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SRLE Extended: Legacy of The Dragonborn


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Posted (edited)

Conflict Resolution isn't all the difficult really it mostly common sense all you really need to remember is the last record in an esp or esm is the one the game will actually use.

if you get stuck you can always PM Me witha  screenshot and i will try my best to point you in the right direction.

Well thank you for the generous offer to help! I solved the RS Children issue with TES5Edit by finding the conflicting mod and creating a metadata update.  I would love to make this mod work, however:

 

https://www.nexusmods.com/skyrim/mods/19568/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D19568%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D714509&pUp=1

 

My apologies, I could not for the life of me (noob) figure out how to attach a screenshot to the PM, so I attached it here.  All I'm interested in keeping from this mod is the appearance features.  The screenshot shows some of these conflicts.  Is this a relatively simple thing to fix in TES5Edit, or would it involve creating a new merged patch, redoing the SRLE conflict resolution and then the bashed/asis/patches etc?  If it's too involved, I'll just forego the mod.  

 

Edit - Can I just create a manual patch plugin for this one mod conflict?  The FNVEdit guide describes two options: the manual patch plugin or the automatic merged patch.  Seems like the merged patch for the whole load order, would be problematic as the guide already provides much of the conflict resolution.  

post-11732-0-69181500-1504685412_thumb.jpg

Edited by bmccarti
Posted (edited)

Well thank you for the generous offer to help! I solved the RS Children issue with TES5Edit by finding the conflicting mod and creating a metadata update.  I would love to make this mod work, however:

 

https://www.nexusmods.com/skyrim/mods/19568/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D19568%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D714509&pUp=1

 

My apologies, I could not for the life of me (noob) figure out how to attach a screenshot to the PM, so I attached it here.  All I'm interested in keeping from this mod is the appearance features.  The screenshot shows some of these conflicts.  Is this a relatively simple thing to fix in TES5Edit, or would it involve creating a new merged patch, redoing the SRLE conflict resolution and then the bashed/asis/patches etc?  If it's too involved, I'll just forego the mod.  

in this case what you need to do is remove Aela from both the NPC Retexture CR and the NPC Retexture Merge. You need to forward your Aela then move across the following:

VMAD - from ULSEEP

ACBS config, Perks, AIDT, CNAM CLASS, DNAM - Player Skills, ZNAM - Combat Style, DOFT Deafult Outfit, from ESF Companions

Items - Immersive Weapons.

 

make sure Beautiful Aela is loaded after the merge in the right pane and Bijin the left pane and you should be good to go. NPC's can be tricky at times but it a good one to get use the CRing. Aela is actaully one of the NPC's I have the most trouble when it comes to the Merge and CR.

 

you will need to redo the bash patch and ASIS Patcher.

Edited by DarkladyLexy
Posted

Haha I think you just scared me straight! Mind blown.  I would love to learn how to do all this, but not sure the FNVEdit guide will save me this time haha! I bow to the masters 

Posted (edited)

Haha I think you just scared me straight! Mind blown.  I would love to learn how to do all this, but not sure the FNVEdit guide will save me this time haha! I bow to the masters 

well i didn't mean to do that and since i am a kind hearted soul and glutten for punishmnet what options of Beaustiful Aela are you planning on using i whip up a quick CR for you.

 

Edit: i have done you a quick CR (Untested) - https://www.dropbox.com/s/08ud24g2djfdrex/SRLE%20Extended%20LOTD%20-%20Beautiful%20Aela%20Conflict%20Resolution.7z?dl=0

I used the default face paint make sure it loads after SRLE Extended LOTD - NPC Retextures - Conflict Resolution.esp

 

You will still need to rerun the Bash Patch and ASIS. I also suggest the removal of Aela from my CR and Merge. Make sure yours load as i said eariler.

Edited by DarkladyLexy
Posted

What?! Unbelievable! You are a gem. I like the Custom face Paint #1 option with green eyes. I owe you a debt of gratitude. Thank you so much

Ok not a problem your custom CR has been updated hopefully it works and you can also see what i did. I have just set a precedence now lol.   

