dunc001 Posted August 23, 2016 Posted August 23, 2016 Re: Ordinator Merge: editing headers in esps? Doable (I've done it, mostly for ELE variants), but definitely error prone, especially when new versions come out. Certainly not something I would ever recommend in a build guide. I wasn't recommending it, just saying. And I always error check everything affected after any update/re-merge and haven't had any problems at all. ELE I did as well as I use ELE_Legendary_Fs_Wt_Lite with the ICAIO patch merged in too.
DarkladyLexy Posted August 23, 2016 Posted August 23, 2016 Re: renaming the ESP for RSChildren: This is a holdover from SRLE, which I think is unnecessary, as I know of nothing that uses 'RSChildren_CompleteUSKP.esp' as a master - everything uses RSchildren.esm, as they should. It's also benign, since the merge is basically a merge of patches, with no scripts or textures or meshes or SEQ files that depend of the esp name, so it totally doesn't matter if you rename the resulting esp or not. I think the only reason that SRLE renamed the merge was so that save files that used the 'Complete' patch wouldn't complain about a missing esp when it got merged into something else in the middle of a playthrough. I'm pretty sure the rename of the merge is purely a holdover based on 'we've always done it that way', and there's no longer any reason to keep doing it.that's something you maybe want to bring up with Neo andsee what he says.
mavanaic Posted August 23, 2016 Posted August 23, 2016 interesting that might be a conflict or issue with Aurora - Standing Stones of Skyrim you want to let Enai Siaion in case it's a bug.I've written on the Aurora page..not sure if it's a bug..
Monobloc Posted August 23, 2016 Posted August 23, 2016 (edited) I'm using Anna NPCs (and KFollowers and Companions and Followers, along with the obligatory Interesting NPCs and Inconsequential NPCs) in my current playthrough. I've had a hiccup with one of Anna NPCs characters (Mareen in Dawnstar Windpeak Inn). I've got a quest marker to talk to her, but when I try to do so, there is no dialogue. This is my first time using Anna NPCs, and from the research I've done, this may not be a bug. I may not have completed some necessary prerequisites for the dialogue for her quest to progress. Other than that everything seems to be operating as it should.Stahp talking about mods, stop making me install mooooooods Edited August 23, 2016 by Monobloc
reddvilzz Posted August 23, 2016 Posted August 23, 2016 OK have pulled Ordinator from the merge and have added an Interesting NPCs Patches Merge.May I know why the 3DNPC - Alternate Locations.esp not merged also darth?The navmes doesn't conflict with anything on the merge. Tried it myself. 1 less space to worry about
Skadi Posted August 23, 2016 Posted August 23, 2016 I've written on the Aurora page..not sure if it's a bug..It's a sound effect from an ability activating. Like how the Warrior Stone says it does at the start of battle.
mavanaic Posted August 23, 2016 Posted August 23, 2016 It's a sound effect from an ability activating. Like how the Warrior Stone says it does at the start of battle. I'm thinking too that it's from this one..but Enai said it's not..
DarkladyLexy Posted August 23, 2016 Posted August 23, 2016 (edited) May I know why the 3DNPC - Alternate Locations.esp not merged also darth?The navmes doesn't conflict with anything on the merge. Tried it myself. 1 less space to worry aboutit contains Navmeshes so wont merge easily without going into the creation kit. It may not conflict but anything to do with Navmeshes we stay clear of cos we both don't know enough about them. Edited August 23, 2016 by DarkladyLexy
canadus Posted August 23, 2016 Posted August 23, 2016 (edited) Will you check something for me since i have something going on in my game that sound like yours. Go indoors and try to heal see if you will heal 100% then go outdoors and see if your health points will start to decrease again. If that is the case then it is frostfall i assume and i don't know if it is supposed to work like that or it is some sort of a glitch [no body ever answered my question] but after disabling it, i was able to heal to 100% while outdoors and HP never decreased on it is own afterwards till enabling it again. Also Vigor - Combat and Injuries has a feature that disable your passive health regeneration disabling that feature while frostfall is active seems to solve the problem.hi Teos did your test... and YOUR RIGHT.when i go inside i can heal to 100%..as soon as i go out i loose 1 HP.,,,but just 1.. and i cannot heal to 100%. how can i fix this ?cheerscanadus Edited August 23, 2016 by canadus
Pickysaurus Posted August 23, 2016 Posted August 23, 2016 hi Teos did your test... and YOUR RIGHT.when i go inside i can heal to 100%..as soon as i go out i loose 1 HP.,,,but just 1.. and i cannot heal to 100%. how can i fix this ?cheerscanadusI also have this, I noticed in when the health bar didn't disappear... I think it the effect that stops waiting while outdoors?
mavanaic Posted August 23, 2016 Posted August 23, 2016 it contains Navmeshes so wont merge easily without going into the creation kit. It may not conflict but anything to do with Navmeshes we stay clear of cos we both don't know enough about them.It can be merged safely...The problem is when merging two or more mods that contains navmeshes
Darth_mathias Posted August 23, 2016 Author Posted August 23, 2016 Will you check something for me since i have something going on in my game that sound like yours. Go indoors and try to heal see if you will heal 100% then go outdoors and see if your health points will start to decrease again. If that is the case then it is frostfall i assume and i don't know if it is supposed to work like that or it is some sort of a glitch [no body ever answered my question] but after disabling it, i was able to heal to 100% while outdoors and HP never decreased on it is own afterwards till enabling it again. Also Vigor - Combat and Injuries has a feature that disable your passive health regeneration disabling that feature while frostfall is active seems to solve the problem.Have you brought this up with Alex9ndre he might has some suggestions
baronaatista Posted August 23, 2016 Posted August 23, 2016 (edited) On ENB's - I've been playing with Organic ENB recently and have fallen in love. Colors are nicely balanced, shadows are dark and weighty without being blown out in the day, nights are dark, and there is a nice softness in interiors that plays well with smoke and particle effects - AND it's compatible with ELFX+Vivid Weathers, and is build on the newest ENB binary. *the DoF is pretty strong and I'm gonna adjust mine, as far as I'm aware its pretty easy to switch out DoF settings if theres one from an ENB you really like. Edited August 23, 2016 by baronaatista
Thalioden Posted August 23, 2016 Posted August 23, 2016 I also have this, I noticed in when the health bar didn't disappear... I think it the effect that stops waiting while outdoors?I don't think it's Frostfall. I'm using Frostfall with waiting outdoors disabled, but I'm not using Vigor, and I don't have this problem.
Darth_mathias Posted August 23, 2016 Author Posted August 23, 2016 (edited) I turn off the no waiting outdoors from frostfall and disable passive regeneration from Vigor this is probably why I have never seen this. On ENB's - I've been playing with Organic ENB recently and have fallen in love. Colors are nicely balanced, shadows are dark and weighty without being blown out in the day, nights are dark, and there is a nice softness in interiors that plays well with smoke and particle effects - AND it's compatible with ELFX+Vivid Weathers, and is build on the newest ENB binary. *the DoF is pretty strong and I'm gonna adjust mine, as far as I'm aware its pretty easy to switch out DoF settings if theres one from an ENB you really like.I might as well take a look. Edit: yes i quite like that need to work what optional I want redo the vivid merge without vividian. I will likely just turn of the DOF cos they give me eye ache. this is a candidate need to look more in depth on performance thou. Edited August 23, 2016 by Darth_mathias
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