berndaroy Posted November 13, 2017 Posted November 13, 2017 i am not having problems with Immersive horses i can ride i can dismount all on the same hotkeyLexy no problem.....I'll try looking at the i.n.i immersive file and compare to previous version and see if i've messed something up. Either way i rarely ride horses....run, fast travel or favorite is to levitate...nothing like looking over the landscape from a hawks point of view
memnochs Posted November 13, 2017 Posted November 13, 2017 I updated my mod "Notice board UPDATED", no change for you, the only change are notes' keyword. If i remember well, you don't touch it on your CR. Maybe you can be interested by these mods : SkyrimSouls - Unpaused Game Menus(SKSE Plugin), it works very well Time flies as i play with a low timescale, this mod permits to make time pass when you do instant action (like craft or set up your tent), you must disable Ineed waterskin to avoid a bug (in its MCM) Pick up books - Simple, i love it, it doesn't need any patches and it is very comfortable to use. Very nice to avoid to read unwanted skill book (or book, if you don't want to read under the rain ;)). Quick loot (SKSE plugin), but i know a lot of people face problem with it (I never CTD because of it but...), I replied to the sticky post to explain how to configure it The two first ones induce real changes to the gameplay especially with needs mods. I really love to use it. The others are optional but I can't play without them, it makes gameplay more fluid. It is only suggestion ;) PS: @berndaroy: I answered you on nexus forum
DarkladyLexy Posted November 13, 2017 Posted November 13, 2017 I updated my mod "Notice board UPDATED", no change for you, the only change are notes' keyword. If i remember well, you don't touch it on your CR.Ok thanks for letting me know i roll that into my next updated which will be tomorrow now. as to you suggestion i have tried most of them and either or user based have vetoed them from the guide:SkyrimSouls - Unpaused Game Menus(SKSE Plugin) - didn't like it that much.Time flies - Sorry but i don't see the point in thatPick up books - Simple - Not tried that but i mightQuick loot (SKSE plugin) - I had issues plus again i didn't overly like it.
berndaroy Posted November 13, 2017 Posted November 13, 2017 Memnochs hi! Just clicked that you use another name as well...yes thank you for your reply...and as said there, MCM immersive horse IS NOW displaying dismount...strange old game at times, there be much voodoo at times lol Any way all the best
DarkladyLexy Posted November 13, 2017 Posted November 13, 2017 Memnochs hi! Just clicked that you use another name as well...yes thank you for your reply...and as said there, MCM immersive horse IS NOW displaying dismount...strange old game at times, there be much voodoo at times lol Any way all the best Sheogorath at work I see Skyrim can be a funny game sometimes I cna present Random bugs then next minute After doing nothing they just disappear good you got it working. just so you know not sure you realized this but Relinker does affect the IHOUtil.pex script so maybe that has something to do with the MCM weirdness.
memnochs Posted November 13, 2017 Posted November 13, 2017 Time flies if you play like me with a timescale of 6, days are very long and you can build enough stuff to equip an army without it ^^ For Quick loot, it is a matter of taste ;) @Berndaroy : I think it is skyrim black magic ;)
berndaroy Posted November 13, 2017 Posted November 13, 2017 Lexy hi! Memnoch encountered this in a test run as well and the common mod(not saying it is) was Jaxonz Positioner, that i have for tweaking in game...though he mentioned relinker as well. Either way it sorted...still prefer flying..not one for sticking to lore all the time...rules are there to be broken......only kidding
hishutup Posted November 14, 2017 Posted November 14, 2017 well, I released those 4 UPF patchers on the nexus which should provide some benefit. These will work for both SSE and oldrim.UPF No Dragon LODs PatcherUPF Cell Encounter Level in Name PatcherUPF NPC Enchant Fix PatcherUPF Khajiit Ears Show Patcher
Trix6000 Posted November 14, 2017 Posted November 14, 2017 (edited) Hi Guys I am having a display issue with the Legacy of the Dragonborn gallery. The displays for the following mods are not activating in the Dragonborn Gallery and are not showing up in the MCM LoTD Checklist: BadGremilins Captured FairiesBadGremlins Great JarHuntBadGremlins Something FishyBadGremlins Trophy Heads. I did a save script clean according to suggestions on the Legacy of Dragonborn nexus page but that didn't work. Even if I start a new game these mods do not show up in the Legacy of Dragonborn MCM checklist. Am I missing something? The mods are in the game, e.g. I have found several jars and fairies in lanterns in Skyrim but the displays for them are not present in the Dragonborn Gallery. This is odd because they are supposed to be fully supported in Dragonborn Gallery by default. Any ideas, suggestions? Edit: Just to add, I built the current guide in October, so in principle I should have had a fully operational and up to date Legacy of the Dragonborn Gallery with a new game start, i.e. I haven't had to update Legacy of the Dragonborn from an older version. Thanks in advance. Edited November 14, 2017 by Trix6000
