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SRLE Extended: Legacy of The Dragonborn


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Posted

I arrived at the guide's Merge Plugins part. So far it was all pretty clear and well written, thank you :) But here it gets a bit confusing: I do have to check which mods add the .esps being merged and if all the .esps from the mod have been merged, deactivate it in the left pane of the mod loader, right?

I remember from using the Merge Plugins tool last time that it sometimes doesn't properly add scripts and other files to the new merged mod. Is this still an issue? And if so, I assume you have noted these cases on the "Merges Page" of the guide?

Posted

I wonder if there will be a switch to blended roads and majestic mountains.

Man, I love Northfire's mountains...my personal favorite, but I haven'e tried Majestic mountains...what makes it better??

Posted (edited)

I arrived at the guide's Merge Plugins part. So far it was all pretty clear and well written, thank you :) But here it gets a bit confusing: I do have to check which mods add the .esps being merged and if all the .esps from the mod have been merged, deactivate it in the left pane of the mod loader, right?

I remember from using the Merge Plugins tool last time that it sometimes doesn't properly add scripts and other files to the new merged mod. Is this still an issue? And if so, I assume you have noted these cases on the "Merges Page" of the guide?

I should have noted with mods add which esp.

The only mod I have so far found to problematic with merging is 【DSAMG】Dragon Soul Absorb More Glorious but that is noted

 

My advice when it comes to merging is to create a separate profile within MO for each merge and only activate the mod need to merge and there masters this will make easier down the road.

Man, I love Northfire's mountains...my personal favorite, but I haven'e tried Majestic mountains...what makes it better??

Repeat after me simpler to install then what we have now :;):  if it look better then what we currently have is a matter for debate.

Edited by DarkladyLexy
Posted

Okay, thanks! That is a LOT of profiles... But a good idea for the workflow. At first, I couldn't build a merge because I had loaded more esps than the limit allowed.

 

The guide overs a great workflow. Each step is laid out clearly. You don't have to know a lot about all the tools, everything you need is in there. But in the Merge Plugins Standalone section, this changes. It's more of a list of resources: "Here, read this. And this. And this. Then think about what you learned and develop your own approach to merging." It feels to me like a change in the guide's learning curve, especially if you haven't worked with Merge Plugins before.

Posted (edited)

Okay, thanks! That is a LOT of profiles... But a good idea for the workflow. At first, I couldn't build a merge because I had loaded more esps than the limit allowed.

 

The guide overs a great workflow. Each step is laid out clearly. You don't have to know a lot about all the tools, everything you need is in there. But in the Merge Plugins Standalone section, this changes. It's more of a list of resources: "Here, read this. And this. And this. Then think about what you learned and develop your own approach to merging." It feels to me like a change in the guide's learning curve, especially if you haven't worked with Merge Plugins before.

that why we Link to gamerpoets video it is long but well worth the effort to watch.

 

 

I do agree the Merge Plugins page could do with a bit more explaination its is cos it used to part of the main guide but was spun off to a separate page for purely techincal reasons.

At the very least maybe a bit of blurb about creating separate profiles for merge? at this point I just natural assumed most people would of thought of doing that anyway.

Edited by DarkladyLexy
Posted

Yeah, I watched that video last time I last merged esps. That was a while ago - long enough to forget details, but not long enough to warrant watching it all over again because I still know 80% of it. I think the guide offers me enough help so I don't have to watch it again ;)

 

I agree. A bit more explanation and especially how to streamline the workflow would be helpful. I think most people would think about setting up separate profiles for each merge - after they updated their mods the second or third time, or after they installed the second or third mod setup. If you are newer to this, getting everything to work is the focus, not doing it efficiently the first time around.

Posted

well i didn't mean to do that and since i am a kind hearted soul and glutten for punishmnet what options of Beaustiful Aela are you planning on using i whip up a quick CR for you.

