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SRLE Extended: Legacy of The Dragonborn


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Posted (edited)

Any suggestions for a first person body mod that would be most compatible with this guide? Getting near the end of the mod install section, and unless I missed it, not seeing one. Kinda surprised...

Edited by ShawnimusMaximus
Posted (edited)

Skyrim Enhanced Camera. 

 

https://www.nexusmods.com/skyrim/mods/57859

 

It is an SKSE script and works well. 

Yeah, I ended up just opting for that one. Seems the least likely to cause problems. I was only reminded of this when installing the xpms skeleton from this guide. Saw there was an optional compatibility patch for Joy of Perspective it says to not install, and realized there was no fp body mod in this guide.

 

Strange, I'm pretty sure I remember one in the SRLE base guide when I ran through that one a couple years ago...

Edited by ShawnimusMaximus
Posted

Yeah, I ended up just opting for that one. Seems the least likely to cause problems. I was only reminded of this when installing the xpms skeleton from this guide. Saw there was an optional compatibility patch for Joy of Perspective it says to not install, and realized there was no fp body mod in this guide.

 

Strange, I'm pretty sure I remember one in the SRLE base guide when I ran through that one a couple years ago...

STEP was using enhanced camera last time i went through that guide. I find it a necessary mod personally. Unfortunately it is not available for SE, although i can't believe that the Bethesda didn't put one in themselves to be honest. Even Fallout 4 doesn't have a body in first person. 

Posted

Yeah, I ended up just opting for that one. Seems the least likely to cause problems. I was only reminded of this when installing the xpms skeleton from this guide. Saw there was an optional compatibility patch for Joy of Perspective it says to not install, and realized there was no fp body mod in this guide.

 

Strange, I'm pretty sure I remember one in the SRLE base guide when I ran through that one a couple years ago...

SRLE Base uses Skyrim - Enhanced Camera personally I don't like so that why we don't include it plus i am not too fussed about seeing my body in first person.

Posted (edited)

Hi guys and girls. Im back again, and i just need your help as always. kkk. Ok, i just finished the installing of the guide, but the game start till dynDOLOD, after i make bashed patch it doesn't start anymore, it stay in the start screen forever with that sniping emblem that never stops. I though it was the beta conflict resolution, but it isn't, i also did correct the error on bashed patch of some record that was cleaned but it still doesn't leave the start screen. So would love some help from experts like you people. Thank you in advance, and have a nice day.  

Edited by CVkiller
Posted

Hi guys and girls. Im back again, and i just need your help as always. kkk. Ok, i just finished the installing of the guide, but the game start till dynDOLOD, after i make bashed patch it doesn't start anymore, it stay in the start screen forever with that sniping emblem that never stops. I though it was the beta conflict resolution, but it isn't, i also did correct the error on bashed patch of some record that was cleaned but it still doesn't leave the start screen. So would love some help from experts like you people. Thank you in advance, and have a nice day.  

this is a known issue with the latest version of Wrye Bash Beta 2. take note of the new "NoMerge" Bash Tags for certain mods

Posted (edited)

Hi. I did all the idiot check, and still it just wont start. Maybe solution is to install the old version of wrybash?

Edited by CVkiller
Posted

Hi. I did all the idiot check, and still it just wont start. Maybe solution is to install the old version of wrybash?

possibly yes there one other mod that causes issue by because its merge i didn'r need a tag and that is EVT.

Posted

EVT?

Expanded vision of tamriel? kkkk, ok i though it was expanded town and village, but cant find them here. ok im lost. 

sorry Enhanced Vanilla Trees if it not in the trees and flora merge then you need to add a "NoMerge" tag to that a well.

Posted

OK,  i did all again, the bash patch,  ASIS and DSR, and excluded anything that as tree on it from bashed patch, it was only the SRG enhanced trees activators.esp, but it still the same, the game just dont start, the emblem is still spinning. I use to like this spinning emblem... anything more i can do to my game work with wrybash patch? Thanks.

Posted

OK,  i did all again, the bash patch,  ASIS and DSR, and excluded anything that as tree on it from bashed patch, it was only the SRG enhanced trees activators.esp, but it still the same, the game just dont start, the emblem is still spinning. I use to like this spinning emblem... anything more i can do to my game work with wrybash patch? Thanks.

Well obviously you have a mod that doesn't like the new version of Wrye Bash so I say Use the older Wrye Bash Beta 1. The problem is very well documented on the Wrye Bash nexus page, it happens when a mod author creates a mod in xedit but has not run it through the CK and that mod merges into the bash patch. This only started happening ever since the release of Wrye bash 307 Beta 2.

Posted

ok. i installed the wrybash 306, but now i get that i have a lot of mods with missing master, strange that mod organizer doesnt spot that, so i think its a wrybash problem, that its unsolved yet on their forum. Going to red the post from bash page later to see if i find  a solution. Thanks. 

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