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Custom .nif appears in NifSkope/CreationKit "perfectly" but no in game.
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Question
GamerPoets
I'm back with more crazy questions lol... for anyone who can help (since I'm new to this).
I've googled everything that I could think of, watched videos, so on and can't seem to find an answere. I've compared files with other files and other files and all appears to be "correct" but they obviously are not.
Thank you to Kesta, SparrowPrince, HiShutUp and everyone else for the help last time.
So... I created my custom meshes. They mesh, the textures, everything appears in NifSkope and in the CreationKit. It looks perfect. But when I load up the game nothing is there at all. My main node is a BSFadeNode... every other node is a BsTriShape or BSMesh(something) node. No Ni nodes at all. Everything is linked to the main node. Everything has its own name. Every TriShape has a lightingshader with a BStexture (cant think of the proper name for it at the moment) attached to it. All of the textures are attached to their individual shaders which are attached to their individual TriShapes....
Does anyone know what could make none of this show up in game? Everything else that I did via the CreationKit shows up in game (Fallout 4 if that matters) but the custom .nif is none-existant in game. I'm going to sleep... I need to make some serious progress with the DynDOLOD tutorial tomorrow now that I"m feeling a bit better.
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