Nozzer66 Posted September 3, 2017 Posted September 3, 2017 If I change the body type for my character and for npcs to something other than unpb (such as Uunp with bodyslide), do I need to rerun fnis, asis, and dual sheath redux? What about wrye bash?Thanks-bmccartiIF you're going to do that I suggest doing this: Keep the profile you have with your current stable well working game. Make a new profile in MO by copying the original one. Then use the new profile to essentially be your test and change profile. The reason why I suggest this is cause if you do change your body there's a lot of other things that will need changing too. You'll need to change all the armours, etc to fit your new body. If you bodyslide up a body and then just put the current UNPB armours from the guide on them, they'll look like UNPB bodies again. If you look all clothes off them, their body would change back to the bodyslide, for example. So you'd need to change ALL armours, including the vanilla ones to fit whatever body mesh you changed to. You'd need to redo any armours and weapons that change in the armours and weapons merge. So have to redo that merge.You'd have to redo the Bashed Patch for sure, and yes I'd redo ASIS and Dual Sheath as well. FNIS I'm not sure about but it's easy to do, so why no redo it as well. Ultimately it's your game and you play with what you like. As I always say. Just saying it WILL be some work, and if your game's running OK at the moment, don't chop it to pieces in case something goes awry. Hence my new profile suggestion.
reddvilzz Posted September 3, 2017 Posted September 3, 2017 Exactly what it says. Change the order of the files so EnhancedLightsandFX.esp is before the patch. You can do that manuall by just drag and drop for the purposes of that fix, or doing a LOOT run would fix it too. To be honest you're going to have to ask Lexy. I've not caught up to find out just yet.He was asking about the errors he was having Lord Nozzer which I think is caused by some plugins load order. Oh right I thought of the wrong CR, the changelog mentioned CR for the npcs. Which I still want to know though, I'll wait for lady lexy. Sent from my Nexus 5 using Tapatalk
Nozzer66 Posted September 3, 2017 Posted September 3, 2017 That's what I just said... Change the load order of a couple of plugins. I don't understand what you're not seeing.
reddvilzz Posted September 3, 2017 Posted September 3, 2017 Oh right.. Sorry skimming texts gone wrong. Sent from my Nexus 5 using Tapatalk
Rogueleeder Posted September 3, 2017 Posted September 3, 2017 Just curious that now Microsoft has announced the 17th of October as the launch for the Fall Creators Update, (Yay for 4GB fix!) how this guide will function when Mod Organzier ceases to work on Windows 10. I've been trying the insider builds every so often and its still broken. Have we got an option to port this all to NMM (and later Vortex)?
DarkladyLexy Posted September 3, 2017 Posted September 3, 2017 (edited) And we're back. So looks like we're waiting for LotD 19.1 until it's more stable? Also, anyone hear of an ETA on a stable CACO 2.0? I ask b/c I'm waiting to do one last playthrough...hoping LotD, CACO, and Bruma will all be ready to go at the same time. Also hoping nothing else really cool comes out so I'm not tempted to wait and/or re-do my setup for it not heard of an ETA of when CACO 2.0 will come of out beta. Alright, I figured it out - you've made a mistake in CR for some reason guys. "Head" keyword is supposed to be removed of course, not added (how dumb of me), which ICH does, but you've reverted the change. You should update CR by removing "Head" keyword from records: 000487D8, 000FCC12 and 000FCC13.Ah right thanks for finding this. I take it you just removed those record from the CR? Maybe it's been posted, but can't find it. Curious why removing Caranthir Tower...I have no opinion cuz I haven't played it.After talking with Darth and Nozzer we all decided it wasn't really needed. With the addition of Summermyst, a patch its required for TrueWeapons compatibility with the changes made by CCOR/WAFR. Summermyst - Enchantments of Skyrim.esp needs to be loaded after Crafting_TrueWeaponsLvlLists.esp. https://www.nexusmods.com/skyrim/mods/83142/? - Summermyst - TrueWeapons Compatibility is a patch that combines the changes of the TrueWeapons feature in CCOR/WAFR and Summermyst, otherwise the enchanted weapons added will not adhere to the rule added by TrueWeapons. The ESP that is added needs to be placed after Summermyst - Enchantments of Skyrim.esp.Ahh Knew I forgot something I'll add to the guide during my next update. So as guide listed now do i need to download old version of LOTD and LOTD Patches merged (didn't see on nexus old one) have to merge old patches or should i download new LOTD and LOTD patch merged?suggest waiting i'll be look at the new LOTD tomorrow. May I know what's changed in the 1.35 CR? I'm maintaining my modified LotD so it's quite complicated if I just update the CR and checks it manually.Sent from my Nexus 5 using Tapatalkall that was change was the "BLEEDOUT OVERIDE" flag in ACBS Config Record for 0201541C Beleval was removed in occurance with