 

Edit: i have done you a quick CR (Untested) - https://www.dropbox.com/s/08ud24g2djfdrex/SRLE%20Extended%20LOTD%20-%20Beautiful%20Aela%20Conflict%20Resolution.7z?dl=0

I used the default face paint make sure it loads after SRLE Extended LOTD - NPC Retextures - Conflict Resolution.esp

 

You will still need to rerun the Bash Patch and ASIS. I also suggest the removal of Aela from my CR and Merge. Make sure yours load as i said eariler.

This is incredible.  I'm can't thank you enough.  So for the removal of Aela from the CR and merge, I just use the method described on the conflict resolution page, yes?  The same one we previously discussed for removing Mature Skins, correct?  Thanks again.

 

-bmccarti

Posted (edited)

Question on Bash Tags.  At the Finishing Off - Wrye Bash section, says to set [Legacy of The Dragonborn Patch Central] with Delev.  What ESP is that referring to?  

 

Same question for the other mods like [Dreadflopps Leveled Lists - SRLE Extended]...what ESPs to add tags to?

 

I feel like I'm missing something or not reading this section right... ::P:

Edited by Gutmaw
Posted

Man, I love Northfire's mountains...my personal favorite, but I haven'e tried Majestic mountains...what makes it better??

They look like witcher 3 mountains, like real mountains, not the awful thing from beth, Even northfire keeps that "too clean too simple" mountain, especially from afar.

Posted (edited)

This is incredible.  I'm can't thank you enough.  So for the removal of Aela from the CR and merge, I just use the method described on the conflict resolution page, yes?  The same one we previously discussed for removing Mature Skins, correct?  Thanks again.

 

-bmccarti

yes but for you just removed whole record from both the NPC and CR retextures.

 

Question on Bash Tags.  At the Finishing Off - Wrye Bash section, says to set [Legacy of The Dragonborn Patch Central] with Delev.  What ESP is that referring to?  

 

Same question for the other mods like [Dreadflopps Leveled Lists - SRLE Extended]...what ESPs to add tags to?

 

I feel like I'm missing something or not reading this section right... ::P:

that table is quite out of date a need a tweak:

 

the Legacy of The Dragonborn Patch Central refers to the merge from Sirjesto or for those that did there own not all the tags are there.

Dreadflopps Leveled Lists - SRLE Extended is very old they are now partt of te CACO merge so not needed.

 

I'll add that to my to do list for tomorrow now.

 

With that I am out of here for today play nicely.

 

Edit: my spelling terrible today the stupid grammar and spell checker is rubbish hehehe.

Edited by DarkladyLexy
Posted

 

The only mod I have so far found to problematic with merging is ã€DSAMG】Dragon Soul Absorb More Glorious but that is noted

Just came to this part of the merging. In the description, you state that I should make sure "files are not being copied into new merge." What do you exactly mean by that? How? All the files from the mod are in the merge (DSAMG is being overwritten except for the esps) and DSAMG is loaded before the merge if I follow the guide's order.

Posted

So as you may know, I recently completed the entire guide.  Things are going great so far.  I've noticed that the guide is now updating to include many new versions of mods.  I haven't started my game yet, so I was wondering if it is worth it to scrap what I have and instead install the updated version/mods in the guide.  What am I missing by not updating everything?  Thanks.

 

bmccarti

No, Play with what you have that is working for a play through. THEN come back and update and start again.

Posted

Okay, just read through the conflict resolution section in the FNVEdit guide.  Is it just me or does this seem super straight forward to do? Not sure what I was so worried about! Thanks for the link to the guide!  Looking forward to resolving any conflicts this evening.

CR is not difficult if you keep a couple of things in mind. 1) Remember what records you're changing and use common sense on what should win. As an example is ELFX sets a light to be of a certain color and intensity and an armor mod then changes it later on for some reason, you probably want ELFX to win that. 2) Take your time and look at every record. Yeah I know it's a long process, but you'll get better results in the long run.

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