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SRLE Extended: Legacy of The Dragonborn


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Posted (edited)

It doesn't look like Splendor has the DDC3 patch up anymore.

 

edit:  Sorry, I was doing so well.  No Dragon LODs...we use both the original mod and the LOTD versions?  And in the LOTD version, we use the main and all relevant optionals?  Thanks.

Edited by cstarkey42
Posted

It doesn't look like Splendor has the DDC3 patch up anymore.

 

edit:  Sorry, I was doing so well.  No Dragon LODs...we use both the original mod and the LOTD versions?  And in the LOTD version, we use the main and all relevant optionals?  Thanks.

It looks like the Splendor Patch is not needed anymore. As for the LOTD version use this No Dragon LODs - SRLE Extended LOTD It might require updating I'll have to look at the tomorrow. The Nexus page could do with a tidy up lol. Now I must head once more unto the breech to my brightly lit Laboratory to do some very technical sciencey stuff.

Posted

Just a comment - on the ELFX - Exterior section, where it mentions manual cleaning...

 

The part about Riften isn't needed.  I just installed it, and opened it up, and the specified area (ELFX - Worldspace - 00016BB4 Riften World) - the 'Object Bounds - NAM9 - Max - X' was 45 to begin with.

 

The Solitude thing was needed, but the Riften one looks fine.  Just a heads-up.

 

(Unless I'm DRASTICALLY misinterpreting things)

Posted

Thanks.  I found that one on the Nexus page, I just wasn't sure if I use it plus the original "No Dragon LODs", which is listed before it in the guide, or if it's used in its place.  Also, the LOTD version has separate optional esps, each relating to the different dragon spawning mods, so I wasn't sure if each was needed.  I'll figure it out, no worries.  Have fun with science!

Posted (edited)

Just a comment - on the ELFX - Exterior section, where it mentions manual cleaning...

 

The part about Riften isn't needed.  I just installed it, and opened it up, and the specified area (ELFX - Worldspace - 00016BB4 Riften World) - the 'Object Bounds - NAM9 - Max - X' was 45 to begin with.

 

The Solitude thing was needed, but the Riften one looks fine.  Just a heads-up.

 

(Unless I'm DRASTICALLY misinterpreting things)

Ok I will let her Ladyship know.

 

Thanks.  I found that one on the Nexus page, I just wasn't sure if I use it plus the original "No Dragon LODs", which is listed before it in the guide, or if it's used in its place.  Also, the LOTD version has separate optional esps, each relating to the different dragon spawning mods, so I wasn't sure if each was needed.  I'll figure it out, no worries.  Have fun with science!

Yes you need both the original mod plus the one we provide. The Original mod deals with vanilla dragons while our one deals with the modded ones. True we could just provide 1 patch but since they both end up in the bash patch never saw the point.

 

Edit: Ahh I now understand what you mean use No Dragon LOD - SRLE Extended LOTD.esp the ones in optional folder are for the weird users among us that don't use all the dragon mods.

Edited by Darth_mathias
Posted

That's WEIRD.  The "No Snow Under the Roof" mod - the instructions say to remove this:

 

meshes\prometheus\architecture\statuessnow folder (Better-Shaped Talos Statue with Greatsword and Stunning Statues of Skyrim will provide these meshes.)

 

But... there isn't one.  All I have is a .bsa and three .esps (two of which are patches).  No folders at all.

 

Confused.

Posted (edited)

That'll be cause you didn't extract the bsa. The folder in question is in the bsa. Not weird at all. :)

 

This is why we suggest you extract at least the BSA's where we ask you to hide/delete things.

 

EDIT: You don't need to reinstall the mod to fix this. Go to MO, and click the archives tab. Find the bsa in question and right click it. Select extract and let MO do its thing. Then go to the actual mod's folder and delete the bsa from there.in said mod folder you should see the folder structure now you've extracted it all. Remove the relevant folder while you're there. If you haven't turned BSA extraction option on in MO, you'll need to do this for most of the mods in which we ask for things to get removed/hidden. Not all of them as not every mod comes packed in a bsa.

Edited by Nozzer66
Posted (edited)

Oh.  I haven't been extracting them.  And until that point, it hasn't come up... so if I see a 'remove something' and I can't find it, pull the BSA?

 

Should I go back and extract most of them?  Or does it _not_ really matter unless I have to excise something packed in?  (Section 27.17 of the guide is the first one where this came up... so I'm pretty far in...)

Edited by Minoke
Posted

SSE High Quality Music is now 1.7.  This is mainly relevant because the dl you point to, judging by the fomod settings you have posted, is no longer in the main but is in the optionals section.

Posted

Oh.  I haven't been extracting them.  And until that point, it hasn't come up... so if I see a 'remove something' and I can't find it, pull the BSA?

 

Should I go back and extract most of them?  Or does it _not_ really matter unless I have to excise something packed in?  (Section 27.17 of the guide is the first one where this came up... so I'm pretty far in...)

If you haven't been doing it to now, don't worry about it. But you'll need to extract ones we need you to hide things in.

Posted

I'm trying to follow the guide's methods closely this time so I need to make sure, after I've done a merge and placed it properly on the left side of MO I also uncheck each merged mod completely, right?  I don't just move the esp to the optional folder?  I can be sure that MP is properly copying all of the data in the folder?  Thanks.

Posted

This mod: https://www.nexusmods.com/skyrim/mods/83371/? - which is supposed to be [florajazbay Natural colors ( 3D )] is nonexistent.

 

I was following the guide and found this instead: https://www.nexusmods.com/skyrim/mods/70360 - which does something similar.

I am hoping Renthal311 has only pulled so it can be included in one of his compilations mods just skips over it for now.

 

I'm trying to follow the guide's methods closely this time so I need to make sure, after I've done a merge and placed it properly on the left side of MO I also uncheck each merged mod completely, right?  I don't just move the esp to the optional folder?  I can be sure that MP is properly copying all of the data in the folder?  Thanks.

Unless otherwise stated completely deactivate a merged mod in the left pane. The only one I know of that is a bit of pain is DSAMG - Dragon Soul Absorb More Glorious but that one is mentioned.

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