Jim102929 Posted January 27, 2018 Posted January 27, 2018 (edited) 1. this likely cause by the use a first person camera mod.2. i suspect same as 1.3. yes there is a drop when you look into the far distance that is normal you need to tailor the ENB and DynDOLOD to your system.4. same answer as 1. Since I don't use a first camera mod I can't help very much but I am sure there are others the can chime in.For number 2 it is something else as i use Skyrim enhanced camera and carriages work fine. I'm guessing they have made a mistake somewhere else along the line. For 1 i believe an ini setting in the camera mod should solve that. I have the same thing for enhanced camera that when killcams happen you don't go into third person which ends up the the player just looking at their arm. I forget which setting made it do this and i haven't bothered to revert it. I dislike kill cams anyway and will get round to disabling them at some point. Edited January 27, 2018 by Jim102929
ShawnimusMaximus Posted January 27, 2018 Posted January 27, 2018 (edited) Was just wondering if anyone else here opted for the Spicegear and Minidress options in TmbArmor instead of vanilla? I ask this because I want to try and find a similar conversion of the Immersive Armors addon, to keep the armor style consistent with the female npcs and player character. Does anyone else here also use the alternate meshes for vanilla, and have a suggestion for a similar conversion for ImmersiveArmors? The Spice and Minidress options look great for the vanilla armors, but I haven't been able to find a similar option for IA, at least none that aren't ridiculously over the top revealing, lol. Edited January 27, 2018 by ShawnimusMaximus
ShawnimusMaximus Posted January 27, 2018 Posted January 27, 2018 I know I just made another post before this one. But I just ran into a snag in the merge plugins section. I'm doing the Weapons and Armor merge, and Merge Plugins detects an error on the Saeri_AetherialCrown.esp Filename: Saeri_AetherialCrown.espHash: A93DE11EFile size: 3.58 KBDate modified: 4/6/2016 8:19:22 PMMerge rating: No ratingFlags[0]: [E] Has errorsNumber of records: 16Number of overrides: 2Author: DEFAULTDescription: Masters[0]: Skyrim.esmMasters[1]: Dawnguard.esmMasters[2]: Update.esmErrors[0]: DLC1LD_AetherialCrown "Aetherial Crown" [ARMO:0200575A]Errors[1]: ARMO \ KWDA - Keywords \ Keyword -> [02AF0131] < Error: Could not be resolved >Reports: Not sure why I'm getting this. I read a post somewhere else where someone else encountered this error, and they said loading Clothing and Clutter fixes in as a master when building the merge fixed it for them. However, I tried this and the error is still there...
DarkladyLexy Posted January 27, 2018 Posted January 27, 2018 I know I just made another post before this one. But I just ran into a snag in the merge plugins section. I'm doing the Weapons and Armor merge, and Merge Plugins detects an error on the Saeri_AetherialCrown.esp Filename: Saeri_AetherialCrown.espHash: A93DE11EFile size: 3.58 KBDate modified: 4/6/2016 8:19:22 PMMerge rating: No ratingFlags[0]: [E] Has errorsNumber of records: 16Number of overrides: 2Author: DEFAULTDescription: Masters[0]: Skyrim.esmMasters[1]: Dawnguard.esmMasters[2]: Update.esmErrors[0]: DLC1LD_AetherialCrown "Aetherial Crown" [ARMO:0200575A]Errors[1]: ARMO \ KWDA - Keywords \ Keyword -> [02AF0131] Reports: Not sure why I'm getting this. I read a post somewhere else where someone else encountered this error, and they said loading Clothing and Clutter fixes in as a master when building the merge fixed it for them. However, I tried this and the error is still there...yes if you load CCF when you do the merge it OK just tell Merge Plugins to ignore the error it is a false positive. if you're not sure just check it out in xedit and you'll see there is no error if loaded with CCF.