Posted

 

 

There are a few of things like ENB Terrain Parallax Fix and Enhanced Lighting for ENB you wont need however losing those would mean you will have errors in the CR we provide and you'll have to manually remove them yourself.

 

Can I ask why you have chosen not to run with an ENB?

Well, I'm embarrassed to say, it's kind of a stupid reason.  When I was  using ENB Organizer in the prerequisite step, when you choose the binary version there wasn't an option for .315 only .308, so I just skipped it and decided to go ENB Boost.  From reading everything switching over won't be too hard, I'm just not sure how major it is that ENB Organizer has that mismatch.  Will that cause an issue down the road with the ENB running correctly?

Posted

Well, I'm embarrassed to say, it's kind of a stupid reason.  When I was  using ENB Organizer in the prerequisite step, when you choose the binary version there wasn't an option for .315 only .308, so I just skipped it and decided to go ENB Boost.  From reading everything switching over won't be too hard, I'm just not sure how major it is that ENB Organizer has that mismatch.  Will that cause an issue down the road with the ENB running correctly?

Well for starter we are now using 0.315 of the enb bineries and secondly you don't need to use ENB Organizer at all I have personally never used it. it is included in our guide more because it was in the Neo's base guide (Which our is built from) and we we never bothered to change that. I personally find it a lot easier just to install the enb binary files manually into the Skyrim Directory. 

Posted

 

 

well I did for me it was cos the script was look for non-existant keywords but with the help of the mod author and a few updates later we go there. I have had I quick look at the result and I like what I see and it might help with the balanace issues some people have been moaning about. The resulting esp merges into the bash patch so all is good there you need to add a STATS tag to the plugin in Wrye Bash but no biggy really.

I might add this to te guide.

 

Sounds great, for me I just merge it myself with Realistic True Weight and True Medieval Economies. They both are the same as The Great Equalizer but different author.

 

Helps me balance the weight of items, maybe you can check it if you are interested.

 

Sent from my Nexus 5 using Tapatalk

Posted

Well for starter we are now using 0.315 of the enb bineries and secondly you don't need to use ENB Organizer at all I have personally never used it. it is included in our guide more because it was in the Neo's base guide (Which our is built from) and we we never bothered to change that. I personally find it a lot easier just to install the enb binary files manually into the Skyrim Directory. 

Okay, so I installed the ENB.  Everything seems to be running properly.  Only issue I've got currently is figuring out the esp metadata to update in Enhanced Lighting for ENB.  There's a ELE_Legendary_Lite.esp and also a ELE_Fs_Lite.esp.  The guide says to update ELE_Legendary_Fs_Lite.esp, which I don't have, to a global priority of 76.  Which of the two should I edit?

Posted

Guess we skip the sfco lotd patch until it's implemented in the lotd patch merge or something ?

Yes I decided to wait until it have been implemented in LOTD Patches cos Gutmaw said he'll pull it when it is.

 

Okay, so I installed the ENB.  Everything seems to be running properly.  Only issue I've got currently is figuring out the esp metadata to update in Enhanced Lighting for ENB.  There's a ELE_Legendary_Lite.esp and also a ELE_Fs_Lite.esp.  The guide says to update ELE_Legendary_Fs_Lite.esp, which I don't have, to a global priority of 76.  Which of the two should I edit?

You need use merge plugins to combine those two esps together to create ELE_Legendary_Fs_Lite.esp later on so skip over that rule for now.

Posted

Yes I decided to wait until it have been implemented in LOTD Patches cos Gutmaw said he'll pull it when it is.

 

You need use merge plugins to combine those two esps together to create ELE_Legendary_Fs_Lite.esp later on so skip over that rule for now.

Quick question lexy, I'm having this weird road mesh from dayspring to shor stones where the road is not parallaxed and I'm having a hard time finding the issue because there are nothing that overwrites the parallax. The weird thing is not all the road is messed up. So what road texture we use that have parallax in it?

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