DarkladyLexy Posted November 14, 2017 Posted November 14, 2017 Hi Guys I am having a display issue with the Legacy of the Dragonborn gallery. The displays for the following mods are not activating in the Dragonborn Gallery and are not showing up in the MCM LoTD Checklist: BadGremilins Captured FairiesBadGremlins Great JarHuntBadGremlins Something FishyBadGremlins Trophy Heads. I did a save script clean according to suggestions on the Legacy of Dragonborn nexus page but that didn't work. Even if I start a new game these mods do not show up in the Legacy of Dragonborn MCM checklist. Am I missing something? The mods are in the game, e.g. I have found several jars and fairies in lanterns in Skyrim but the displays for them are not present in the Dragonborn Gallery. This is odd because they are supposed to be fully supported in Dragonborn Gallery by default. Any ideas, suggestions? Edit: Just to add, I built the current guide in October, so in principle I should have had a fully operational and up to date Legacy of the Dragonborn Gallery with a new game start, i.e. I haven't had to update Legacy of the Dragonborn from an older version. Thanks in advance.So that means you did the collectable and treasure merge and run Relinker and it completed OK? I will add I have found several jars and fairies but I don't use the auto sort feature to add them I add them to there places manually.
Trix6000 Posted November 14, 2017 Posted November 14, 2017 (edited) So that means you did the collectable and treasure merge and run Relinker and it completed OK? I will add I have found several jars and faeries but I don't use to add them I add them to there places manually.Well, I always run Relinker after running the xedit scripts (Khajiit Show Ears, The Great Equalizer, No More Dragon LODs) as per the guide instructions. It always completes OK. Is that what you mean, or do I have to run Relinker at some other point also? I will nevertheless, re-check that that merge has been done properly. I am 99% sure that it has but you never know. Understood that you add them manually, however, the displays in my game are not even present in the Dragonborn Gallery, so I can't actually put them anywhere. I mean, according to the LoTD nexus page, there are supposed to be displays for the jars in the Natural History Gallery and in the Hall of Oddities. Anyhow, the mods aren't even showing in the MCM checklist, so that is not surprising. It seems that LOTD Gallery is simply not registering these mods as loaded into the game, which is odd. Edited November 14, 2017 by Trix6000
DarkladyLexy Posted November 14, 2017 Posted November 14, 2017 Well, I always run Relinker after running the xedit scripts (Khajiit Show Ears, The Great Equalizer, No More Dragon LODs) as per the guide instructions. It always completes OK. Is that what you mean, or do I have to run Relinker at some other point also? I will nevertheless, re-check that that merge has been done properly. I am 99% sure that it has but you never know. Understood that you add them manually, however, the displays in my game are not even present in the Dragonborn Gallery, so I can't actually put them anywhere.I always run Relinker after xedir Scripts and before the Bash Patch I have checked on DEV New game the the jar and fish bowls are appearing the the MCM and the displays are in my gallery so only thing i can think id something went funky with you merge suggest deleting it and running and redo the end parts and see if they pop up if not then the only thing left would be to drop the collectables and treasure merge but this will mean you would have to clean the CR.
Trix6000 Posted November 14, 2017 Posted November 14, 2017 I always run Relinker after xedir Scripts and before the Bash Patch I have checked on DEV New game the the jar and fish bowls are appearing the the MCM and the displays are in my gallery so only thing i can think id something went funky with you merge suggest deleting it and running and redo the end parts and see if they pop up if not then the only thing left would be to drop the collectables and treasure merge but this will mean you would have to clean the CR.Thanks for suggestions and checking on your build, will re-do the merge, see if that works. Much appreciated!
reddvilzz Posted November 14, 2017 Posted November 14, 2017 well, I released those 4 UPF patchers on the nexus which should provide some benefit. These will work for both SSE and oldrim.UPF No Dragon LODs PatcherUPF Cell Encounter Level in Name PatcherUPF NPC Enchant Fix PatcherUPF Khajiit Ears Show PatcherSo with NPC Enchant Fix we don't need ASIS anymore I guess? 2 esp slots saved perhaps Sent from my Nexus 5 using Tapatalk
DarkladyLexy Posted November 14, 2017 Posted November 14, 2017 So with NPC Enchant Fix we don't need ASIS anymore I guess? 2 esp slots saved perhaps Sent from my Nexus 5 using Tapatalkwell technically according the Wrye Bash the generated ASIS esp can Merge into the Bash patch so i guess if you run ASIS prebash patch it will merge. (Not tried it thou).
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