ShawnimusMaximus Posted January 27, 2018 Posted January 27, 2018 (edited) yes if you load CCF when you do the merge it OK just tell Merge Plugins to ignore the error it is a false positive. if you're not sure just check it out in xedit and you'll see there is no error if loaded with CCF.I figured as such. I loaded the CCF esp as a master, and had merge plugins ignore the error. Thanks for the peace of mind. Also wondering, I finished merging everything and decided to boot up the game before I continue, just to check things out. I know, I'm impatient, lol. Just excited to see how things are looking so far. But I noticed my plugin count is still around 240 or so. Worried I screwed up somewhere... I know the plugin count should be closer to 200 by the end of the guide as a whole. Did I mess something up, or are there still steps near the end of the guide that reduce the plugin count further? I saw that there is a bashed patch coming up I'll need to do... Edited January 27, 2018 by ShawnimusMaximus
DarkladyLexy Posted January 27, 2018 Posted January 27, 2018 I figured as such. I loaded the CCF esp as a master, and had merge plugins ignore the error. Thanks for the peace of mind. Also wondering, I finished merging everything and decided to boot up the game before I continue, just to check things out. I know, I'm impatient, lol. Just excited to see how things are looking so far. But I noticed my plugin count is still around 240 or so. Worried I screwed up somewhere... I know the plugin count should be closer to 200 by the end of the guide as a whole. Did I mess something up, or are there still steps near the end of the guide that reduce the plugin count further? I saw that there is a bashed patch coming up I'll need to do...The Bash Patch will further reduce the overall esp count by 30 or so. So once all is done and dusted (without too much deviation) you be somewhere around the 200ish mark.
Greg Posted January 27, 2018 Posted January 27, 2018 Never mind, a bit embarrassed, just realized that SSE High Quality Music is a SSE mod so It won't work downloading NXM links to Oldrim... My bad, Have a good one, sorry about the trouble *facepalm* I always use the Manual Download link and save the mods in a categorized folder structure (something like Skyrim Mods\Animation\FNIS) and then install them from my local drive. This saves a lot of time when I rebuild guides because I can get the mods locally without hitting Nexus.
TBR Posted January 27, 2018 Posted January 27, 2018 I finally finished the installs/configurations. After finding out that Wrye Bash beta 2 was the cause to my ILS. I downgraded to beta 1. After that I was able to start and play the game. It looks godly, but I i'm still having an issue or two. 1. When using a bow I can see the inside of my arm when looking down. I first thought it was my fov as i had mine set to 90 and not 85. But after changing it I was still seeing it. 2. Carriages are no longer working. When using the Whiterun carriage I can talk to the driver and pay him. Once in the carriage nothing happens. I've waited 30 minutes to see if it may have been script lag, but nothing changed. 3. When looking long distances my fps will drop into the 40s, everywhere else a see solid 57. Is there a setting that I can change to fix this? Would the performance version of Vividian ENB help out? 4. When moving my camera in first person left to right quickly it lag spikes my screen. I dont know if this has something to do with problem 1.I've fixed issue 3 and 4 by lowering my dyndolod.As for 1, I only using the mods listed in the guide.2. I still cant go anywhere in carriages. I've tried from multiple locations and to multiple destinations. I even tried disable and enable on the carriage driver to see if he was stuck.
bekcicandrej Posted January 27, 2018 Posted January 27, 2018 So I've been working on this guide for over a month and I think I've finally achieved barrable performance (from my point of view where stuttering gives me goosebumps)Main factors are windows 10 instead of 7, 12192mb vs 11904mb and raising reservedmemory in enblocal to 768So if anyone wants a full post of what I did let me know.Oh Lexy and Darth, one thing I think should be added to the mcm part of the guide is:OrdinatorDisable animal teleport: enabled
TBR Posted January 28, 2018 Posted January 28, 2018 I fixed the the first person view by changing the first person camera in the racemenu to 8.5. Everything still looks good and no more arm clipping. The only issue I'm still having is no carriages are working.
TheLoneStar19 Posted January 28, 2018 Posted January 28, 2018 Aurora was deleted. What should I do? There is a mod that links to called Andromeda after clicking on Aurora just download that?
DarkladyLexy Posted January 28, 2018 Posted January 28, 2018 Aurora was deleted. What should I do? There is a mod that links to called Andromeda after clicking on Aurora just download that?Use the new Andromeda as that seems to have replaced Aurora
DarkladyLexy Posted January 28, 2018 Posted January 28, 2018 I fixed the the first person view by changing the first person camera in the racemenu to 8.5. Everything still looks good and no more arm clipping. The only issue I'm still having is no carriages are working.only thing I can think off is you must have a conflict best check xedit
TBR Posted January 28, 2018 Posted January 28, 2018 It looks like USLEP was causing it. carriagesystemscript.pex was overwriting the Better Fast Travel mod. With USLEP being a master file I just opened the bsa file and removed it.
Bertocomu Posted January 28, 2018 Posted January 28, 2018 all Robton files can be downloaded here https://mega.nz/#F!c1MmRLAI!gEyci7FDrqX3Z6Hoz_BetQ
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