this new folder: MajesticMountains.esp MajesticMountains_Moss.esp MajesticMountains.ini Now the problem starts. 3. Move the newly created Majestic Mountains "Patches" so it is after Majestic Mountains in the left pane of Mod Organizer. Logic dictates she must have meant the "ESP folder" I created during initial installation of the mods.
  2. Landscape Environment and Clutter Merged 1. Create a New Folder in Mod Organizer\mods called Majestic Mountains esps 2. Cut and Paste ONLY the following esps into this new folder: MajesticMountains.esp MajesticMountains_Moss.esp MajesticMountains.ini 3. Move the newly created Majestic Mountains Patches so it is after Majestic Mountains in left pane of Mod Organizer. WTF Nothing make sense
  3. ok, this one I really need help whit, I have been trying to make the KYE paths merge but the kye_srceo_patch.esp is not cooperating. I thought I fixed the problem when I installed the mod. but I can still not merge it. Can someone give me the modding for dummies version on how to remove the tint 51 references?
  4. Hi guys, I'm currently doing the KYE Patches merge. After moving all esp's to the new folder ( Know Your Enemy - Patches ) there is nothing left in the original folder (KYE Patches) is this correct?
  5. No what am I doing wrong!? Trying to merge the CLARALUX Esp's but for some reason, the CLARALUX SSE - Ordinator.esp won't load in the merge plugins program. Have loaded all masters, I've checked.
  6. Hi Lexy, I know you told me to trust in the madness. but now it's starting to rear its ugly head. I'm at merge patches and I got problems on Animals Merged. [skyTEST - Realistic Animals and Predators] Do not install the following file(s) and/or folder(s): SkyTEST-RealisticAnimals&Predators.esp problem is I need it for SkyTEST Immersive Creatures and a bunch of others to merge otherwise it complains about missing masters. my guide is https://wiki.step-project.com/index.php?title=User%3ADarkladyLexy%2FLexys_LOTD_SE&diff=108257&oldid=108256#.5BExtended_UI.5D
  7. If it weren't for the dang download time I'd be done with this mod list by now. but 134 installed files will do for today.
  8. In one of MXR's last Skyrim mod shows he showed off Truly Absorb Dragonsouls, https://www.nexusmods.com/skyrim/mods/91566/?tab=files, where would be the optimal placement for it in the mod list?
  9. Please tell me this is a blunder by the creator of the tutorial, if not the logic escapes me. For me, it should remain in the Enhanced lightning group. [Enhanced Lighting for ENB (ELE) - Special Edition] LOOT Metadata Update Required: ELE_SSE.esp - Add to NPC Retextures Group ELE_SSE.esp - Load After NPC Retexture Merge SSE.esp
  10. If you want to test play unselect the ones on the right side of MO2 that have an exclamation sign and start her up, if it crash then its problem salving time. Activate a few at a time and se who the culprit is.
  11. so now I got another problem , not to mention a bloody headache. Ouch, it hurts to think now. MAIN FILES - Obsidian Weather - Beyond Skyrim Bruma PatchManual SSEEdit Cleaning Required: Problem: esp is flagged as an ESL and won't properly merge when using Merge Plugins.Solution: Load the mod in xEdit then Right click on Record Tag in the File Header and untick the ESL checkbox to turn it back into a proper esp so he can be merged. Can someone explain this to me so a five-year-old can understand it! Or the Moding for dummies version.
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