the lastest USLEP. Just so you know there will be another update cos i missed 2 more flags: Removed "BLEEDOUT OVERIDE" flag in ACBS Config Record for 0200336E AgmaerAdded "Unique" Flag for 0001B071 Snilf I'll release v1.36 of the NPC Retexture CR (option 2) with tomorrows update. Just curious that now Microsoft has announced the 17th of October as the launch for the Fall Creators Update, (Yay for 4GB fix!) how this guide will function when Mod Organzier ceases to work on Windows 10. I've been trying the insider builds every so often and its still broken. Have we got an option to port this all to NMM (and later Vortex)?I don't have Windows 10 and never will so i don't know. I have never tried NMM with the setup so again don't know. I do know someone did attempt using Wyre Bash but i don't know the success of that experiment. Edited September 3, 2017 by DarkladyLexy
jdsmith2816 Posted September 3, 2017 Posted September 3, 2017 Just curious that now Microsoft has announced the 17th of October as the launch for the Fall Creators Update, (Yay for 4GB fix!) how this guide will function when Mod Organzier ceases to work on Windows 10. I've been trying the insider builds every so often and its still broken. Have we got an option to port this all to NMM (and later Vortex)?Why not learn to use Wrye Bash properly? No need to worry about MO or NMM at that point. :P 1
bmccarti Posted September 3, 2017 Posted September 3, 2017 Just a heads up concerning the Conflict Resolution esp: I followed the steps on removing masters from the CR and it looks like Mature Skins is no longer part of it. I checked in both TES5Edit and Wrye Bash. I also did a simple check by unticking Mature Skins and seeing if the the CR esp got a red flag next to it. It did not. It was previously linked with the Disparity esp, but apparently no longer. Unless I'm mistaken (which is very possible), it should be ok to use another skin texture without issue. However, if I'm wrong, please let me know. Thanks.-bmccarti
DarkladyLexy Posted September 3, 2017 Posted September 3, 2017 (edited) Just a heads up concerning the Conflict Resolution esp: I followed the steps on removing masters from the CR and it looks like Mature Skins is no longer part of it. I checked in both TES5Edit and Wrye Bash. I also did a simple check by unticking Mature Skins and seeing if the the CR esp got a red flag next to it. It did not. It was previously linked with the Disparity esp, but apparently no longer. Unless I'm mistaken (which is very possible), it should be ok to use another skin texture without issue. However, if I'm wrong, please let me know. Thanks.-bmccartiyou are not mistaken you should be able to use another skin mod you want. Edited September 3, 2017 by DarkladyLexy
DarkladyLexy Posted September 3, 2017 Posted September 3, 2017 Lexy or Nozzer hi! So awhile back you made adjustments to the CR due to problems reported about dragon masks not fitting/showing on a player if equipped. I've just finished Konahrik's Accoutrements - Dragon priest mod, and cleaned robes of curses, made replicas of masks and placed them on mannequins in the Dragon hall. However 8 of the mannequins refuse to show the masks whilst the rest do. The eight are.....Heninorraak, Morokei, Otar, Rahgot, Vahlok, Vokun. Volsung, and Vahkriin( sorry if spelling mistakes). I tried them on my other house mod thinking it may be the mannequins in Dragon hall, but the same results. So which records do i need to look at to forward or adjust in the CR to fix this...or am i going about this wrong. Appreciate any help/pointers BerndaroyI have had a quick look with my v18 of LOTD it looks like all the replica masks form LOTD are being overwritten by ICH Pacthes Merge this could explain your issue. Do me a favour forward all the replica mask records from LOTD to test plugin and see if that fixes it for you?
DarkladyLexy Posted September 3, 2017 Posted September 3, 2017 (edited) Gutmaw since your the author of Snazzy overhaul could you please look into this for me: https://forum.step-project.com/topic/12143-srle-extended-lotd-bugs-and-play-through-issues/?p=205132 Edited September 3, 2017 by DarkladyLexy
Gutmaw Posted September 4, 2017 Posted September 4, 2017 Gutmaw since your the author of Snazzy overhaul could you please look into this for me: https://forum.step-project.com/topic/12143-srle-extended-lotd-bugs-and-play-through-issues/?p=205132Ya, I've fixed this I just need to upload the new version. Was waiting cuz I'm making a couple more patches as well. I'll get on it, or u can just delete in in SRLE-LotD CR for now if u want.
Veezy Posted September 4, 2017 Posted September 4, 2017 Okay, so I went through the prerequisites page, went with ENB Boost as I don't normally like to use an ENB, installed the first two mods. Game runs, everything appears fine, but the intro scene is a bit borked. Sometimes the cart goes flying. Is this just because the intro is a bit toss or did I do something wrong?
darkside Posted September 4, 2017 Posted September 4, 2017 Why not learn to use Wrye Bash properly? No need to worry about MO or NMM at that point. :PDo you know any good Wrye Bash learning resources?
Recommended Posts