alphakay1488 Posted May 25, 2018 Share Posted May 25, 2018 (edited) Clicking the globe in MO will bring up the Nexus website, but when selecting "Mod Manager Download" on t mod's page, it asks if I want to open nxmhandler.exe, and then MO says "Failed to request file info from nexus: Host nmm.nexusmods.com not found". I imagine the "nmm" rather than "www" is at least part of the issue, but I can't find anywhere in MO to change that. EDIT:yes, Nexus had to update their server cos of the New EU GDPR Rules that come into force today you need to update to the one on here https://www.nexusmods.com/skyrimspecialedition/mods/6194? in the Miscellaneous section Or just download mods manually.Ahh, okay, to update to that can I leave everything else (the folders like DLLs, license, logs, loot, etc.) the same and just use the new ModOrganizer.exe? Or do I also need to use what comes packaged with the new one like the dlls, license, loot, NCC, etc. folders, ModOrganizer.pdb, etc.? Edited May 25, 2018 by alphakay1488 Link to comment
DarkladyLexy Posted May 25, 2018 Share Posted May 25, 2018 EDIT:Ahh, okay, to update to that can I leave everything else (the folders like DLLs, license, logs, loot, etc.) the same and just use the new ModOrganizer.exe? Or do I also need to use what comes packaged with the new one like the dlls, license, loot, NCC, etc. folders, ModOrganizer.pdb, etc.?I've not used Skyrim LE Since December as I moved to the SE buidl I would say overwrite everything except you Mods and Profiles (Suggetyo backup first) Link to comment
Lauren Posted May 25, 2018 Share Posted May 25, 2018 Any advice how to do that? I already opened the file in Tes5Edit and checked the info for the conflict resolution about which was addressed there.But as much as I get the basic functionality of Tes5edit for cleaning etc. or aditing items in there, I'm not familiar enough with it to even find anything pertaining to those changes.You will have to load the esp (along with all of its masters) in TESEdit, right click on it, Apply Script > Report Masters. It will list the FormIDs of all the references, you'll have to delete the ones linked to masters you want to remove. Once that's done you can right-click on the esp again > Clean Masters. Link to comment
alphakay1488 Posted May 25, 2018 Share Posted May 25, 2018 (edited) Ahh, then is SE modding getting along now? Last I heard some of the core modding utilities like SKSE64 were indefinitely postponed as the modders who made them for Oldrim years ago were no longer doing that and no one else was taking up the mantle. Edited May 25, 2018 by alphakay1488 Link to comment
DarkladyLexy Posted May 25, 2018 Share Posted May 25, 2018 Ahh, then is SE modding getting along now? Last I heard some of the core modding utilities like SKSE64 were indefinitely postponed as the modders who made them for Oldrim years ago were no longer doing that and no one else was taking up the mantle.SKSE 64 is now in Beta and My SE guide has matured some what still miss some stuff but it is stable now why not take a look https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE I still considered my guide in Beta as well but is fully useable most who were use the LE guide have moved over to the SE Version now. The LE gudieia only going to maintained nothing new will be added now. Link to comment
mcshame Posted May 25, 2018 Share Posted May 25, 2018 (edited) Clicking the globe in MO will bring up the Nexus website, but when selecting "Mod Manager Download" on t mod's page, it asks if I want to open nxmhandler.exe, and then MO says "Failed to request file info from nexus: Host nmm.nexusmods.com not found". I imagine the "nmm" rather than "www" is at least part of the issue, but I can't find anywhere in MO to change that. EDIT:Ahh, okay, to update to that can I leave everything else (the folders like DLLs, license, logs, loot, etc.) the same and just use the new ModOrganizer.exe? Or do I also need to use what comes packaged with the new one like the dlls, license, loot, NCC, etc. folders, ModOrganizer.pdb, etc.?I just did this with success. These are the exact instructions I followed. The new MO is on the MO2 nexus page. This updated MO uses the new, supported, secure downloads URL To update, just nuke everything inside your current MO folder except for downloads, mods, profiles, and overwrite if you have anything in there, and copy the new MO files to that folder(edited) I'd also suggest backing up your ModOrganizer.ini and restoring it after launching the updated MO to avoid having to redefine all your executables, patches, etc Edited May 25, 2018 by mcshame Link to comment
alphakay1488 Posted May 25, 2018 Share Posted May 25, 2018 I just did this with success. These are the exact instructions I followed. The new MO is on the MO2 nexus page. This updated MO uses the new, supported, secure downloads URL To update, just nuke everything inside your current MO folder except for downloads, mods, profiles, and overwrite if you have anything in there, and copy the new MO files to that folder(edited) I'd also suggest backing up your ModOrganizer.ini and restoring it after launching the updated MO to avoid having to redefine all your executables, patches, etcCheers! Link to comment
alphakay1488 Posted May 25, 2018 Share Posted May 25, 2018 If/when I try out Special Edition, should I use the Archive or Installer version of MO2? Link to comment
DarkladyLexy Posted May 25, 2018 Share Posted May 25, 2018 If/when I try out Special Edition, should I use the Archive or Installer version of MO2?I recommend the Archive version of MO2 as it "Standalone" you unzip it and boom you're off and running. Link to comment
berndaroy Posted May 26, 2018 Share Posted May 26, 2018 Would anybody know how to reset Whiterun exterior, around the gildergreen tree? I have finished the civil war quests and this area still reflects a slight war scene. I know there is a console command for interiors, but not for exteriors. It's minor and i'm drawing to the end of this guides quests etc, and can live with it if need be. Would be good to know though, and yes i use ETAC Link to comment
BurritoJustice Posted May 27, 2018 Share Posted May 27, 2018 SKSE 64 is now in Beta and My SE guide has matured some what still miss some stuff but it is stable now why not take a look https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE I still considered my guide in Beta as well but is fully useable most who were use the LE guide have moved over to the SE Version now. The LE gudieia only going to maintained nothing new will be added now.Hi, love your work. Is there any chance for a short list of mods that are lost with the move to SSE, and mods that are added? I'd love to move to SSE eventually for performance and stability reasons, but I'd hate to lose out on too many of the good classic mods and I have my install in a very good and stable position right now. Link to comment
DarkladyLexy Posted May 27, 2018 Share Posted May 27, 2018 Hi, love your work. Is there any chance for a short list of mods that are lost with the move to SSE, and mods that are added? I'd love to move to SSE eventually for performance and stability reasons, but I'd hate to lose out on too many of the good classic mods and I have my install in a very good and stable position right now.currently all of kryptopyr mods most of Chesko, Undeath and Wheel of Lull these are the one i can think off the top of my head. Link to comment
hazelwolf Posted May 30, 2018 Share Posted May 30, 2018 I don't suppose we have a tally for how many plugins this guide has by the time it's complete?There are a good number of other mods I would like to add for my playthrough and I may just opt to swap some of them out if it comes to it. Link to comment
DarkladyLexy Posted May 31, 2018 Share Posted May 31, 2018 the number of active esps once all is done a dusted is around the 200 Mark for the LE Guide and 190ish for the SSE Guide. Link to comment
legendrodrigo Posted June 1, 2018 Share Posted June 1, 2018 I don't have much experience in modding but i really wanted to try this modding guide. Should i try this even if i have issues with it cause i'm not much experienced in modding or should i try first the original skyrim revisited guide? Link to comment
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